The Bourne Conspiracy XB360 Review (Page 2)

| Jun 30, 2008 at 11:00 pm CDT
Rating: 75%Developer and/or Publisher: High Moon
[img]thebournecon_xb360_3[/img]Mission variety is high but as explained earlier all it really turns into is Bourne running down a few linear corridors, pressing some buttons and shooting some enemies. It is a real shame that the best parts of the game are towards the end. While it rewards you for making it so far with the action increasing ten fold, by that time the game will have lost over half its players from repetitive missions, of which there are eleven in total, although that is a misdemeanor because one mission consists of a boss fight only. Bourne is not a very long game and you should have it finished easily under eight hours.

One disappointment is that you will only see driving action in the game once. This is especially disappointing considering the publisher was touting this as one of the reasons to play; shooting, fighting and driving, it's all on the box. The driving model could have used some work as well but it has been improved since the demo on Live and PSN. It's the only time in the game which breaks up the on foot action and doesn't last nearly long enough to have the impact it should, which is odd considering driving is such a huge component of the Bourne series of films. The other disappointment is that it is clear Vivendi want to make this a franchise. This leaves the ending rather short and boring and most cut scenes are brief and don't explain much. We think it's fair to expect much better for the inevitable sequels. Also the lack of multiplayer really hurts. We do find it hard to see how the developers could fit multiplayer into this title, but replay value far beyond collecting passports to unlock secrets needs to be considered for the sequel.

[img]thebournecon_xb360_4[/img]The game follows the story quite closely as you would expect and you will visit locales such as a Marseille, Paris and Zurich just to name a few. Bourne is an international super spy and the game reflects this. The shame is that there is no real way of telling that you are in different cities. The levels in terms of design are quite similar despite different locations and as mentioned before the game is very linear. There are some advantages to this however. It has allowed the developers to build a sense of pressure into the game. One such level has you escaping the US embassy and you have to run due to low time limits. Enemies shooting at you, doors closing and a thumping soundtrack really build the atmosphere as much as the movies, even though you seem to always just make it. The game also doesn't suffer from not using Matt Damon and a generic Bourne and character model seems to fit the game well.

Visually the game is middle of the road. While there is no doubt it is using the next generation hardware, when compared to some of the bigger games on the system it just doesn't stack up. With that said the frame rate does not falter one iota even in situations with many enemies, it just would have been nice to see a higher level of detail. Enemies and Bourne do animate well with CG cut scenes not in-engine telling most of the story throughout. Sound and voice acting is quite well done and the famous score from the movies has made the jump over to the game as well.

As a start The Bourne Conspiracy does well. It is clear that many things need to be looked at for future titles, but it is a start where the core of the experience does reflect the Bourne experience well. Fast action, incredible combat and gunplay are all hall marks of Bourne and they are in this title with spades. It is a shame that the experience is so short because it could have been a game which broke the shackles of movie licensed mediocrity. Instead we have a game which is a rental for all but the most dedicated Jason Bourne fans.


Last updated: Jun 16, 2020 at 04:31 pm CDT

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Simon joined the TweakTown acquired 3DAvenue in 2003 as the senior console writer, and quickly worked his way into more managerial roles on top of his writing responsibilities, such as managing most PR contacts and organising new content for the website. Although Simon is more acquainted with the console market, he also likes the odd crossover, and will occasionally check out the latest PC gaming has to offer. Simon, our senior gaming editor, will continue his responsibilities from the former 3DAvenue via regular reviews.

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