Xbox's Elder Scrolls 6 strategy looks shakier after Bethesda layoffs

Xbox's recent layoffs gut Bethesda and id Software, despite promises to prioritize The Elder Scrolls VI and other flagship franchises.

Xbox's Elder Scrolls 6 strategy looks shakier after Bethesda layoffs
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TL;DR: Xbox's layoffs have severely reduced Bethesda Game Studios and id Software staff, including key programmers and artists, raising concerns about the future quality of The Elder Scrolls VI despite Xbox's stated focus on major franchises. The cuts reflect broader Microsoft cost-saving efforts affecting thousands across Xbox divisions.
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Xbox's promise to "bet big" on The Elder Scrolls VI and other core franchises has collided with brutal reality as Bethesda Game Studios and id Software were hit hardest in the latest wave of layoffs.

Xbox's Elder Scrolls 6 strategy looks shakier after Bethesda layoffs 2

Reports reveal that studios behind DOOM, Fallout, and The Elder Scrolls have been decimated, with some teams nearly halved; id Software, the studio behind the DOOM franchise and its iconic idTech engine, reportedly lost most of its coders.

Bethesda, despite being a darling of Xbox, also saw significant cuts, which has now raised red flags for fans of the long-awaited Elder Scrolls VI. Bethesda Game Studios Union wrote in a post on BlueSky that Bethesda's latest round of layoffs affected several departments, such as programmers, artists, designers, and game testers. Additionally, the union added that many of these former staff members had been at Bethesda Game Studios for "decades".

"Yesterday's layoffs at Bethesda Game Studios were not a cut of"14 layers of management". We lost dozens of programmers, artists, designers, and testers. Many of whom worked at BGS for decades. If Bethesda fans are worried this will harm the quality of our future games, like The Elder Scrolls VI, let Microsoft know!" wrote Bethesda Game Studios Union

The layoffs are part of a larger restructuring and ongoing cost-cutting measures at Microsoft, but this time it affects thousands of employees across Xbox's division and studios. While Xbox CEO Asha Sharma has emphasized a focus on "biggest franchises," the cuts to the very teams responsible for those titles suggest things at Xbox are going to get worse before they get better.

Frequently Asked Questions

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Question #1

How might the layoffs at id Software affect the development timeline or engine support (idTech) for upcoming DOOM projects?

The article reports id Software "reportedly lost most of its coders," which suggests the studio may face delays or reduced capacity to develop upcoming DOOM projects and to maintain or advance the idTech engine. That loss of engineering staff raises the likelihood of slower development timelines and potential limitations in engine support or feature development until staffing stabilizes.
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Question #2

Which specific development roles were cut at Bethesda Game Studios and how could those losses impact The Elder Scrolls VI production stages?

The article says Bethesda Game Studios cut dozens of programmers, artists, designers, and game testers. Losing programmers and designers could slow or derail core development and systems work, artists could delay asset creation and visual polish, and fewer testers could reduce bug-finding and quality assurance, all potentially stalling or lowering the quality of The Elder Scrolls VI.
Answered
Question #3

Will the recent reductions likely change Bethesda’s team structure or outsourcing plans for The Elder Scrolls VI?

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Question #4

Could the layoffs trigger changes to The Elder Scrolls VI’s target platforms, scope, or feature set?

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As studios shrink, the pressure mounts on the remaining staff to deliver the same ambitious games, all while facing the looming prospect of another round of layoffs.

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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