SteamVR now supports OpenXR 1.0

Developing VR games for multiple platforms just got a whole lot easer now that Valve's SteamVR support Khronos Group's OpenXR 1.0.

@pumcypuhoy
Published Thu, Feb 25 2021 9:54 PM CST   |   Updated Wed, Mar 31 2021 7:33 PM CDT

Valve released a significant update to the SteamVR platform on Wednesday. Steam VR version 1.16.8 now supports the OpenXR 1.0 API, giving developers an easy path for cross-platform game releases.

SteamVR now supports OpenXR 1.0 02 | TweakTown.com

Khronos Group revealed the OpenXR 1.0 specifications more than a year and a half ago. It has taken a while, but VR companies are finally getting around to embracing Khronos Group's plans. The idea behind OpenXR is to remove barriers that prevent developers from supporting all VR platforms. With OpenXR, theoretically, you can build a game once and play it with any hardware through any platform.

OpenXR is an application interface layer that interprets instructions from any game engine or XR platforms, such as Unity or WebXR. The OpenXR layer translates the instructions to work with any hardware, including Oculus Quest, HTC Vive, Magic Leap, or HoloLens 2.

Valve is a bit late to the party with its OpenXR implementation. Oculus committed to OpenXR in July 2020, Microsoft added support in October 2020, and HTC jumped onboard in November 2020. Even the SideQuest alternative store for Oculus Quest has beenpart of OpenXR for months. Valve is finally up to speed with this latest SteamVR release, which means developers can finally realize the potential of releasing games across multiple platforms without extra development time.

Buy at Amazon

Valve Index Full VR Kit (2020 Model) (Includes Headset, Base Stations,

TodayYesterday7 days ago30 days ago
$1599.00$1599.00$1859.96
* Prices last scanned on 4/20/2021 at 10:01 pm CDT - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission.

Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

Newsletter Subscription

Related Tags

Newsletter Subscription
Latest News
View More News
Latest Reviews
View More Reviews
Latest Articles
View More Articles