Gaming News - Page 1801

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1801.

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The founder of Xbox Live has left Microsoft

Anthony Garreffa | Dec 29, 2014 10:34 PM CST

Boyd Multerer, the engineer who was responsible on leading development for Xbox Live and the XNA game development tools for Xbox, has left Microsoft after working with the Redmond-based giant for 17 years. Multerer announced he was leaving the Xbox team on Twitter, where he said "Goodbye Microsoft. It was a good run. Xbox was Great! Time to do something new."

Multerer joined the company in 1997, where in 2000 he was hired to lead development on the online side of the original Xbox console, which was called Xbox Online at the time. Multerer then hired the Xbox Live development team, leading the design of what would soon become Xbox Live. He not only lead the design, but the direction and implementation of Xbox Live, too. Multerer was the very first person to use Xbox Live, where he emphasized security and anti-cheating measures to be installed.

The engineer would later turn into the product manager on XNA, in order to meet "the pent-up demand of independent game developers" and build "the first open marketplace on a console." The all-rounder engineer eventually becvame the director of development for Xbox, where he was part of the Xbox One team and overlooked technical design and development of Microsoft's then next-gen Xbox. During a technical roundtable discussion, Multerer said "The last one, the box was fixed," explaining that the Xbox One can access "a growing number of transistors that are not that far away" that will allow the console push out "bigger world's, and take some of the things that are normally done locally and push them out."

Continue reading: The founder of Xbox Live has left Microsoft (full post)

Sony continue to experience problems on the PlayStation Network

Anthony Garreffa | Dec 29, 2014 6:35 PM CST

Sony can't catch a break lately, with their internal servers being breached by North Korea - well, at least the United States government and FBI is claiming they did - while their PlayStation Network was slammed down on Christmas Day by hacking group The Lizard Squad.

Sony's PSN service still experiencing "intermittent connectivity issues," something the company has taken to its PlayStation Knowledge Center to talk about. Some are able to sign onto their PS3, PS4 and PS Vita devices, but aren't able to sign into, or access the PlayStation Store, or get their Friends list to display.

The company is now asking gamers to attempt tweaking their MTU settings in their console's network configuration options, which could fix the problems they're having accessing the PlayStation Network.

Continue reading: Sony continue to experience problems on the PlayStation Network (full post)

Can you log onto Xbox Live? Connectivity issues seemingly reappear

Michael Hatamoto | Dec 27, 2014 5:23 PM CST

Are you able to log onto Microsoft's Xbox Live service? Days after being dropped by the Lizard Squad on Christmas morning, it appears problems are surfacing again. On Saturday afternoon, the Microsoft service website saying Xbox Live is down once again, with Xbox One and Xbox 360 gamers confirming the news.

Although the Xbox Live Status website reports the core services, purchase and content usage, website, TV music and video, and social gaming aspects are reported to be working again - many users are reporting they are unable to game and access content.

Multiplayer titles such as Destiny and Call of Duty: Advanced Warfare require active Internet service, but titles such as Far Cry 4 and Dragon Age: Inquisition - which are largely played in single-player - still access third-party server connections.

Continue reading: Can you log onto Xbox Live? Connectivity issues seemingly reappear (full post)

Xbox Live, PlayStation Network regaining stability after DDoS attack

Michael Hatamoto | Dec 27, 2014 12:15 PM CST

Microsoft's Xbox Live and Sony's PlayStation Network are clawing their way back to full functionality, a couple of days after crippling distributed denial of service (DDoS) attacks by the Lizard Squad hacking group.

The Xbox Live service, which has almost 50 million global users, was working significantly better by Friday evening - but the PlayStation Network, supporting almost 110 million users, still had significant problems, preventing users from logging on.

In a tweet issued Saturday morning, Sony had this to say: "Update: PS4, PS3, and Vita network services are gradually coming back online - thanks for your patience." A follow-up statement noted: "We are seeing reduced reports of network issues. We'll continue to monitor."

Continue reading: Xbox Live, PlayStation Network regaining stability after DDoS attack (full post)

Despite Kim Dotcom intervention, gaming networks still struggling

Michael Hatamoto | Dec 26, 2014 1:56 PM CST

The misery for console gamers stretched into a second day, following a suspected distributed denial of service (DDoS) attack launched by the Lizard Squad hacking group. Microsoft Xbox Live is working, sort of, with some gaming functionality still limited - and Sony PlayStation's online service is still reportedly down.

As frustration continues to mount, especially towards Sony, it would appear the Lizard Squad's efforts to disrupt Christmas - with millions of console gamers expected to boot up their Xbox One or PS4 consoles for the first time, or load new games - was a success for the hacker group.

Despite Kim Dotcom providing lifetime vouchers to his MegaPrivacy cloud storage service to Lizard Squad members, Microsoft and Sony still struggled to resolve network problems following the DDoS attacks.

Continue reading: Despite Kim Dotcom intervention, gaming networks still struggling (full post)

Dying Light's 30FPS lock will 'ensure a smooth, fluid experience'

Anthony Garreffa | Dec 25, 2014 12:30 PM CST

Techland was aiming for 1080p 60FPS for their upcoming zombie survival shooter 'Dying Light' but the developer has locked things in at 30FPS instead, something that the developer says will provide a "perfectly smooth, gameplay-tailored performance."

The developer has said that a stable 30FPS is better than a varying frame rate, especially for a game where you jump between rooftops, climb buildings and more. Techland has said that the development team considers a consistent frame rate is better for the in-game environments of Dying Light. When talking with GamingBolt, the Lead Game Designer of Dying Light, Maciej Binkowski, would be 1080p 30FPS for both the PS4 and Xbox One.

He reiterated the fact that Dying Light is 30FPS on both consoles, saying "Yes. They're both locked at 30 FPS. We did so much testing and optimizing and eventually came to the conclusion that we needed to lock at 30 FPS to ensure a smooth, fluid experience." Binkowski also mentioned that Dying Light will feature a Subpixel Morphological Anti-Aliasing (SMAA) T2X solution, something that will smooth out the graphics in the game, which should hide the various jaggies. He added "We're using SMAA T2X according to our super brainy hardware guys. That's all I know."

Continue reading: Dying Light's 30FPS lock will 'ensure a smooth, fluid experience' (full post)

4 Uses for Kinect Technology Other Than Gaming

Kevin Flanagan (Guest Blogger) | Dec 24, 2014 5:14 PM CST

The Xbox One is one of the hottest consoles on the market, and Kinect technology is one of the best features. The Kinect, which comes standard with Xbox One, has many more applications than just gaming. In fact, it's being used for some amazing things. Here are just a few of its additional capabilities.

With the use of Kinect recognition, Microsoft has revolutionized the way people exercise. Taking advantage of all the amazing fitness programs available on the Xbox, you can train and exercise right at home with the help of some amazing professionals; and the Kinect can help you with everything from making sure you have the right posture and form during your workout, to monitoring your pulse, temperature and other vital statistics. It can even help you record how many calories you have burned by tracking the movement of your body and temperature change on your skin. In a Samsung article, Santa Barbara fitness instructor Alexandra Williams advises taking a minimalist approach to your workout gear and equipment. So, by using the Kinect as your overall tracking device, it is easy to keep track of your overall health and fitness program.

Hospital professionals are always looking for ways to improve the health, safety and efficiency of their employees when doing delicate medical procedures. Now, with the addition of a Kinect system in the operating rooms, doctors can use hand motions to manipulate and refer to images that they use when performing an operation rather than trying to use a remote or keyboard. This not only gives them more freedom and precise detail, it helps keep the room sterile and safe for the patients.

Continue reading: 4 Uses for Kinect Technology Other Than Gaming (full post)

Samsung TV's to play PlayStation games without a PlayStation console

Paul Alcorn | Dec 24, 2014 10:47 AM CST

The dawn of the new era of gaming is breaking on the horizon. The rise of cloud gaming has promised a future where all game rendering and processing is handled in a remote datacenter and merely streamed to the user. The new consoles have started a partial transition to this future of gaming, but it seems that the future is now. Samsung's newest 2015 TV's will feature an integrated app that will allow users to play games from the PlayStation Now service, but without a console.

All the viewer needs is a DualShock controller and the app. An initial library of 200 PS3 games will be available. Integrating this service into smart TV's could foreshadow a world without consoles, but there are a few caveats. Streaming high-quality content always comes with bandwidth and latency concerns, making a solid internet connection a must. Any loss of internet will end the gaming session, but the game will be saved to the cloud.

It will be interesting to see how the systems operate when hundreds of thousands, and millions, begin to use these new TV's. The early games are notably from the PS3, and not the PS4. There are likely a few reasons. PS4 games require more computation and have better graphics, so it might not be feasible at this point to process all of the data for millions of users at a remote location, let alone provide the bandwidth to stream it with acceptable performance.

Continue reading: Samsung TV's to play PlayStation games without a PlayStation console (full post)

The Witcher 3 is virtually finished, CD Projekt Red is now tweaking

Anthony Garreffa | Dec 24, 2014 1:35 AM CST

CD Projekt Red is pretty much finished on The Witcher 3: Wild Hunt, with the developer prepared for its May 19, 2015 release. The developer has said that it has had more time since delaying the game from its original February 25, 2015 release date to the new May 19, 2015 date to get the game in much better working order.

When talking about the additional development time during an interview with Nerdacy, CD Projekt Red co-founder and CEO Marcin Iwinski said "We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms. The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not - there is enough gameplay to keep you playing for weeks."

There was also talk of a second playable character in the form of Ciri, to which Iwinski replied "Ciri is this living weapon everyone wants to get a piece of. She has this inner power that is key to stopping the Wild Hunt, but she also has some of her own demons to handle, so she won't allow to be controlled by anyone. We decided to introduce her as a playable character because it adds a lot to the narrative, and offers gamers a unique perspective on the story." He continued, adding "Having said that, Geralt is the main character whom you will be playing most of the time and he is the guy. We think that the introduction of Ciri as a playable character is a great way to allow gamers to see parts of the story from her perspective and make it even more personal."

Continue reading: The Witcher 3 is virtually finished, CD Projekt Red is now tweaking (full post)

Valve updates Team Fortress 2 with a grappling hook for Christmas

Anthony Garreffa | Dec 23, 2014 11:29 PM CST

Valve's new End of the Line update for Team Fortress 2 has just evolved, with the latest Smissmas update. The Smissmas update includes a new mode called Mannpower, with some awesome new features in the form of nine power-up items that any class can use.The new update provides users with a grappling hook, which looks like it can be some serious fun. Check out the video below.

How does Mannpower work? Here's an explanation "It's an in-beta CTF-like game mode with grappling hooks and nine different types of powerups. Mannpower alters a few game rules. For one, random critical hits have been disabled. Additionally, teams won't be able to capture the enemy flag unless your flag is at your base. (When your flag is away from your base, you can touch it to instantly return it to base.) Mannpowers exist in the world and can be picked up by all classes. When picked up they add abilities and enhancements to the player carrying it. Mannpowers can be dropped at any time by hitting your dropitem key, and will drop automatically when the player carrying it is killed. Note that you can only carry one at a time, and that you can't take powerups into respawn rooms."

The video above shows off all of the new weapons that you have to choose from. Let us know what you think! It makes me want to get back into TF2.

Continue reading: Valve updates Team Fortress 2 with a grappling hook for Christmas (full post)