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AMD Radeon VII Review: Team Red Is Back To Enthusiast GPUs (Page 7)

By Anthony Garreffa on Feb 7, 2019 08:00 am CST - 2 mins, 34 secs reading time for this page
Rating: 91%Manufacturer: AMD

1080p Benchmarks

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EA and DICE put everything they had into Battlefield V which runs the latest version of the Frostbite engine, and really stretches its legs in terms of graphics quality and squeezing the most from our cards. It's one of the best looking engines and best looking games on the market, until the new slew of games launches over the coming months, that is.

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Overwatch is one of the most popular games on the market, from legendary game developer Blizzard. It's a game that looks great but doesn't require a huge amount of GPU grunt, but it's tested for another reason: high-FPS for enthusiast/professional gamers. Overwatch in our testing is to provide a two-fold result: first, it's a popular esports title and second it gives us a look at what we need to run it at 1440p for 144/165Hz displays and at 4K on those new 144Hz HDR G-Sync displays.

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Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.

You can buy Middle-earth: Shadow of War at Amazon.

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Rainbow Six: Siege has been a strong entry into the franchise, popular for its realistic feel and great graphics. Stable as a rock for benchmarking, right up to 3440x1440 and 4K.

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Metro: Last Light Redux comes from developer 4A Games, making the Redux version of Metro: Last Light the 'definitive' version of the game. Redux had a fresh coat of paint on the already impressive 4A Engine, and it really pushes our GPUs to their limits.

You can buy Metro: Last Light Redux at Amazon.

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Far Cry 5 was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.

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Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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