10 years of development...and Skull and Bones has been delayed again

10 years of development isn't enough to save Skull and Bones, Ubisoft has delayed the game again for the fifth time, pushing it back to March 9, 2023.

10 years of development...and Skull and Bones has been delayed again
Published Sep 29, 2022 3:06 PM CDT   |   Updated Fri, Oct 21 2022 7:30 PM CDT
1 minute & 22 seconds read time

It'll be a while longer before gamers can set sail in Ubisoft's new pirate simulator.

10 years of development...and Skull and Bones has been delayed again 2

Ubisoft has announced Skull and Bones has been delayed to March 9, 2023, right before the company's fiscal year ends (although the game's release won't make much of an impact on FY23 revenues, it will however help buffer the Q1 period of the following year...assuming the game does well).

As IGN notes, this is the fifth time Skull and Bones has been delayed. The game has been in development for some 10 years after being announced in 2013, and has been rebooted multiple times. Skull and Bones had originally started off as an Assassin's Creed expansion, and then morphed into an MMO at one point. The pirate sim's current iteration puts emphasis on online multiplayer, ship decoration and naval combat (which should offer monetization potential), as well as crafting and gathering and exploration of the High Seas.

Ubisoft has conducted many rounds of insider NDA-protected testing to help shape the game moving forward. The game's release date means it is still technically included in Ubisoft's planned 4-game slate for Fiscal Year 2023.

The team delivered this message concerning the game's delay:

"We could use a bit of extra time to polish and balance the experience even further and ensure you all get the best experience we can offer. We have therefore decide to push our initial launch date to March 9, 2023."

However, sources tell Kotaku that Skull and Bones' team is simply burned out and needs more time.

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NEWS SOURCES:twitter.com, ign.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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