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God of War creator David Jaffe says PlayStation's Hermen Hulst 'doesn't eat and breathe' games and should be replaced

Jaffe points to Horizon Hunters Gathering's troubled development as evidence of poor leadership, and the Kojima split only adds fuel to his argument.

God of War creator David Jaffe says PlayStation's Hermen Hulst 'doesn't eat and breathe' games and should be replaced
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Senior Tech Reporter
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TL;DR: David Jaffe says PlayStation Studios head Hermen Hulst should be fired, citing Horizon Hunters Gathering's costly, years‑long overhaul as evidence of poor leadership and claiming Hulst "doesn't eat and breathe" games; he suggests replacing him with someone like Shuhei Yoshida who better understands players.
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David Jaffe, creator of the original God of War and Twisted Metal, has publicly called for PlayStation Studios head Hermen Hulst to be fired, arguing that a string of poor decisions under his leadership has left PlayStation's first-party output in a worse state than it should be at this point in the generation.

Speaking on his YouTube channel, Jaffe used the ongoing situation with Horizon Hunters Gathering as his central example. Guerrilla Games has reportedly spent years and significant resources developing the multiplayer spin-off before its direction was questioned and it was sent back for a complete overhaul. Jaffe argues this should never have happened.

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Why did you need so many people and resources to realise that Hunters Gathering is a bad idea?. You could have saved so much money if you had simply published an early test online. In just one week, you would have understood whether such a game makes any sense.

Jaffe argued that Hulst does not appear sufficiently connected to the games market, claiming he doesn't eat and breathe games, and that understanding what players actually want should be fundamental to anyone in PlayStation leadership. "Hermen should be fired, and that will probably happen," Jaffe said. He suggested former PlayStation executive Shuhei Yoshida as a candidate to replace him, describing the need for someone who combines creative instincts with a genuine understanding of today's market.

God of War creator David Jaffe says PlayStation's Hermen Hulst 'doesn't eat and breathe' games and should be replaced 2

Jaffe did not address PlayStation's decision to end its partnership with Hideo Kojima in the video, which was likely recorded before the announcement. But the timing adds another layer to his comments and may explain why he seems so confident a leadership change is coming.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

What was wrong with Horizon Hunters Gathering's development, and why did it need a complete overhaul?

Question #2

Why does David Jaffe think Hermen Hulst is out of touch with what PlayStation players want?

Question #3

What role did budget concerns play in PlayStation's split with Hideo Kojima and the cancellation of PHYSINT?

Question #4

Could PlayStation have tested Horizon Hunters Gathering earlier to avoid spending years on the project?

Yes. David Jaffe argued that PlayStation could have saved a lot of time and money by putting an early test of Horizon Hunters Gathering online, saying that in just one week it would have shown whether the game made sense. He used the project's years of development and eventual overhaul as an example of poor leadership.

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

PlayStation's split with Kojima and the cancellation of PHYSINT reportedly came down to budget concerns, among other reasons. Finding no room in the budget for one of gaming's most celebrated auteurs while continuing to back a troubled multiplayer spin-off is exactly why Jaffe believes PlayStation needs someone who eats and breathes games.

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News Source:youtube.com

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About the author

Senior Tech Reporter

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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