This ever important option controls the appearance of jagged edges (jaggies) seen on various surfaces throughout the game.
TAA offers great coverage here but massively blurs the image. Its unique advantage, as always, is it alleviates aliasing objects in motion better than other forms of AA. FXAA High and Medium are extremely similar, with Medium offering slightly more detail (mostly noticeable on the gun model); FXAA Low is close to Medium except with slightly more blur and slightly worse coverage; Off of course displays very distracting jaggies.
Testing reveals little performance effect from any of the settings except for TAA, which hurts FPS quite a lot. If you're truly dying for an extra couple of frames, you can disable AA, but otherwise, use FXAA High.
Changes the quality and method of Ambient Occlusion, which in turn determines how realistic and rich shadows are in-game.
Battlefront benefits quite a bit from various AO methods, although perhaps not quite as much as you're likely used to in other games. The biggest contrast is observed when comparing Off to Low, as you might think, with moderate contrast observed between Low and Medium and Medium and High; Ultra offers a subtle extra depth.
The benchmark tells us AO has an overall moderate impact on framerate as it's increased, although curiously, only to maximum and average values – no definitive change to minimum values are seen. I recommend keeping this setting at Low or higher; if you're happy with your minimum framerate, feel free to max it out.
Star Wars: Battlefront doesn't have many settings that scale well visually or performance-wise, but there are a few big ticket items that do, and then a lot of little ones. The main ones to focus on are Shadow Quality, Terrain Groundcover, and Anti-Aliasing. If after tweaking those you're still not satisfied with the performance, be sure to look through this tweak guide for numerous opportunities for small boosts that add up.
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