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After The Collapse: a post-apocalyptic base building game

Posted Oct 2, 2018 @ 22:25 CDT

After The Collapse

Anarkis Gaming is proud to announce the release of its second title:After The Collapse. It will be available for Windows PC on Steam Early Access onOctober 8th 2018.

After The Collapse is a 2D top-down base building game set in a post-apocalyptic world featuring urban environments. Manage a band of survivors and protect them against raiders, mutants and environmental threats. To do so, you'll have to build a base, research new technologies and scavenge for resources. Thanks to its urban and semi-urban environments, After The Collapse has a strong focus on scavenging, repairing and reusing existing structures and technologies. You'll have to send scouts to explore the wastelands and trade with other groups if you want your small colony to thrive.

Links & Assets

Press-Kit & Screenshots: https://press.anarkisgaming.com/sheet.php?p=after_the_collapse

Product Page: https://www.anarkisgaming.com/after-the-collapse-info/

Features

  • Unique thematic in base building games, heavily inspired by the Fallout and S.T.A.L.K.E.R. universes.
  • Map resources are scarce, enough to make a small base but not much more, players will have to rely on scavenging and trading to expand.
  • It works on a large scale with, currently, a soft-limit of 30 survivors (actual limit has yet to be determined).
  • Send scavenging expeditions (menu driven for now) in the depths in the city ruins to excavate rare tech and resources.
  • Items are not stored on the ground but in proper containers.
  • Ammunitions (usage and production) are handled, and survivors are clever enough to manage them without micro-management
  • Survivors with their own statistics, traits and aptitudes

And, of course, everything you'd usually see in a base building game. Techs to research, rooms and structures to build, fields to farm, raiders to pacify, and dealing with a bunch of uncooperative survivors who get depressed for petty reasons like the lack of food, or missing limbs. We also have a fairly complete list of unique features that will be delivered during the Early Access process on a monthly basis. If you're curious about our early access policy and development plans, we also have a page for that.

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