Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.
Metro Exodus is one of the hardest tests that our graphics cards have to go through, with 4A Games' latest creation being one of the best looking games on the market. It is a serious test that pushes GPUs to their limits, and also features RTX technologies like DLSS.
Far Cry New Dawn was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry and last used in Far Cry 5. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.
Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.
1440p Benchmark Performance Thoughts
We have near identical performance to the rest of the custom Radeon RX 5500 XT graphics cards from the ASUS RX 5500 XT DUAL OC, where 1440p performance might drop but it's still great. We're still talking about 63FPS average in Shadow of War, and just over 60FPS average in Far Cry New Dawn, and just under 60FPS average in Shadow of the Tomb Raider.
The 8GB of RAM will give it some of that magical "future-proofing" that I hate to even refer to, but 8GB of framebuffer is definitely better than 4GB. Would you pay more for it? For esports games no, for AAA games -- maybe. That comes down to the games you're playing, and how much VRAM they consume (and of course, how much you want to spend on a graphics card).