3DMark adds native Windows on Arm support for ray-tracing benchmarks

3DMark benchmarks like Speed Way and Port Royal are getting native Windows on Arm versions as the platform matures in the lead up to RTX Spark.

3DMark adds native Windows on Arm support for ray-tracing benchmarks
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TL;DR: 3DMark is adding native Windows on Arm support for ray-tracing benchmarks like Speed Way and Port Royal, alongside technical tests such as Mesh Shader and DirectX Raytracing. Users can switch between native Arm and x86/64 emulation versions to compare performance and image quality ahead of the RTX Spark launch.
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With NVIDIA's new RTX Spark chip for laptops pairing an Arm-based 'Grace' processor with RTX Blackwell graphics, the first wave of ultra-thin, premium laptops sporting the chip is expected to debut later this year. At Computex 2026, we got to go hands-on with a number of them and even see games like Alan Wake 2, Fortnite, Indiana Jones and the Great Circle, Pragmata, and more running and looking good.

3DMark adds native Windows on Arm support for ray-tracing benchmarks 2

And based on our discussions with both NVIDIA and Microsoft representatives at the show, these new Windows on Arm devices powered by RTX Spark are set to usher in a new era for the specialized version of Windows, with more native app support and better-optimized emulation. And with that, we'll probably start to hear a lot more about Windows on Arm updates and support in the lead-up to the RTX Spark launch.

Case in point, today we've got word from UL Solutions, the makers of the popular 3DMark benchmark suite for measuring PC gaming performance. The company has confirmed that it's updating more of its synthetic benchmarks with native Windows on Arm versions.

This includes the popular ray-tracing benchmarks, Speed Way and Port Royal. It also includes some of the feature set and more technical benchmarks, such as the Mesh Shader feature test, Sampler Feedback feature test, DirectX Raytracing feature test, PCI Express feature test, and VRS feature test. And the good news is that you'll be able to toggle between native Arm versions of these benchmarks and the x86/64 emulation versions to gauge any notable differences in performance and/or image fidelity.

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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