Gaming News - Page 1776

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1776.

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Quake developer says modders should be compensated for their efforts

Michael Hatamoto | May 4, 2015 5:20 PM CDT

John Romero, Doom and Quake game designer at id Software in the 1990s, believes modders should be allowed to receive payment for their efforts. The recent discussion has come back to life following news that Valve included, and then removed Steam paid mods - gamers seem more inclined to be able to donate to modders, but don't want to be forced to pay.

"I've always believed that mod makers should be able to make money from their creations," said Romero, when speaking to GamesIndustry International. Remember, Quake was the stepping stone for the Team Fortress mod, which eventually led to the Team Fortress 2 sequel.

Romero's team came up with an idea that was later abandoned leading up to the original Quake launch: "In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker's creations. It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site."

Continue reading: Quake developer says modders should be compensated for their efforts (full post)

Nintendo issues apology regarding shortage of Amiibo products

Michael Hatamoto | May 4, 2015 2:12 PM CDT

Nintendo has publicly apologized for its continued struggle to keep Amiibos, little plastic figurines based on popular Nintendo characters, in adequate supply for gamers. For gamers trying to find their favorite Amiibo, some will admittedly be easier to find than others in the foreseeable future.

"We may continue to see consumer demand outpace supply levels for certain characters at times, but we will do our best to prevent that from happening," Nintendo said in a press statement. "As our library of amiibo continues to grow, some figures will be easier to find than others. We are constantly looking for the opportunity to reissue amiibo and are already making plans to bring back some currently out-of-stock Amiibo figures. Stay tuned for details."

The gaming company wasn't as proactive as needed when updating gaming fans, and said it will work to resolve those problems. A chaotic labor dispute also led to major delays along west coast shipping ports, which also added to supply problems for Nintendo.

Continue reading: Nintendo issues apology regarding shortage of Amiibo products (full post)

Batman: Arkham Knight DLC lets you play as Batgirl

Anthony Garreffa | May 4, 2015 2:31 AM CDT

With Batman: Arkham Knight inching closer to release, we're finding out more and more about what the DLC will include post-release. In one of the dedicated "story expansion" releases for the game, Batgirl will become a playable character.

The downloadable chapter will be called "Batgirl: A Matter of Family" and has been described by WB Games as "an all new prequel story expansion in an entirely new location". Batman won't be missing out with the DLC though, with new story missions that will be "featuring legendary super-villains" and "Gotham City Stories" that will provide "key allies" of The Batman "in narrative missions extending their storylines" before and after what takes place in Arkham Knight.

Batgirl and Batman won't be the only playable characters in Arkham Knight, with Robin, Catwoman and Nightwing to be all playable in the game as part of Arkham Knight's "dual play" character-switching feature that will let you switch between Batman and his various allies.

Continue reading: Batman: Arkham Knight DLC lets you play as Batgirl (full post)

Square Enix put 'around three weeks' into their amazing DX12 demo

Anthony Garreffa | May 3, 2015 11:48 PM CDT

We have been hearing about DirectX 12 all week thanks to Microsoft's Build Developer Conference, with Square Enix showing off one of the most visually impressive tech demos ever. We've heard that the adoption rate of DX12 has been the highest in a decade, and that with Multiadapter mode in DX12, discrete and integrated GPUs can work together for added performance.

Microsoft and Square Enix showed off the Luminous demo running on a Digital Storm PC powered by four NVIDIA GeForce GTX Titan X video cards, and to prove that it was pre-rendered footage, the presenter paused the demo and moved the camera around in the Luminous engine, in real time. The video above is an amazing tease of what's to come from Square Enix, their Luminous engine, and DirectX 12.

Square Enix teased their DX12 powered "Luminous" engine, with the developer adding that it wasn't hard to get Luminous working in Microsoft's next-gen API. Ivan from Square Enix was asked if the developer faced any issues getting DX12 to work under Luminous, to which he replied: "I think it took around three weeks to get the basic rendering working, and comparing this to my previous experience with implementing a new graphics API layer, I would say it was quite straight forward. However I have to mention that this wasn't a direct port and it wasn't using many of the unique of D3D12. Going forward I think we're going to adjust some of our systems in the engine to better match D3D12".

Continue reading: Square Enix put 'around three weeks' into their amazing DX12 demo (full post)

Microsoft says adoption rate of DirectX 12 is the fastest since DX9

Anthony Garreffa | May 3, 2015 11:31 PM CDT

DirectX 12 is shaping up to be a real shift in PC gaming, with Microsoft talking more about its next-gen API at the Build Developer Conference last week.

The Redmond-based OS giant has said that adoption rate of DX12 is the fastest since DX9, with more and more developers jumping onto DX12 early. Microsoft's Principal DirectX Development Lead, Max McMulle, has said: "this [DX12] has been the fastest adoption of the Direct3D API we've seen since Direct3D 9. It's been the fastest adopted API in more than a decade".

We also reported yesterday on DirectX 12's Multiadapter technology, which joins integrated and discrete GPUs for increased performance. McMulle discussed that, where he explained: "This feature exposes direct control of two linked GPUs as well. So you might have known as Crossfire or SLI from AMD and NVIDIA, respectively, but you'll get direct control of both GPUs in DX12 if you so choose".

Continue reading: Microsoft says adoption rate of DirectX 12 is the fastest since DX9 (full post)

Rare to show off a game at E3 2015, could it be the new Battletoads?

Anthony Garreffa | May 3, 2015 8:09 PM CDT

We heard about a new Battletoads game being in development a while ago now, but since then, nothing. Now the rumors are popping back up, with Rare teasing that they will be showing something off at E3 2015 in June.

Rare's Creative Director Simon Woodroffe took to Twitter to confirm that the developer will be unveiling their new title at E3 2015, saying "E3 will tell the world what Gregg Mayles new project is about". He added that the new game is not a Kinect title, which is nice to hear.

Which game could we see Rare unveil? It could be a new Battletoads or Banjo Kazooie, which could spur some serious sales and enthusiasm for the Xbox One platform at E3 2015. Especially something like Battletoads, which has become a cult classic since it launched. The amount of hours I pumped into that game with my brother... I would almost buy an Xbox One just for that game if Rare do unveil it. What do you want to see more? Banjo Kazooie, Battletoads, or something completely new?

Continue reading: Rare to show off a game at E3 2015, could it be the new Battletoads? (full post)

Windows 10 will arrive for Xbox One after PC, features remain unknown

Michael Hatamoto | May 3, 2015 3:27 PM CDT

Microsoft plans to stagger the launch of Windows 10 later this year, with PCs receiving the new OS, and then smartphones, and other platforms at a later date.

The Xbox One game console, Internet of Things, HoloLens, and other services will have to wait - and it won't be the same user experience as a PC - but we'll have to wait and see what happens. Some gamers have questioned if users will be able to stream games from a PC to Xbox One, since Microsoft already confirmed gamers will be able to stream from the Xbox One to the PC.

Fable Legends, a free-to-play game that will be available before the end of the year, will support cross-platform streaming.

Continue reading: Windows 10 will arrive for Xbox One after PC, features remain unknown (full post)

Discrete and integrated GPUs working together with DX12 provides gains

Anthony Garreffa | May 2, 2015 9:35 PM CDT

We've known for a while that DirectX 12 will be providing some serious gains in performance, as well as the ability to join GPUs and their VRAM, but over the last few days we've been learning more about DX12 thanks to Microsoft's Build 2015 conference.

The company showcased their new DirectX 12 "Multiadapter" feature, something that allows unused hardware inside of a PC to be fully utilized. This provides the ability to use integrated GPUs on CPUs - something that would otherwise be completely unused - to be utilized alongside the GPU for additional performance.

This premise isn't anything new, as the likes of AMD, LucidLogix Virtu and other technologies have tried this - but it has never taken off like DX12 will. Microsoft's new DirectX 12 Multiadapter technology creates a specialized coherent link between every GPU available inside of the PC, and lets them work together to provide as much performance as possible.

Continue reading: Discrete and integrated GPUs working together with DX12 provides gains (full post)

The first DirectX12 powered CryEngine tech demo is here

Anthony Garreffa | May 2, 2015 7:24 PM CDT

A couple of engineers working at Snail Games took just six weeks to port King of Wushu from DirectX 11 to DirectX 12 in CryEngine, with the results of this work in the video below.

As you can see, King of Wushu is a new 3D martial arts based MOBA, with some very delicious graphics and physics. There's some impressive age contact collision and motion capture animation that can be spotted, but it's the DX12 side of things that has us excited.

There are over 10,000+ drawcalls in the DX12 tech demo of King of Wushu, over 20,000+ polygons per character, with one of the big differences between the DX11 and DX12 versions of the game being CPU and GPU utilization. Under the DX11 version of the game, CPU utilization is fine at around 99%, but GPU utilization hovers at an average of 83%. Once DX12 is enabled, the GPU usage shoots up to 98-99%, which is a sizeable jump in performance from switching APIs.

Continue reading: The first DirectX12 powered CryEngine tech demo is here (full post)

Techland delays Dead Island 2 to 2016, needs more time for perfection

Anthony Garreffa | May 1, 2015 2:36 AM CDT

Techland has announced that it has delayed Dead Island 2 into 2016, saying that they need more time to make the game perfect. Dead Island 2 was meant to be one of the first games to make great use of Epic Games' impressive Unreal Engine 4, but we won't see it until next year.

The developer has released a statement, where they've said: "We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island - multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee - and a game that adds a ton more content and combat options on top of that".

"And we wanted to have all of that that done for release in Spring 2015", they continued. "We have been looking at the game long and hard, and we have decided we didn't reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016. Right now we are focusing purely on development, and we will have more info to share at a later stage. We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result".

Continue reading: Techland delays Dead Island 2 to 2016, needs more time for perfection (full post)