Control is like nothing I've experienced before. But it's also somehow so familiar.
It's kind of like Deja Vu: The Game, but also something so new that it breaks the mold. If you love Max Payne and adore Twin Peaks, The X-Files, and The Twilight Zone, buy this game right away. You won't be disappointed. It's a convergence of some of the best sci-fantasy themes ever created, but with Remedy's own unique spin.
Control pushes new boundaries with its innovative world-breaking and world-building mechanics and incredible visual style, but also treads old ground with Metroidvania mechanics, crafting, and mods.
The storyline is some of the best in the industry because it's not just told in the world. The story is the world, a world that feels alive and creepy and strange like some living, breathing entity. In many ways its your story, one that you create not with intense grinding or level-ups, but with mystery, wonder, and the same kind of inner curiosity that pulls us towards the darkness and the unknown.
Remedy games are immensely special experiences that come around only once every few years. But Control is something extra special. It's the game the studio was born to make, the penultimate Remedy game that underlines everything the devs stand for, a monument to their past games and a trophy of old and new victories.
Control speaks to me in ways I didn't expect. And I have a feeling it'll speak to you too, if you're willing to listen.
+ Unparalleled art direction
+ Incredible graphics, atmospheric and lighting effects
+ Unpredictable storytelling keeps things fresh and bizarre
+ Combat is empowering and fun
+ Levitation is the best ever
+ Destructible environments add tremendous immersion
+ Humorous overtones intermingled with originality and creativity
+ Old-school tech like analog computers from the 1980s and rotary phones add more style to the world
- Bosses can be ultra frustrating
- Glitches here and there
- Metroidvania pacing can get frustrating