Gaming News - Page 129

PS5's SSD is 'exceptionally powerful,' may beat Xbox Series X speeds

Derek Strickland | Dec 21, 2019 at 10:16 pm CST

The devs behind the first revealed PlayStation 5 game hype up the console's SSD, teasing an ultra-powerful solution that allows for massive freedom for developers.

PS5's SSD is 'exceptionally powerful,' may beat Xbox Series X speeds | TweakTown.com

With the new NMVe SSD tech found in next-gen consoles, developers can absolutely obliterate loading screens and push a new level of detail, immersion, and performance in their game worlds. Both the Xbox Series X and PlayStation 5's Navi-and-Zen 2 SoC are tailor-made to synergize with the SSD (much the same way their new desktop CPUs harness the might of PCIe 4.0 SSDs), leading to a new era of gaming. Games will load faster, gameplay itself will be much more repsonsive, and the experience will be dramatically changed as the game renders more seamlessly as you move through it. The idea is the SSD will massively accelerate the data transfer rate from storage to the CPU, GPU, and RAM, while also allowing for nifty tricks like VRAM buffering.

Both Sony and Microsoft have touted their respective SSD solutions, but developers are chiming in too. The devs behind Godfall, the first revealed PlayStation 5 exclusive, say they're impressed by the console's "exceptionally powerful SSD".

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Valve kicks off the annual Steam Winter Sale 2019

Anthony Garreffa | Dec 21, 2019 at 8:26 pm CST

Valve has kicked off its annual Steam Winter Sale 2019, with thousands of games on discount and there's even some gaming required in the form of "Festivity Tokens" by completing Holiday Quests.

Valve kicks off the annual Steam Winter Sale 2019 | TweakTown.com

The Festivity Tokens can be used in the Holiday Market, where gamers can purchase Chat Stickers, Chat Room Effects, and the Steam Winter Sale Coupon. The quests will continue to grow in number throughout the Steam Winter Sale 2019, in which there are some great bargains to be had.

The likes of Mortal Kombat 11, Max Payne 3, Star Wars Jedi: Fallen Order, and Dark Souls 3 are all on sale -- as too is Stardew Valley, and Monster Hunter: World... just to name a few.

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Oculus Link cable is almost 1/4th the price of a Quest headset

Derek Strickland | Dec 21, 2019 at 2:13 pm CST

The new Oculus Link cable will turn your all-in-one Quest headset into a PC-powered HMD that can play all Rift games. There's just one catch: It's pretty expensive.

Oculus Link cable is almost 1/4th the price of a Quest headset | TweakTown.com

Oculus is now selling the Oculus Link cable and it comes in at a steep $80. That's pretty rough for a single cord, and is 20% of a Oculus Quest's MSRP. Luckily there's alternatives and you don't have to use the official Link cable. The Link software will "work with most high-quality USB 3 cables," the company says.

According to the specs, the Oculus Link cable is USB 3.2 Gen 1 Type-C with 5Gbps bandwidth, which is pretty standard for USB 3.0. You can simply use a basic USB Type-C cable that meets these specs even if it's not Type-C to Type-C and ends in a Type-A head.

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Halo PC cross-play won't happen any time soon

Derek Strickland | Dec 21, 2019 at 11:39 am CST

343 Industries lays out the future of Halo on PC with new fixes, details, and updates.

Halo PC cross-play won't happen any time soon 634 | TweakTown.com

343i is working on a number of fixes and improvements for Master Chief Collection on PC, namely with Reach. But everything's not coming all at once. Some things, like the audio issues, the big aim-assist vs KB&M controversy, online campaign co-op latency, and input lag issues are more immediate. 343i is even working on crouching fixes. Other things like cross-play are put on the back burner and aren't even in active development yet.

In a recent update, the studio details the current state of Reach on PC and gives a tentative roadmap of their upcoming plans. They're aware of the more important issues plaguing Reach on PC and are introducing some basic QoL improvements, along with more ways to earn XP to rank up.

Continue reading 'Halo PC cross-play won't happen any time soon' (full post)

Stardew Valley is now the latest addition to the Tesla Arcade

Jak Connor | Dec 21, 2019 at 12:33 am CST

This isn't the first time that Tesla CEO Elon Musk has decided to bring a fun game over to his line of Tesla vehicles. Cuphead is already playable, and after a new update, so will Stardew Valley.

According to Musk's official Twitter account, the Tesla holiday software update is currently being prepared, and to give Tesla owners a sneak preview of what it contains, and he's listed out some new features that will be added. Musk says that Stardew Valley, Lost Backgammon, and a few other things are on the list for the update.

Stardew Valley will join Cuphead in the Tesla Arcade, but what will come next? Stardew Valley and Cuphead are very suitable titles for being playable in a Tesla, but what title will be added next? I'd personally like to see Super Meat Boy, as I think it would be amusing to see Tesla owners sitting in their cars raging at their car's screen. Stardew Valley is also available on the Nintendo Switch, iOS, Android, Xbox One, PS4, and PC.

The Last of Us Part II: no loading screens at ALL on PlayStation 5

Anthony Garreffa | Dec 20, 2019 at 8:34 pm CST

We know that both the PlayStation 5 and Xbox Series X consoles will have super-fast PCIe 4.0-based SSDs that will make loading screens a thing of the past... but now we have The Last of Us Part II's co-game director chiming in with another tease:

As you can see in the tweet above, Kurt Margenau was asked about loading screens to which he simply replied "what's a loading screen". This has to be a reference to the ridiculously fast next-gen consoles, with The Last of Us Part II being a PlayStation exclusive, the PlayStation 5 version of the game might not have loading screens... at all.

We know that a prototype PlayStation 5 console was referenced by Sony to launch Insomniac's Spider-Man in just 0.8 seconds, versus the suped-up PlayStation 4 Pro and its 8.1 seconds. I also wrote barely 24 hours ago that Jason Ronald -- the Xbox Partner Director of Program Management, said that the next-gen Xbox Series X will enable developers to "virtually eliminate" loading screens.

Ubisoft cancels new Destiny-like IP from Watch Dogs 2 developer

Derek Strickland | Dec 20, 2019 at 5:26 pm CST

Ubisoft just cancelled what could've been a major Destiny competitor from its Montreal studio.

Ubisoft cancels new Destiny-like IP from Watch Dogs 2 developer | TweakTown.com

A new unannounced project from Watch Dogs 2 developer Ubisoft Montreal was just cancelled, studio programmer Louis de Carufel confirmed today. The game, which had been in development for the last three years, was set in a brand new IP and could've been a Destiny-like shooter with live shared-world social multiplayer.

It may also have been one of the 9 AAA titles Ubisoft plans to ship by March 2022.

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Halo 1 on PC is in pre-alpha phases, beta tests coming January 2020

Derek Strickland | Dec 20, 2019 at 3:15 pm CST

343 Industries is making steady progress on Halo: Combat Evolved's incoming Steam version.

Halo 1 on PC is in pre-alpha phases, beta tests coming January 2020 234 | TweakTown.com

Now that Halo: Reach has been unleashed on PC, next in line is Halo: CE, and work is well underway on the project. Today 343i dropped a new MCC PC dev update, outlining new features and tweaks coming to Reach while also teasing future games.

Right now Halo: CE is in a pre-alpha state across multiplayer and campaign. In its current iteration the game mirrors a lot of the performance targets of Reach, including 4K 60FPS with variable refresh rates as well as a unique progression system.

  • M&K Support
  • FOV Support
  • Aspect Ratio Support
  • Customization: We are already integrating a 3D model with live color adjustments for H:CEA and are investigating what more can be done
  • HUD Up-res
  • VFR Support
  • Input Latency Reduction
  • PC Optimizations

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CD Projekt RED signs new deal with Witcher author, new games likely

Derek Strickland | Dec 20, 2019 at 1:04 pm CST

CD Projekt RED and Witcher series author Andrzej Sapkowski today signed a new agreement that satisfies both parties.

CD Projekt RED signs new deal with Witcher author, new games likely | TweakTown.com

Back in 2018, Adrzej Sapkowski, the famed Polish author behind the Witcher books, demanded $16 million from CD Projekt RED in recompense for past Witcher game sales. Back in the early days of the Witcher games, Sapkowski originally sold the rights to his book series to CDPR for a pittance, a costly mistake for a franchise that's now sold over 40 million copies worldwide. So Sapkowski demanded more money.

Now CD Projekt RED and Sapkowski have reached an agreement. We don't know how much CDPR promised Sapkowski or what the exact terms are, but CD Projekt RED gets to keep the Witcher rights for new games and merchandise. A new Witcher has likely been in development for some time now, too.

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CD Projekt RED has no reason to sell to Microsoft

Derek Strickland | Dec 20, 2019 at 10:39 am CST

There's a rumor floating around that Microsoft wants to buy CD Projekt RED. That's not going to happen for one simple reason: CDPR literally has no reason to sell.

CD Projekt RED has no reason to sell to Microsoft 37 | TweakTown.com

Microsoft is buying up studios left and right to fill out its internal first-party brand. By picking up studios like inExile, Obsidian, and Ninja Theory, it's sent a clear message that it wants to prep its game-making foundries for its next-gen Xbox Series X console, and rightly so, because games sell consoles. In particular Microsoft wants to build up its RPG focus, and there's a rumor going around that it could buy some of the best RPG-makers on the planet at CD Projekt RED.

This isn't going to happen, and I'll break down some of the main reasons why. But the short gist is that CD Projekt RED is doing well and it has absolutely no reason to sell to Microsoft.

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