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Rogue Games Expands Team with Three Key Hires for Rapidly Growing Game Portfolio

Jul 21, 2019 09:26 pm CDT - 3 mins, 33 secs reading time

LOS ANGELES, CA - July 19, 2019 - Rogue Games, a leading game publisher, today announced that it has made three important additions to its team, hiring Jessica Keblesh as user acquisition marketing manager, Brendan Farrell as game designer, and Jillian Bakos in the role of marketing art manager. Earlier this year, Rogue secured $1.25 Million in seed funding to help grow the company and its portfolio of games.


As UA marketing manager Jessica Keblesh will serve as an important part of Rogue's growth, adding additional user acquisition, media buying, and marketing strategy expertise to the team as it prepares to launch many of roughly 30 titles in the company's portfolio this year. Prior to joining Rogue, she served as retail brand manager for Fisher and Paykel Appliances, and as digital media buyer for Ocean Media, where she built a solid foundation of audience funnels expertise. Keblesh is a graduate of Virginia Polytechnic Institute and State University.

"Jessica brings years of user acquisition experience to Rogue Games at a really important growth phase," said Mike DeLaet, Rogue's founder & CEO. "She loves to dig into the cohorts to see what triggers growth, so we're extremely excited to have her on board as we scale our UA efforts."

Also joining the Rogue team as a game designer is Brendan Farrell. He will be working with Rogue's developer partners to ensure the games are designed to optimize engagement, monetization, and great user experiences. A graduate of the Pratt Institute's Digital Arts program, Farrell comes to Rogue from Carbonated Inc., where he worked as systems and live content designer on Racing Rivals. He previously held a game designer role at Nix Hydra Games, who focus on games for a female demographic, and PlaySquare, LLC., where he developed educational games and interactive segments for pre-school mobile applications.

"Brendan brings not only a well-rounded skill set of art and design backgrounds, but also a wealth of experience in UI/UX, core loop, and systems design as well as monetization. He will be leveraging this experience to help our many amazing development partners to reduce friction, create new and exciting game design elements and deliver never before seen ways for gamers to experience Rogue's catalog of games. " said Chris Archer, Rogue's vice president of production and studio head.

Rounding out the new hires is Jillian Bakos, who is joining the team as marketing art manager and an important part of the content creation team. Prior to joining Rogue, Bakos worked as a concept artist at Akupara Games. Her first foray in the games industry was as a game art intern at FoxNext Games while she was completing her degree at the University of Southern California.

"We first became aware of Jillian through her participation in the FoxNext Internship program, and USC's excellent Games and Digital Arts curriculum, and we're thrilled we could recruit her to join us," said DeLaet. "She's a talented artist and we look forward to her contribution to the many assets needed to promote our ever-growing portfolio of games."

Rogue's world-class game and publishing experts provide a one-stop business solution for game developers. With extensive knowledge of the digital distribution ecosystem, Rogue uses technology, tools, platform knowledge, and marketing prowess to help the games scale. Its value-add services include qualitative and quantitative guidance, ASO and SEO optimizations, seamless analytics, advertising and promotion, and post-release support. To learn more about Rogue, visit

About Rogue Games, Inc.

Rogue is a leading games publisher. Founded in 2017, Rogue Games Inc. is headquartered in Calabasas, CA with offices in San Francisco and Seattle. Rogue's diverse portfolio features several award-winning titles including Glitch Dash, Chaos Battle League, Oz: Broken Kingdom, BeSwitched! Match 3, The Ancients AR, Olo, Hooky Crook, Ladder Up! and many more, all

available worldwide on various platforms including the App Store and Google Play. The Company recently closed $1.25M in funding to help with growth and expansion. For more information, visit

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