We won't delve too much into the story because there's lots of spoilers here. But I will say that Doom Eternal exposes the Slayer's mystery and creates this incredible hero mythology around him. Everything is revealed and discussed, from the Argent D'Nur, an ancient cosmic struggle against angelic entities, and a full exploration of Argent energy.
What we can say is Doom Slayer is kind of like Superman. He has a fortress of solitude that floats in space, he's basically unbreakable, and he comes from a ruined civilization. Doom Slayer comes when there's trouble, and he saves the day. The big difference is he saves the day by creating a bloodbath of demon guts.
id has put significant thought and effort into fleshing out this universe. It's a mix of deep sci-fantasy and the machismo found in Frank Frazetta's old-school Conan comic covers.
I see shades of Hellraiser's macabre and winding lore mixed with the fundamental core tenants of the hero's journey archetype. But the story puts an innovative twist on the classic good vs. evil trope. id draws deep in Doom's growing, convoluted, and interesting story arc while putting their own spin on things. The result is a masterfully-designed sequel that immerses you completely.
The game also kind of feels like a demonic Lord of the Rings epic that's less high fantasy and more high testosterone.
I wasn't expecting to find this kind of depth in a Doom game. For a game that takes place mostly in hell, Doom sure has a lot of soul.
- Page 1 [Intro - id's crowning jewel]
- Page 2 [Combat - RIP AND TEAR]
- Page 3 [RPG Elements - More Than Just an FPS]
- Page 4 [Story: Less High-Fantasy and More High-Testosterone]
- Page 5 [Environments: Nightmares and Dreamscapes]
- Page 6 [Wrap-Up - One of the Best FPS Games Ever Made]