Rainbow Six: Siege update: dynamic 4K 120FPS on PS5, Xbox Series X

Rainbow Six Siege has next-gen upgrades: Resolution Mode pumps native 4K @ 60FPS while Performance Mode pumps dynamic 4K @ 120FPS.

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Ubisoft teased that Rainbow Six Siege would be getting some next-gen upgrades for the just-released, but sold out worldwide PlayStation 5 and Xbox Series X consoles. Check out the official PS5 and Xbox Series X trailer:

Rainbow Six Siege has two visual options to choose from on the PlayStation 5 and Xbox Series X, with Resolution Mode pumping 4K @ 60FPS and then Performance Mode running dynamic 4K @ 120FPS. The slower Xbox Series S will be dumped down to 1728p @ 60FPS in Resolution Mode and 1080p @ 120FPS in Performance Mode.

Ubisoft will have full crossplay and cross-gen save support for Rainbow Six Siege, too -- making the move over much smoother for gamers. You can read the entire dive into Rainbow Six Siege on the PS5 here.

Rainbow Six: Siege update: dynamic 4K 120FPS on PS5, Xbox Series X 01

Sony is teasing some incredibly awesome DualSense controller features in Rainbow Six Siege, which is something I really want to try out. The company teases:

"The PS5 Rainbow Six Siege experience is not limited to visual enhancements. Thanks to the DualSense controller's adaptive triggers, squeezing R2 emulates the resistance of an actual trigger, offering a unique feel for each weapon category and shooting gadget. For example, adaptive trigger resistance is light and quick for pistols, and heavier for bigger, powerful weapons like light machine guns. Players will also be able to feel the difference between single fire and full-automatic for full immersion".

"In addition, thanks to the haptic feedback players will sense impact like never before. Dynamic and immersive, haptic feedback reacts with the environment. Weapons, explosions, gadgets and so on will provide feedback directly in the player's hands".

NEWS SOURCE:blog.playstation.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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