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Modders get DLSS Frame Generation working on RTX 20-series 'Turing' GPUs

RTX 20-series GPUs are apparently getting NVIDIA DLSS Frame Generation via a new mod, following similar hacks on RTX 30-series cards.

Modders get DLSS Frame Generation working on RTX 20-series 'Turing' GPUs
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Senior Tech Reporter
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TL;DR: Modders adapted NVIDIA's DLSS Frame Generation to Turing (RTX 20-series) via a GitHub project, DLSSG for SM75, reportedly enabling Frame Generation on an RTX 2060 Max‑Q in DX12 by using NVIDIA's nvngx_dlssg 310.1 runtime with SM75 kernels and an architecture check workaround. Results are mixed: 2X works best, 3X shows ghosting, 4X fails, and performance can trail FSR Frame Generation; testing remains limited.
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A modder has apparently pushed NVIDIA's DLSS Frame Generation back another GPU generation, this time getting it working on a GeForce RTX 20-series card. The project, shared on GitHub as DLSSG for SM75, was tested on an RTX 2060 Max-Q running The Witcher 3's next-gen update in DirectX 12, where the in-game Frame Generation toggle could reportedly be switched on and produced a visible framerate bump.

Modders get DLSS Frame Generation working on RTX 20-series 'Turing' GPUs 2

This is a direct continuation of the RTX 30-series mod that surfaced just days earlier, in which modders got DLSS Multi Frame Generation running on Ampere cards through a project called DLSSG SM86. The RTX 20 version is described as a fork of that same work, adapted to target Turing's SM75 architecture instead. Unlike some older workarounds that reroute DLSS calls through AMD's FSR Frame Generation, this one reportedly runs NVIDIA's own nvngx_dlssg 310.1 runtime, just with the GPU kernels swapped for SM75-compiled versions and the architecture check tricked into reading Turing as Ada Lovelace.

NVIDIA officially reserves Multi Frame Generation for RTX 50-series "Blackwell" cards, with standard Frame Generation limited to RTX 40 and above, so none of this is officially sanctioned. Early impressions are rather mixed too. It seems 2X mode is the one that actually holds up, while 3X reportedly introduces ghosting and 4X doesn't really work yet on this hardware. One user also said performance came in a bit behind what FSR Frame Generation already delivers on the same GPU, so this may not be a clean upgrade for everyone.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

What changes did the DLSSG for SM75 fork make compared with the RTX 30-series DLSSG SM86 project?

DLSSG for SM75 is a fork of the RTX 30-series DLSSG SM86 project, but adapted for Turing's SM75 architecture instead of Ampere's SM86. It reportedly keeps NVIDIA's own nvngx_dlssg 310.1 runtime, swaps in GPU kernels compiled for SM75, and tricks the architecture check into reading Turing as Ada Lovelace.
Question #2

Why does the mod use NVIDIA's nvngx_dlssg 310.1 runtime instead of an FSR Frame Generation workaround?

Question #3

Which DLSS Frame Generation modes actually work on RTX 20-series hardware, and what problems show up in 3X or 4X?

On RTX 20-series hardware, 2X mode is the one that actually appears to work. The same report says 3X introduces ghosting. It also says 4X does not really work yet on this hardware.
Question #4

How does performance from the RTX 20-series mod compare with FSR Frame Generation on the same GPU?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

Only a handful of testers have chimed in so far, so it's probably too early to treat any of this as conclusive. Still, seeing NVIDIA's actual Frame Generation pipeline adapted across three GPU generations in one week raises questions about the hardware requirements of DLSS Frame Generation.

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News Sources:reddit.com and github.com

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About the author

Senior Tech Reporter

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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