Star Citizen dev says ray tracing is 'a massive headache'

Ray tracing is a 'massive headache and time-sink' says Star Citizen developer Roberts Space Industries.

Published Mon, Feb 18 2019 10:09 PM CST   |   Updated Tue, Nov 3 2020 11:49 AM CST

Star Citizen is one of the most ambitious games ever made and its creator Chris Roberts is no fan of consoles and told TweakTown exclusive that he does "not care about consoles".

Star Citizen dev says ray tracing is 'a massive headache' |

So much so that the game is a PC exclusive, but what about new GPU technology that has made its way onto graphics cards in the last 6 months, and will shape the future over the coming years like real-time ray tracing, etc. One of the Star Citizen forum members asked the developer "Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?"

Cloud Imperium Games developer Ben Parry replied: "Not in the slightest. I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right". He added an explanation for what he meant by 'massive headache', replying with: "The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware. Personally I'd like to use it to make the shadows crispier".

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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