Seven of the premier North American eSports teams have joined together under the banner of the Professional eSports Association (PEA), to create an organization dedicated to professional eSports and focused on bringing unprecedented benefits to pro players.
Owner-Operated League Aiming to be the NBA of eSports
Season 1 Begins January 2017
The PEA will commence operations of its Counter-Strike: Global Offensive (CS:GO) league in early January 2017 and will showcase the performances of some of the most elite North American pro players. The founding PEA team franchises are Team Solomid (TSM), Cloud9, Team Liquid, Counter Logic Gaming (CLG), Immortals, NRG eSports and compLexity Gaming.
"The PEA represents something new in eSports - an association of top teams running their own league and sharing the profits and the decision-making with the players," said Jason Katz, PEA Commissioner. "This has been the architecture of traditional major sports leagues for many decades, but it is a new evolution for eSports. This will allow us to finally build a stable, healthy, long-term environment for the players, the community, the media and the sponsors."
Twice-weekly matches will be streamed live during the 10-week season. Teams will compete for a prize pool of at least $1,000,000 for the first year and $500,000 for Season 1.
"This marks the end of the 'Wild West' days of eSports," said Jack Etienne, Cloud9 CEO. "The community and players want stability and dependability. Leagues come and go, teams join them and depart, but with the PEA, the teams are making a long-term commitment to be here, playing for the fans, for the indefinite future."
The benefits to players in the PEA league are completely new in the world of eSports. Players and owners will receive an equal 50% share of profits and each caster will receive a share equal to a player. The PEA will also provide a suite of financial benefits and services to the players, including retirement and investment planning, health insurance and more.
"It's time for leagues to share the rewards and strategic decisions with the players," said Andy Dinh, CEO of TSM, "and the best way for team organizations to do that is for us to do it ourselves. The PEA is a vehicle for us to work shoulder-to-shoulder with the players, doing what we all love."
Beyond financial benefits, PEA's management structure will ensure that its pro players have an authoritative voice in league operations. Player representatives will sit on both a Rules Committee, which will provide guidance on all important issues, including competition format, playing rules, and prizing distribution and a Grievances Committee, which will certify that all player concerns are heard and resolved in a timely manner.
"Publisher leagues and third-party tournament organizers aren't sharing profits with the players and teams," said Steve Arhancet co-CEO of Team Liquid. "This is hindering the potential for eSports to rival other professional sports leagues, where players and teams are all aligned to put on the best show year after year."
The PEA is represented by legal counsel O'Melveny & Myers.
Latest News Posts
- Activision: Destiny was tying up our resources
- Activision cut jobs to focus on monetization as well as dev
- Anthem's epic skins cost $8.50 a piece
- Crackdown 3 only exists to sell Game Pass subscriptions
- Apex Legends turning their son transsexual, says parents
- GeIL Super Luce RGB Sync DDR4-3200 16GB Memory Kit Review
- ASRock Multi-Gigabit Performance: 10GbE/5GbE/2.5G Networking
- Very odd boot behavior on three identical x399 Taichi builds.
- G.Skill TridentZ Royal 4000MHz 32GB Memory Kit Review
- Asrock A97x Killer and Evga 980TI help
- New Screenshots for ShaRkPG, Maneater | PC Version to Support NVIDIA Ansel Technology
- The world's first judicial friendship simulator takes to Kickstarter in Supreme Courtship!
- Cupid hits Ring of Elysium with Valentine's Day event
- New Gameplay Video for World-Shaping RTS Bannermen Released
- Nokia launches Cognitive Collaboration Hubs to help operators design 5G networks and create AI-enabled use cases