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Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers

Gears of War: E-Day is launching on PC as one of the first Unreal Engine 5 games to support the new RTX Mega Geometry technology, with added DLSS 4.5.

Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers
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TL;DR: Gears of War: E-Day launches October 6 on PC and Xbox Series X|S and is one of the first Unreal Engine 5 titles to ship with NVIDIA's RTX Mega Geometry and DLSS 4.5, using Mega Geometry to enable high-detail Nanite assets to be accurately ray-traced for improved shadows, reflections, and lighting on PC.
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Gears of War: E-Day is launching October 6 exclusively for PC and Xbox Series X|S, with the highly anticipated prequel entry in the Gears franchise also set to be a showcase for what's possible in Unreal Engine 5. It's also set to be an RTX showcase, as developer The Coalition has partnered with NVIDIA to bring DLSS 4.5 to the game alongside being one of the first games to launch with RTX Mega Geometry.

In Gears of War: E-Day, RTX Mega Geometry is leveraged to enhance the game's ray-tracing and use of Unreal Engine 5's Nanite virtualized geometry system. Nanite is the big reason why the environments in Gears of War: E-Day are packed with detail, from the creases and rivets in the pants of the non-Locust humans you encounter to the debris, pebbles, and finer detail you can see everywhere.

The only issue is that for ray-traced effects like shadows and reflections, the game uses a low-detail mesh, since the sheer complexity of Nanite game elements makes RT virtually impossible to run at a stable frame rate. This is where RTX Mega Geometry comes in.

It's a technology built to solve this problem: ensuring smooth ray-tracing performance even in scenes with ultra-high detail and complex geometry. So far, RTX Mega Geometry has only been seen in Alan Wake 2, where it boosted RT performance, making its addition to Gears of War: E-Day feel more like a proper debut. As seen in the example below, the low-level mesh on the left becomes a far more detailed base for ray-tracing on the right.

Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 5Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 6
Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 3Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 4

As a result, shadows, reflections, and lighting are more accurate, adding another layer of realism and cinematic immersion to the game's already impressive visuals. RTX Mega Geometry also improves the detail and quality of ray-traced reflections, as seen below.

Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 2Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers 1

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

What is RTX Mega Geometry and how does it improve ray-traced shadows and reflections in Gears of War: E-Day?

RTX Mega Geometry is a technology that lets ray tracing work efficiently with Unreal Engine 5's Nanite virtualized geometry by providing a far more detailed base mesh for RT than the low-detail meshes games otherwise use. In Gears of War: E-Day it replaces the low-detail RT proxy geometry with higher-detail geometry for ray tracing, which yields more accurate shadows, reflections, and lighting and improves the detail and quality of ray-traced reflections, adding realism and cinematic immersion.
Question #2

Why does Gears of War: E-Day need RTX Mega Geometry when using Unreal Engine 5's Nanite?

Nanite creates extremely detailed environments, but for ray-traced effects the game uses a low-detail mesh because Nanite's sheer complexity makes ray tracing at stable frame rates virtually impossible. RTX Mega Geometry provides a far more detailed base for ray tracing without the performance hit, so shadows, reflections, and lighting become more accurate and cinematic while keeping ray-tracing performance smooth.
Question #3

Which specific visual elements in Gears of War: E-Day benefit most from RTX Mega Geometry according to the article?

According to the article, RTX Mega Geometry most benefits ray-traced effects such as shadows, reflections, and lighting, making those more accurate and cinematic. It also lets ray tracing use the high-detail Nanite geometry (for example creases and rivets in clothing and small scene details like debris, pebbles) instead of a low-detail mesh, improving the detail and quality of ray-traced reflections.
Question #4

How does RTX Mega Geometry affect ray-tracing performance compared to using low-detail RT meshes?

RTX Mega Geometry replaces the low-detail ray-trace (RT) mesh used for Nanite objects with a far more detailed RT base while keeping performance smooth, so ray-tracing can run stably in ultra-detailed scenes. Compared with using the low-detail RT meshes, this boosts RT performance and yields more accurate, higher-quality shadows, reflections, and lighting.

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RTX Mega Geometry is also set to be included in Remedy's upcoming Control Resonant, which is launching next month. And we'll see more of it in the months and years to come, as Microsoft's DirectX Raytracing 2.0 standard (DXR 2.0) is set to adopt it, where it will bring high-quality ray-traced Nanite visuals to more Unreal Engine 5 games.

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News Source:nvidia.com

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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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