The Division will feature super-realistic lighting effects on the PC

We will see more of The Division's incredible lighting effects at GDC 2016.

Published Mon, Jan 11 2016 5:09 PM CST   |   Updated Tue, Nov 3 2020 12:02 PM CST

The Division will hopefully be one of the best-looking games of 2016, thanks to its impressive in-house Snowdrop engine. Ubisoft Massive has spent years on the engine, with it paying off for The Division.

The Division will feature super-realistic lighting effects on the PC |

During the "Tom Clancy's The Division" session at this year's GDC, Nikolay Stefanov, Technical Lead at Ubisoft Massive will detail more about the Global Illumination effects in the game. We already know that there is the great physically-based rendering pipeline for The Division, too.

The briefing teases some details on the GI effects in The Division: "Our implementation is based on radiance transfer probes and allows real-time bounce lighting from completely dynamic light sources, both on consoles and PC. During production, the system gives our lighting artists instant feedback and makes quick iterations possible".


Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

Newsletter Subscription

Related Tags

Newsletter Subscription
Latest News
View More News
Latest Reviews
View More Reviews
Latest Articles
View More Articles