Test System Setup
We've added a few setups into our graphs today that haven't been in our other GTX 900 series coverage. While the NVIDIA side hasn't changed much with our GTX 980 4GB SLI setup, you'll see the MSI GTX 970 4GB Twin Frozr V Gaming OC, reference GTX 980 4GB and the Zotac GTX 980 4GB AMP! Omega Edition OC that we looked at the other day.
As for the AMD side, we've got the HIS R9 290 4GB IceQ X2 Turbo and heavily overclocked HIS R9 290X iPower IceQ X2 Turbo 4GB which is running at 1100MHz on the core and 5700MHz QDR on the memory. We've also got the Sapphire R9 285 2GB Dual-X CrossFire setup and AMD R9 295X2 8GB that did a great job of impressing us when it launched.
Before we get into the performance, we just want to quickly take a look at GPU-Z to make sure everything looked right. Taking a look above, you can see at the bottom of the screenshot, we indeed have SLI enabled and it is enabled via 2 GPUs. So with everything looking good, let's get into it and see just what's going on with performance of the GTX 980 4GB SLI setup.
The FPS Numbers Explained
When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks.
30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.
60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening.
120 FPS - The new number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.
Why are some graphs incomplete?
Adding new game benchmarks is a long, tedious and time consuming task as every video card has to be re-tested in those new benchmarks. Because of that reason we have always just evaluated our benchmark line up every six months. To stay up to date and current with the latest benchmarks and games available, we've changed our approach to adding new benchmarks.
Our benchmark line up will progress and be updated as newer more intensive games with benchmarks comes to light. While this will mean that initially you may only see a single video card in those particular graphs, as the weeks go on and we test more and more video cards, the results will grow quickly. This will help keep our benchmark line up as up to date as possible as we introduce and remove games on a constant basis.
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- Page 1 [Introduction and Package]
- Page 2 [Test System Setup & FPS Numbers Explained]
- Page 3 [Benchmarks - 3DMark]
- Page 4 [Benchmarks - 3DMark Sky Diver & Catzilla]
- Page 5 [Benchmarks - Unigine Heaven & Phantasy Star Online 2]
- Page 6 [Benchmarks - Lost Planet 2 & Just Cause 2]
- Page 7 [Benchmarks -Metro Last Light & Nexuiz]
- Page 8 [Benchmarks - Sniper Elite V2 & Sleeping Dogs]
- Page 9 [Benchmarks - Hitman Absolution & Tomb Raider]
- Page 10 [Benchmarks - BioShock Infinite & Battlefield 4]
- Page 11 [Benchmarks - GRID Autosport]
- Page 12 [Benchmarks - High Quality AA and AF]
- Page 13 [Benchmarks - 4K - 3840 x 2160 Testing]
- Page 14 [Temperature & Sound Testing]
- Page 15 [Power Consumption Testing]
- Page 16 [Pricing, Availability, and Final Thoughts]