Death Stranding demo leaves Guerrilla Games 'so impressed'

The Horizon Zero Dawn developers have seen the Death Stranding demo and are more than happy with what has been created.

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Death Stranding, the mysterious title from Metal Gear Solid creator, Hideo Kojima has been presented to the developers at Guerrilla Games and has left them "so impressed".

The story between the two development studio spans back three years ago when Hideo Kojima was deciding what engine to create his Death Stranding universe on. It was finally decided that Kojima would use the Horizon Zero Dawn engine 'Decima', Guerrilla Games handed over the source code of the engine in a small box to Kojima so he could begin his creation. Three years later, Kojima hands back the very same box with the Death Stranding demo inside, after watching what Kojima has manifested within the Decima engine, Guerrilla Games' co-founder Hermen Hulst says that he was left "so impressed".

Not only did Hulst get to see the demo but so did the rest of the Guerrilla Games team, Guerrilla's Technical Director, Michiel Leeuw spoke a few words about the demo, saying to Kojima that he was "so proud of what you've achieved!" As per usual, we still no basically nothing about Death Stranding and I feel as if it is going to stay that way until Kojima is ready to release some information. At the moment Death Stranding has a planned release date for 2019, but has no specific date attached as of yet. What we do know though, is that Death Stranding will be launching exclusively on the PS4.

Death Stranding demo leaves Guerrilla Games 'so impressed' 02
Death Stranding demo leaves Guerrilla Games 'so impressed' 01

If you want some more news about Death Stranding, check out God of War's Director, Cory Barlog's thoughts on the recently showcased demo here.

NEWS SOURCE:dualshockers.com

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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