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The Coalition will push Unreal Engine 5 to new levels on Xbox Series X

Gears of War developer The Coalition plans to use Unreal Engine 5 for new games, will redefine what the Series X is capable of.

@DeekeTweak
Published Mon, May 10 2021 2:36 PM CDT   |   Updated Sun, Jun 6 2021 10:32 PM CDT

Gears of War developer The Coalition is moving to next-gen game development using Unreal Engine 5, and aims to push the new Xbox Series X/S consoles to new heights.

The Coalition will push Unreal Engine 5 to new levels on Xbox Series X 7 | TweakTown.com

The Coalition today announced it's embracing Unreal Engine 5 to power its new next-gen games. This is a pretty big deal for Xbox and gaming as a whole. The Coalition is known for completely redefining the capabilities of Xbox hardware--they were able to push Gears 5 past PC Ultra settings on Series X, complete with raytracing and 120FPS support--and other Xbox studios will benefit from The Coalition's work thanks to the iterative nature of games development.

The devs say it'll be quite a long time before their next projects are ready, though. "As we look to future games, we're excited to start shifting our resources to next-gen development using Unreal Engine 5. Shifting to a new engine is a big undertaking, so we want to be clear that we will not be announcing any new projects or titles for some time."

Read Also: Xbox Series X Review: Dream Machine

Unreal Engine 5 is an exciting new forefront for games development. The engine offers a ton of new toolsets to help bake in high-end textures and lighting effects using its new Nanite and Lumen technology.

The May 2020 Unreal Engine 5 demo showcases the potential of Nanite, the new Unreal Engine geometry system that allows devs to render a single triangle for every pixel to completely eliminate perceivable LOD, meaning no texture pop-ins when you enter a new area.

Armed with Nanite, devs can inject cinematic-quality 8K textures into scenes. They can replicate tons of in-game assets into a scene without any real work or input, and have UE5 render everything in real-time. Nanite is a game-changer, but it comes at a hefty GPU cost, and in this regard the Xbox Series X's 12TFLOP GPU might push things even further.

Microsoft has made considerable future-proofed optimizations with its DirectX 12 Ultimate API for Xbox Series X, which integrates into the SDK and XDK for tons of next-gen feature sets. There's DirectStorage, a new API designed to unlock the full power of PCIe 4.0 SSD IO throughput, Sampler Feedback Streaming, which gives developers fine-tuned precision control which assets, textures, and data are loaded into the GPU at what times, and the overall Velocity Architecture that underpins the software stack to keep compression/decompression flowing smoothly during high GPU/CPU loads.

It'll be interesting to see what The Coalition can do with Unreal Engine 5.

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NEWS SOURCE:gears5.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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