Lynx R1 production delayed for better hand tracking cameras

The Lynx R1 mixed reality headsets won't be shipping to backers this year. Production is delayed while they wait for new cameras.

1 minute & 3 seconds read time

Lynx delivered some unfortunate news in its latest progress report. The company was expected to begin shipping backer units before the end of the year, but it delayed production because the hand tracking cameras don't meet expectations.

Lynx R1 production delayed for better hand tracking cameras 04

The Lynx R1 is a mixed reality headset that offers support for virtual reality experiences. It also supports augmented reality experiences thanks to a pair of low-latency passthrough cameras. In total, the headset features six cameras: Two eye-tracking cameras on the inside, two RGB cameras for passthrough video on the face, and two monochrome cameras for tracking.

It's the monochrome tracking cameras that are giving Lynx pause. The cameras that the company had ordered for the first batch of Lynch headsets work fine for 6-DoF inside-out motion tracking, but their 120-degree horizontal and 78-degree vertical field of view is not adequate for hand tracking.

Stan Larroque, the founder of Lynx, decided not to ship the product with inferior hand tracking and instead opted to delay the first shipments until they source new cameras. Larroque said that a new shipment of camera modules is on the way, and his company should receive them in a couple of weeks.

The new camera modules offer between 170- and 180-degrees FoV in all directions, making them much more suited for hand tracking support. These new cameras will still double as the headset tracking solution.


Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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