Microsoft is really giving Xbox One users a more PC-like console experience in the last few weeks with the addition of AMD FreeSync display support, but the tease of 120Hz is a far bigger deal.
Microsoft has announce that High Refresh Rate (HFR) support is coming in an update next month, something that will allow Xbox One owners to use 120Hz displays. In the 'Display and sound' options and video output menu, there is an option for the refresh rate to be increased from 60Hz to 120Hz.
The Xbox One will be able to drive up to 120Hz in both 1080p and 1440p monitors, which is pretty crazy for a console. The company talked about the upcoming update, and said: "In April, we added variable refresh rate, 1440p resolution support, and auto low latency mode. But we aren't done just yet. In May, we're adding support for additional panel refresh rates. Gamers with gaming monitors and televisions that support a 120Hz refresh rate can now turn on 120Hz support for 1080p and 1440p output resolutions. This high refresh rate option means you can now take full advantage of displays with 120Hz capabilities".
It looks like we can expect some truly next-gen technology inside of the next-gen Xbox consolef rom Microsoft, with the company expanding its team and looking for an engineer to lead their DRAM solutions for Xbox console hardware development for current, and future Xbox projects.
Microsoft has a new job opening for a senior electrical engineer/DRAM memory lead that has a "solid understanding of core engineering principles" and a "deep understanding of current DDR3 and GDDR5 technology". The company says that the lead candidate for this position would "will be the primary technical focal point for existing and leading-edge memory technologies on currently shipping and future Xbox design projects".
These memory solutions include DDR3, GDDR5, GDDR6, and even future DRAM technologies. Alright, my tech senses are tingling in all the right ways, guys.
The listing reads: "The focus will be integrating the right memory solutions into the console based on a variety of constraints such as power, cost, reliability, signal integrity and performance requirements. Integration includes defining the system requirements for each memory technology, creating specifications, working within an internal team, partner teams and external vendors to identify specific components that meet the requirements and then completing a characterization, qualification and validation of the chosen technology".
I exclusively reported that the PS5 would feature a discrete GPU when it arrives, but then all the hype train started again with reports that the PlayStation 5 would be released this year - which is kind of ridiculous, and now we're hearing new reports that it won't arrive until 2020, which sounds much more reasonable.
Now there's news from Eurogamer and Digital Foundry editor Richard Leadbetter, who said that Sony's lead console architect that is the brain child behind the PlayStation, Mike Cerny. Cerny has reportedly been "hitting the road" to talk with developers to see what they want inside of the next-gen PS5, and that's the only development in the PlayStation 5 so far. Developer kits are reportedly not in the wild, period.
Sony will use a discrete GPU according to my sources, and I wouldn't be surprised to see an 8C/16T processor in the form of the Ryzen 7 2700. I think we'll need to see at least 16GB of RAM, and at least 2-4TB of HDD space for future-gen games that will be in 4K. I'm hoping the PS5 is completely 4K exclusive, pushing next-gen games at 60FPS minimum. Anything else would be a disappointment, really.
I can remember the amount of hours I pumped into my Sega Mega Drive back in the day, or as it was known in the US as the Sega Genesis.
But there is now news that Sega is working on a shrunken down Genesis, something that could be called the Mega Drive Mini. The official Twitter account of Sega Japan tweeted the news, but European and Japanese accounts are quiet on the smaller Genesis... for now.
Sega will be cashing in on the wave that Nintendo started with their smaller NES and SNES products, and it could work extremely well.
We should expect Sony to release their new PS5 in the coming years, with an exclusive source of TweakTown telling us during Computex last year that the PlayStation 5 will rock a discrete GPU, and not a super-weak APU like all consoles now with very under-performing CPUs.
Speaking with Polygon during the recent GamesBeat conference, former Sony Interactive Entertainment boss Andrew House said: "I'm very bullish on longer life cycles for consoles. Consoles are so under-represented and under-penetrated in so many markets around the globe. There's so much potential. Let's not forget that China is still largely (untapped)".
Sony needs to make the PS5 a truly next-gen console, where I expect 4K 60FPS as a minimum. By then, PC gamers will be enjoying NVIDIA's surely-a-smash-hit BFGDs, which will arrive as huge 65-inch 4K 120Hz HDR gaming TVs. 4K 120FPS gaming on the PC, should hopefully mean next-gen consoles offer bare minimums of 4K 60FPS with HDR, but I'm hoping 4K 120FPS that would allow next-gen PSVR experiences, too.
Last year we exclusively revealed that an industry source of ours said the PlayStation 5 would feature a discrete GPU, but now more rumors are coming - but you'll need to spend $1000 just to read the article.
SemiAccurate is behind the latest report, which was summarized on Reset Era:
- Uses AMD's Navi as its base architecture, not specifically using Navi.
- CPU is Zen
- Large amount of devkits have apparently gone out.
- Author suggests 2018 release of PS5 is not out of the question based on the amount of devkits released
- VR "goodies" baked in at the Silicon level. (Sony not giving up on PSVR any time soon is what I think)
I can see Navi making its way into the PS5, just like 'some' of the Vega GPU architecture made it into the refreshed PS4 Pro and Xbox One X consoles. But, I wouldn't be expecting "OMG Navi is in PS5, next-gen Radeon confirmed!' just yet. The big upgrade will come from the Zen CPU architecture, where I'm hoping we see a true beast (6C/12T @ 4GHz would be nice) and a beefy discrete GPU and not some Navi-infused APU.
My source said 10 months ago now that the PS5 would indeed feature a discrete GPU, so now I'm very interested to see what Sony's next console begins to materialize as. Especially the whole tease that "large amount of devkits" have been sent out to developers, and a 2018 release... that would be a game changer.
We might not see a full Nintendo Switch 2.0 any time soon, but a refreshed Nintendo Switch could be on the way according to the latest findings in the firmware 5.0 release for the Switch.
Some keen-eyed hackers had a look around inside of the Switch 5.0 firmware, where they found references to a hardware refresh for the Switch. Nintendo seems to be working on a new Switch that would see the SoC upgraded from the Tegra 210 that NVIDIA supplied for the current-gen Switch, to the Tegra 214 in the purported Switch refresh.
The reason the Nintendo Switch could be refreshed is that there are hardware level security concerns, with new vulnerabilities found in Switch firmware that enabled homebrew software... leading to pirated Switch games. VG24/7 reports: "the general understanding is that the Tegra 210 chip is largely to blame for these, and a permanent software fix may not be possible, hence the upgrade".
To celebrate the launch of the new God of War game by Santa Monica Studios, Sony have decided to debut a limited edition God of War themed PS4 Pro.
The limited edition console will be launching the very same day as God of War and will also be coming with a physical copy of the game.
The console will be featuring 1 TB of storage and will be retailing for $399USD, meaning that the game included comes completely free.
Microsoft has provided some more details on its Xbox spring update, something that is available to Xbox Insiders who are part of the "alpha ring" group.
When the new Xbox spring update arrives, it will enable 1440p output from both the Xbox One S and X, with 2560x1440 monitor owners able to enjoy 1440p from their Xbox consoles. Not only that, but the new update will enable new interactive features for Mixer, which is Microsoft's Twitch-like competitor.
Xbox gamers streaming on Mixer have the ability of sharing their controller with a streamer who is watching them through Mixer.com, where the streamer can join in on the person playing. Mixer broadcasts will pause instead of stop when the streamer switches games.
Nintendo Japan has released three new videos on their YouTube channel, detailing Nintendo Labo and the ways the respective parts provide players joy.
On the Nintendo Japanese YouTube channel, Nintendo have released overview videos for their Labo products. The Robot Kit video shows an Arcade Mode and a player playing as the robot that destroys buildings and UFOs. The video also shows the ability for the player to be able to jump to the first person perspective using the cardboard visor. Other modes include: a music mode, challenges and a customization mode for the robot.
The 'Variety Kit' video shows that players will be able to control the creation of their own music using a piano, pitch/frequency control is also available and a cardboard cut out fishing game with vibration control. There is many more things Nintendo has featured in the videos so check them out below.