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Divinity: Original Sin 2 receives first major patch

Multi-language voice translations added along with numerous bug fixes
By: Shaun Grimley | Gaming News | Posted: Sep 26, 2017 12:40 pm

I recently reported on the success that Divinity: Original Sin 2 is achieving, with 85K concurrent players post launch and even reaching 93K concurrent players yesterday on Steam alone (D:OS2 is also released on GoG). Developer Larian Studios, have recently released their first significant patch (patch for D:OS2 that features a number of bug fixes as well as adding the promised German, French and Russian translations to the game.




Existing save files are compatible, which is expected but not always a sure thing. This patch also features a series of improvements for the game's different endings. Below is a list of improvements and changes.


  • Added henchman support in the endgame dialog
  • Updated several quest log entries
  • Several inventory settings (filters and sorting) will now be saved
  • Teleporter pyramids are now sent to the Avatar when a companion is dismissed
  • Rune slots are now limited to one slot per item
  • Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
  • Void-Enhanced Poison now inflicts more damage
  • Reactive armor changes:
  • Cost changed to 2 AP
  • Cooldown changed to 6 turns
  • Damage reduced
  • Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
  • Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
  • Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
  • Non-recruited Godwoken now have Curse instead of Bless
  • Tweaked XP rewards for certain Voidwoken
  • Fixed certain Voidwoken that create Cursed blood surfaces when they died
  • Updated credits screen


To view the entire patch notes, click here.


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