Latest mod for GTA IV on PC brings next-gen graphics to last-gen game

The latest version of GTA IV iCEhancer C adds photorealistic texture details to the game.

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The latest version of the iCEnhancer for Grand Theft Auto IV on the PC is here, adding some very impressive in-game effects such as improved lighting, rain, color processing, texture detail, depth of field and much more. The gameplay and visual fidelity of GTA IV has been improved greatly, bringing it up to the next-gen version of GTA V on the Xbox One and PS4, and in some ways, surpassing it.

Latest mod for GTA IV on PC brings next-gen graphics to last-gen game | TweakTown.com

iCEnhancer is continuously updated, with the latest version dubbed iCEnhancer C, which promises a simplified system. We should expect improved stability, less fog effects, improved shaders, and much more. The modder behind iCEnhancer, Hayssam 'icelaglace' Keilany has said that the new GTA IV iCEnhancer C mod is based on two presets: the first of which is a less realistic one. The second on the other hand, adds some improved graphical effects that make the game look even better than some next-gen titles out today. A list of features, something that is quite long, can be found below:

  • 2 presets, one more realistic than the other.
  • I had to create a new time cycle so the look is quite different...
  • No "red sky" at night...
  • Quite different than 3.0, no godrays, etc. no fancy effects.
  • Anamorphic lens flare (Sponsored by Mountain Dew and Doritos.)
  • Some little extras that I'll show on videos or pictures.
  • I spent a lot of time fixing IV shaders themselves which means no more weird sphere/blob lights in interiors or exteriors
  • Fixed almost all the lights during night, no more over brightness let's say. Even interiors should be fixed now. (will release as stand-alone patch for ENB modders as it's an issue that is quite annoying)
  • Did some pretty water that looks good even on Very High (used to play on Medium for the water because it's nasty)
  • Less tweaking and stuff, it's a drag&drop package with not much things to change, sorry.
  • Overall or TL;DR : Much more stable stuff, less fancy bloomy whatever. Clean as f*ck and cool stuff coming with it.
  • Also few things I experimented with, that might arrive with, not sure yet as some gives me some trouble.:
  • Displacement mapping on some objects ( currently having issues with peds, displacement on peds is nasty brah)
  • Full reflections (trees, peds, etc) (currently having issues with fresnel on cars and dual reflections)
  • Procedural details on cars. (Allows wet textures like Project Cars too) (Seems to work fine, might keep it)
NEWS SOURCE:wccftech.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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