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Demon's Souls PS5 remake supports ray tracing, has a FPS priority mode

Sony confirms Demon's Souls new PS5 remake uses ray traced visuals and lighting, as well as two different performance modes.

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Demon's Souls on the PlayStation 5 will include nifty enhancements like a big graphical upgrade, ray traced visuals, and a new frame rate priority mode.

The new Demon's Souls remake on PS5 will take cues from NiOh by offering two different performance modes: One that maximizes resolution, and another that delivers smooth FPS. Gamers will be able to adjust the setting on-the-fly, and we don't know exact resolution or frame rate targets, but we could see some dazzling new perf like native 4K 60FPS and maybe even 1080p 120FPS or 1440p 60FPS.

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Sony also confirms Demon's Souls will use the PlayStation 5's hardware-based ray-tracing effects made possible by the Zen 2 CPU and Navi RDNA 2 GPU. There's mention of next-gen lighting effects thrown in too, complete the amazing global illumination, shadows, and incredible atmospheric effects shown in the trailer.

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"In addition to beautiful shadow effects and ray tracing, players can choose between two graphics modes while playing: one focused on fidelity, and one focused on frame rate," Sony said on the PlayStation Blog.

The reveal also confirmed Sony's Japan Studio isn't working on Silent Hill for PlayStation 5.

This ambitious Demon's Souls remake is made possible by Bluepoint Games and Sony Japan Studio, who have teamed up to explore an interesting use case for the PlayStation 5: Remaking a PS3 game from the ground up with amazing visuals and performance on a next-gen system.

We don't know exactly when Demon's Souls will release on PlayStation 5, though, but we do know it'll be 100% exclusive to the next-gen console.

"From JAPAN Studio and Bluepoint Games comes a remake of the PlayStation classic, Demon's Souls. Entirely rebuilt from the ground up and masterfully enhanced, this remake invites you to experience the unsettling story and ruthless combat of Demon's Souls in unparalleled visual quality and incredible performance."

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About the author

Senior Gaming Editor

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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