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Star Citizen livestream full of bugs, glitches, and performance issues raises fresh concerns about the $1 billion game

During a recent Star Citizen Live show with developer Cloud Imperium Games, an attempt to show the new co-op Siege of Orison mission goes horribly wrong.

Star Citizen livestream full of bugs, glitches, and performance issues raises fresh concerns about the $1 billion game
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TL;DR: A Star Citizen Live episode meant to demo the new Siege of Orison co-op mission was plagued by bugs, glitches, and severe performance problems; developers couldn't complete the mission, grew visibly frustrated on-stream, and the show was cut short after over an hour of failed attempts.
Voice: Kosta Andreadis
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Announced back in 2012, Star Citizen has since raised over $1 billion in funding. And although there's no clear idea when we might see Version 1.0, over the decade-plus the game has been in development, the scope of the galaxy-sized space sim and shooter has kept growing. Case in point, the release of an instanced Destiny raid-style FPS Siege of Orison mission built to showcase the game's dynamic, strategic, team-based, FPS combat.

Star Citizen livestream full of bugs, glitches, and performance issues raises fresh concerns about the $1 billion game 1

Community sentiment on the current test build of the mission is mostly negative, with the consensus that Siege of Orison is a buggy mess. And with that, the developers at Cloud Imperium Games dedicated a full episode of its Star Citizen Live show to livestream the team playing the mission on internal servers to give players a good look at how it's supposed to play out.

Turns out, "a buggy mess" with major performance issues is only part of the problem, as the developers themselves became visibly frustrated with each other and the game during the livestream. From broken mechanics to glitches, the team couldn't complete the mission and cut the stream short.

In the opening moments of the livestream, Content Director Jared Huckaby said, "What we decided to do today is show you the intended design." After over an hour of frustration, bugs, poor performance, and awkward moments that included the team asking viewers on Twitch to post their best Siege of Orison completion time, leading another developer sarcastically stating, "they can't, because it doesn't work," Jared Huckaby returned to cut the stream short.

Story Q&A

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From TweakTown's coverage of this story.

What specific bugs and glitches were shown during the Star Citizen Live Siege of Orison livestream?

The livestream repeatedly showed broken mechanics, various glitches, and major performance issues that prevented the team from completing the Siege of Orison mission. Developers became visibly frustrated with each other and the game, and the stream was cut short after multiple failures to get the mission working.

Did the livestream show the intended design of the Siege of Orison mission or a pre-release test build?

The livestream was presented as showing the intended design of the Siege of Orison mission, with Content Director Jared Huckaby saying they would "show you the intended design." However, the team ran the mission on internal test servers and the build shown was buggy, suffered major performance issues, and could not be completed during the stream.

Were the developers able to complete the Siege of Orison mission during the Star Citizen Live show?

No. The developers could not complete the Siege of Orison mission during the Star Citizen Live show; after over an hour of bugs, glitches, and poor performance they failed to finish and cut the stream short. Content Director Jared Huckaby ended the session and told the team to wrap it up.

How did Cloud Imperium Games staff react on-stream when the mission failed repeatedly?

The developers became visibly frustrated with each other and the game as broken mechanics, glitches, and poor performance prevented them from completing the mission. They sarcastically told viewers to post completion times while another developer quipped, "they can't, because it doesn't work." After over an hour of failed attempts, Content Director Jared Huckaby cut the stream short, told the team their time was up, and told a confused developer, "It's your show, wrap it up."

Want something else? Ask TweakBot.

After failing, Huckaby tells the team their time is up, walks up to one of the confused developers, leans down, and awkwardly (or, coldly) adds, "It's your show, wrap it up."

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About the author

Senior Editor

Covers GPUs, gaming keyboards, mice, and headsets · 4,215 news posts on TweakTown since January 2023

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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