I still remember buying an overseas copy of Grand Theft Auto III for my PlayStation 2 at the time as the "Hot Coffee" version was banned in Australia, so I imported it from New Zealand for something like $150 at the time. But that's about my limit... $90,000 on the other hand? That game better get up, clean my house, cook me dinner and do my work for me everyday, right?
Well, some collectors will happily pay $90,000 for a rare game like Extra Terrestrials -- yeah, the one that no one would remember from 1983 for the Atari 2600. A game released in the same year I was born is sitting on eBay for $90,000 and could be the rarest game in existence. A physical copy of Extra Terrestrials is so rare as it was one of the last games manufacturered for the Atari 2600 in 1984, as the wave of the huge video game crash of 1983 happened.
The seller on eBay is called 'gamewizard69' that explains: "the only confirmed private owner of this game right now", with the only other copy being in the PC Museum. It will come with the cartridge only, no retail packaging and is in an "acceptable condition". Yay, for $90,000 it can be all yours.
Sony won't be releasing its next-gen PlayStation 5 until sometime in the second half of 2020, and to fuel that hype in a big way Gran Turismo series creator Kazunori Yamauchi has said that the next-gen PS5 and its extra power will benefit VR.
In the interview with GTPlanet, Yamauchi said: "The first thing that's going to be affected by more power is VR. I don't think that there's anything else that requires that much processing power. I really like VR; I'm one to believe in the possibilities of it, and it's very suited for a driving game. VR is something that really depends on the evolution of GPU power, and the hardware for it, like display devices even. It's something where you can never have enough computing power; there's always going to be that hardware limit, and that limit is never going to be high enough for us! Obviously, that's going to gradually improve over time and we'll make sure to follow that".
I don't think that the PS5 will use its extra power for VR in any first way at all, I think it'll be the instant possibilities of 4K 60FPS gaming and instant-loading games that will drive current, and future PlayStation console owners. I think the side effect of a next-gen PS5 and its huge horsepower upgrade will definitely fuel a new PSVR 2.0 headset, as the original PSVR headset was nowhere near the levels of the first-gen Oculus Rift and HTC Vive let alone the new Valve Index VR headset.
In all of the hoopla of Microsoft's next-gen Xbox rumors and hype in the months leading up to E3 2019, the word on the street was that Microsoft was working on two next generation Xbox consoles -- Lockhart and Anaconda. Microsoft teased the crazy 8K-capable, 120Hz-capable, super-fast SSD, fully-decked Xbox at E3 2019 just last week.
Lockhart was the lesser Xbox that would've delivered mid-grade performance (comparable to an Xbox One S), while Anaconda was the higher-end Xbox that we eventually saw take form into Project Scarlett at E3 2019. Well, the latest news since E3 2019 is that the lower-end Lockhart console has been canceled, and Microsoft has shifted its focus fully into Project Scarlett and the world of high-end console dominance.
According to Brad Sams at Thurrott: "Microsoft's current plan for its next-generation Xbox is to focus on Scarlett and all mentions of Lockhart, which was previously documented in several places, has now been scrubbed clean". Sams continues, walking into his own question of "what prompted the change in the strategy?" Sams adds: "Talking with various people inside and outside of Microsoft, here is my best conclusion as to why the device was removed from the roadmap".
He continues, with the larger chunk of explaining -- and I totally agree - the shift of focus from Microsoft fully into the higher-end Anaconda console. He said: "First, developers were having a harder than expected time creating next-generation games that spanned across two systems with various specs. As you might expect, developers were putting a focus on making games that would run well on the lower-end device first and then scaling them up to the higher-speced, Anaconda".
Microsoft only teased its next-gen Xbox Scarlett console a few days ago and now we have a report that the chief architect behind Scarlett, as well as the original Xbox One and Xbox One X (Project Scorpio) has joined the ranks of Intel.
The news is coming from WCCFTech, who reports that it seems ex-RTG chief architect Raja Koduri has grabbed Sell to work at Intel. If the rumors are true, Sell could be put to work onto a new SoC that could be used in future devices... which could get very interesting, very quickly.
Sell was at AMD between 1997-2005 before he joined Microsoft, and has now reportedly left for Intel. It really feels like Intel is building a monster team of people from AMD, NVIDIA, and now Microsoft -- but how long until we see the fruits of their labor?
E3 2019 - It feels like it has been years and years that we've been waiting for Microsoft to unveil its next-generation Xbox consoles, and the day is finally, finally here.
Microsoft revealed some key details about its next-gen Project Scarlett console during its E3 2019 press event, which is powered by AMD's next-gen custom Zen 2 and Navi chips and rocks up to 4x the power of the Xbox One X. We're looking at 8K video support, 120FPS frame rate support, ray tracing, and a super-fast SSD.
Better yet, the new Xbox will support ALL previous-gen Xbox games... yeah, like, all of them. From the OG Xbox which started it all, right through to Xbox 360 and Xbox One/S/X games.
The new Project Scarlett console launches in Holiday 2020 alongside Halo Infinite.
Sony has revealed more details of its next-gen PlayStation 5 console during an interview between CNET and Jim Ryan, the president of Sony Interactive Entertainment. Ryan pushed the big message of "cross-generational play" which would see gamers on both the PS4 and PS5 playing games together.
But it was the bit about the PS5 supporting 4K 120Hz TVs that piqued my interest, which is an interesting fact. It doesn't mean we'll see games running at 4K at 120FPS on the PS5, but it definitely opens the possibilities of that. There are some more basic games that could roll out with 4K 120Hz support, the PS5 is more than powerful enough to play certain titles at the full 120FPS even at 4K.
So it's not only insanely-fast storage we can expect from the PlayStation 5 and its less-than-one second loading Spider-Man. But the backwards compatibility and cross-generation play mixed with much higher fidelity graphics and audio are truly going to create one of the most insane leaps in next-gen consoles, EVER.
It looks like Sony has officially teased the loading time of its next-gen PlayStation 5 console against the current-gen PlayStation 4 Pro, with Takashi Mochizuki from The Wall Street Journal posting a video titled 'Sony's official video comparing performance of PS4 Pro vs next-gen PlayStation'.
Sony's official video comparing performance of PS4 Pro vs next-gen PlayStation pic.twitter.com/2eUROxKFLq— Takashi Mochizuki (@mochi_wsj) May 21, 2019
Mochizuki's video shows Spider-Man loading time and performance between the PS4 Pro and next-gen PS5, something that PlayStation architect Mark Cerny talked about when the first details of the next-gen PS5 were revealed. We can see in the video that the PS4 Pro loads it all in 8.1 seconds compared to just 0.8 seconds on the next-gen PS5.
Cerny explained the ultra-fast SSD tech inside of the PS5: "An ultra-high-speed SSD is the key to our next generation. Our vision is to make loading screens a thing of the past, enabling creators to build new and unique gameplay experiences. The raw read speed is important, but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro-it might be one-third faster".
Sony is slowly talking about the next-gen PlayStation 5 more and more, with a Sony spokesperson talking with the Official PlayStation Magazine with a tease on the next-gen storage inside of the PS5.
The spokesperson said: "An ultra-high-speed SSD is the key to our next generation. Our vision is to make loading screens a thing of the past, enabling creators to build new and unique gameplay experiences". The ultra-high-speed SSD is something PlayStation architect Mark Cerny touched on during the PS5 reveal with Wired, where he demonstrated the PS4 version of Spider-Man loading in less than 0.8 seconds on a PS5 dev kit compared to 15 seconds on the PS4.
At the time, Cerny said: "The raw read speed is important, but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro-it might be one-third faster".
Sony will fully unveil its next-gen PlayStation 5 console in the coming months with a release in the second half of 2020, but PS5 development kits are in the wild with various developers and a gaming industry insider has given us a tease of what kind of power to expect.
The insider in question deleted his tweet, but the internet never forgets. In the tweet, Benji said: "It's looking like the PS5 kit is running a nearly 13TF GPU. Pairing with a Zen 2 CPU and (hopefully) a ton of ultra fast RAM and it's a beast". He added that next-gen games from developers like Naughty Dog (The Last of Us), Guerilla (Killzone, Horizon: Zero Dawn) and Santa Monica (God of War) and Insomniac (Spider-Man) are "going to look absurd".
We know that Sony's next-gen PlayStation 5 has a custom Zen 2 processor and Navi GPU both on the 7nm process from AMD, with support for ray tracing in some form. PlayStation architect Mark Cerny recently teases some details on the next-gen PS5 with Wired, saying that they are using an ultra-fast SSD. Cerny said that they are loading Spider-Man in less than 1 second compared to the PS4 version that takes around 15 seconds.
The PS5 will also have 8K video support which will be important for TVs in 2020 and beyond, too. Sony reportedly paid "huge money" to Rockstar for a 1-month PS5 exclusivity for its new PlayStation 5, which if true, is huge news.
The first real hardware teased for Microsoft's next-gen Xbox console saw it featuring some serious horsepower, led by AMD's soon-to-be-released next-gen Zen 2 and Navi architectures both on 7nm.
I reported on those leaks back in January of this year and they saw the consoles split into two: the higher-end codename Anaconda and Lockhart consoles. Now there's new reports that suggest Anaconda will be more powerful than the PS5, which falls exactly in line with my predictions. The higher-end Anaconda will reportedly be called Next Xbox X and will be the fastest next-gen console with its Navi GPU with 12 TFLOPs of performance compared to the Next Xbox Streaming or 'Lockhart' and its knocked down 4 TFLOPs of performance.
Now there are new reports from Seasoned Gaming boss Ainsley Bowden who tweeted that "multiple insiders" have confirmed Microsoft's codename Anaconda console will be faster than the PlayStation 5. This is something backed up by the big leaks from January 2019 on the purported Next Xbox consoles, including codename Anaconda.
The last rumors on the next generation Xbox console specs teased Anaconda at $499 with some powerful specs and a 1TB NVMe SSD with 1GB/sec of bandwidth which at the time seemed strange, but now with Sony praising the game-changing SSD technology inside of the next-gen PS5, this is now making more sense. So too do PlayStation architect Mark Cerny's words on ray tracing inside of the PS5, with the next-gen Xbox reportedly featuring DXR and MS AI technologies.