RuneScape: Dragonwilds players fear a Valheim-style burnout

RuneScape: Dragonwilds is a massive success with the game moving more than 600,000 units within the first week of it being available.

RuneScape: Dragonwilds players fear a Valheim-style burnout
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TL;DR: RuneScape: Dragonwilds has achieved remarkable success with over 600,000 units sold in its first week, an 84% "Very Positive" Steam rating, and top rankings on Twitch and Steam. Players praise its survival-crafting gameplay but urge Jagex to deliver continuous updates to sustain long-term engagement.

RuneScape: Dragonwilds is off to a roaring success, with the CEO of Jagex now coming out and celebrating the achievements the title has made within the first week of being available.

Jon Bellamy, the CEO of Jagex, has taken to his personal LinkedIn account to share some statistics on the success of Dragonwilds, with the CEO writing that the survival-crafting experience has sold more than 600,000 units since it entered into early access. In addition to the units sold, which is certainly a healthy amount, Dragonwilds has also received a "Very Positive" Steam rating with an 84%. Check out the Steam listing here.

The accolades don't stop there as Dragonwilds is also the third most-watched game on Twitch, the #1 Global Top Seller rank on Steam, and the average session length for each player is over two hours. As for player feedback, Dragonwilds players seem to be relatively thrilled with the release of the game, but have raised concerns about its longevity. Dragonwilds is being compared to Valheim, another survival-crafting game that was immensely popular at its launch but eventually lost steam when the developers prioritized fixing bugs over releasing new content for players.

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The lack of new content resulted in a stale experience for players, which is why Jagex is being warned to make continuous updates to Dragonwilds to maintain that fresh feeling and satisfy the exploration aspect of the game.

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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