Helldivers 2 engine was discontinued in 2018: 'our crazy engineers had to do everything'

Helldivers 2 is one of the hottest games right now, powered by the Autodesk Stingray engine, once called Bitsquid. It was discontinued in 2018.

1 minute & 16 seconds read time

Helldivers 2 has burst onto the scene on PC and PlayStation 5, racking up 700,000+ concurrent players and overloading Arrowhead servers... with its engine discontinued back in 2018.

Say what? Helldivers 2 was created on the Autodesk Stingray engine, which was discontinued in 2018. This means the engine hasn't had any updates over the last six years, leaving developer Arrowhead needing to put in some considerable work to squeeze everything they could -- and wanted -- from Helldivers 2.

Arrowhead CEO Johan Pilestedt confirmed the news in a post on X that explained: "This is true. Our crazy engineers had to do everything, with no support to build the game to parity with other engines. And yes. The project started before it was discontinued".

The original Helldivers was powered by the same engine when it was released in 2015, something that is called Bitsquid -- and was later known as Autodesk Stingray. The engine powered the original Helldivers, Escape Dead Island, Hamilton's Great Adventure, Warhammer: End Times - Vermintide, and Warhammer: Vermintide 2.

Helldivers 2 went into production before the engine was discontinued, forcing the developer to do the work themselves and turn the engine into what they needed. The result is incredible, as the game looks absolutely fantastic, something you would've seen as I'm sure you have played the game by now if you're reading this.

If you haven't played Helldivers 2 yet, I highly suggest you do. If you're a fan of Starship Troopers, then this game will be one of the best things you'll experience in 2024.

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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