As part of a global study with a sample size of 1,500 Australians, which asked participants whether or not esports deserve to be in the Olympic Games, there's a definite generational divide when it comes to who said yes or no. For Aussies between the ages of 18 and 24, 59% believe that esports should be a part of the Olympics, which is 10% higher than the global sentiment amongst participants in the same age group.

However, once you look at the data for older Australians, this majority quickly evaporates. For those Australians surveyed between the ages of 45 and 54, this support falls to just 19%, with only 4.6% of Aussies aged 55 or over supporting the idea of esports becoming a part of the Olympic Games.
The idea of a global, Olympics-style event for esports has been a point of discussion for several years. The Olympic Esports Series, which is run by the same governing body as the Summer and Winter Olympic Games, is still on track to kick off in 2027; however, the choice of non-traditional esports titles (there's no Counter-Strike, Rocket League, or Call of Duty) has drawn criticism. Plus, the inaugural event's location is up in the air as Saudi Arabia pulled out of hosting the event last year.
Ultimately, the debate over whether it should become part of existing events or a separate Olympic Esports Series boils down to how esports are perceived. The ultimate question is: is it a sport?
"The results of this study expose a clear generational divide in how Australians define sport and entertainment," says Daniel Hall, Senior Category Manager at Logitech G ANZ. "Gaming is a large part of many young Australians' lifestyles, so it is perhaps unsurprising that the majority feel it should be included in the Olympics. However, these figures point at something deeper - an evolving conversation around what makes a sportsperson.

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"While older generations might be sceptical of the comparison, the reality is that professional gamers are skilled cognitive athletes - they endure extensive multi-hour training schedules, require split-second reflexes and handle intense pressure just like a gymnast, sprinter or swimmer. As these findings show, differences between what could traditionally be called 'sports' and 'entertainment' are narrowing, with lines becoming increasingly blurred with each new generation."






