This option lets you choose between Fullscreen and Windowed modes (the former better for performance, and the latter better for multitasking), and Borderless Fullscreen mode, which appears identical to Fullscreen, but allows for quick switching between the game and other tasks, typically at the cost of game performance.
The benchmark shows that unsurprisingly, Borderless Fullscreen comes at a small cost compared to Fullscreen. Meanwhile, Windowed offers a significant performance improvement over either. Most should keep this set to Fullscreen, although if you have headroom to spare, trying Borderless Windowed is recommended – just be aware it may introduce stutter (if it does, switch back).
The quality at which the scene is rendered, corresponding to the number of pixels; higher resolutions mean more pixels, which means higher quality.
The benchmark shows Resolution has a massive performance impact at all levels. While lowering it may be tempting, it also has a major visual impact, so try to treat it as a last resort, in which case it will be a godsend.
Field of View
One of the more popular and important settings, Field of View (FOV) lets you adjust how 'wide' your perspective is. At the high-end, you see more, but accuracy can be more of a challenge, and depending on your setup, you may get 'fisheye.'
The benchmark reveals FOV has a small but definitive impact on performance. Given that and the importance of the setting for good gameplay, most should be good to leave it at the maximum of 103.
The presets allow for easy changes in visual fidelity in performance by affecting all graphics settings. They are imprecise and don't cater to individual preferences, however, so it's very unlikely you'll see the optimal result by playing with these, but it's useful to observe the cumulative effect of changing multiple settings at once.
The difference between Epic and Ultra is added shadows for subtle extra depth; Ultra over High means significantly improved lighting, shadow quality, and texture filtering; High over Medium also means significantly improved lighting, shadow quality, and texture filtering; Low means a bare-bones visual experience with little realism, depth, or eye candy.
The benchmark shows a drastic performance difference between each setting. Given the minor visual changes and huge framerate changes from Ultra to Epic, most shouldn't go beyond the former. High and Medium are well worth considering, too, while Low should be a last resort.
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- Page 1 [Introduction, Testing Setup, & System Requirements]
- Page 2 [Display Mode, Resolution, Field of View, & Graphics Quality]
- Page 3 [Render Scale, Texture Quality, Texture Filtering Quality, & Local Fog Detail]
- Page 4 [Dynamic Reflections, Shadow Detail, Model Detail, & Effects Detail]
- Page 5 [Lighting Quality, Antialias Quality, & Refraction Quality]
- Page 6 [Local Reflections, Ambient Occlusion, & Final Thoughts]