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Now that Star Wars: Battlefront is out, we can get a better picture of what platform is the most popular for EA DICE's new first-person shooter. But it'll be a surprise for some.
Over a 24-hour period, Player Stats Network reported that there had been 188,171 players on the PS4 - compared to 113,696 on the Xbox One and only 48,292 on the PC. Even if you combined the Xbox One and PC numbers, you'd still be 25,000 short of the PS4 numbers on Star Wars: Battlefront. EA is hoping to sell somewhere between 10-13 million units, which shouldn't be too hard, especially leading up to the premiere of Star Wars: The Force Awakens, and the holiday season.
The first beta patch for Fallout 4 has been released on Steam. Numbered version 1.2.33, it allows you to map number pad keys, ensures Remapping Activate now works on Quick Container, saves the God Rays setting properly, fixes a few bugs, and perhaps most importantly, includes "general memory and stability improvements."
Below are the instructions for accessing the patch. Bethesda advises you to back up your save games before doing any of it, given this is a beta program.
Avalanche Studios' deliciously chaotic open-world explosion-sim Just Cause 3 releases in just little over a week from now, and we've spotted some new details that concerns PC gamers.
According to a leaked shot of Just Cause 3's back cover, the game will use NVIDIA's expansive GameWorks effects suite. GameWorks offers a slew of impressive enhancements across the board, from destructible environments and real-time physics to ambient smoke and fog effects. Considering Just Cause 3 is based around a wide, open world of fiery havoc, some of the GameWorks effects like PhysX, Destruction, Enhanced Horizon-Based Ambient Occlusion and Turbulence are a no-brainer.
The back cover also highlights the game's PC requirements, which we've included below. Neither Square Enix, Avalanche or NVIDIA have revealed the full list of GameWorks effects used in Just Cause 3, but we can make some quick deductions.
Fallout 4 is one of the few big-name Bethesda RPG's that didn't come with a huge fold-out poster map, and we don't even get with Prima Games' basic guidebook. Sure you can shell out some extra caps to get the fancy hardback edition...or you can make your own. One amazingly-skilled gamer opted for the latter choice and created a spectacular feat of cartography that will fuel your adventures for months to come.
The sprawling Fallout 4 map was created by a Redditor named koolkyle802, and it exposes the hidden treasures and terrors that post-apocalyptic Commonwealth has to offer. The map has everything from cities, settlements, locations, bobbleheads, holotapes, magazines and a chromatic tide that denotes enemy threat levels
KoolKyle802 used GIMP to create the map and has since been awarded four different instances of Reddit Gold for his contributions to the Fallout community. Essentially the map provides top-tier navigation for gamers who don't have or don't plan to buy Prima's guidebook. The Redditor admits he used IGN's insanely detailed interactive map in order to plot major locations of the Commonwealth. But IGN's map was crafted by multiple community members and represents a massive undertaking with a whole team of people, whereas this colorful map was created by just a single person.
Lead by Melina 'Gina' Mylioti, Unikrn's new all-female CS:GO squad contains five girls from all around the world, boasting nationalities such as German, French and English.
This acquisition is streamlined with Unikrn's goals says CEO Rahul Sood, telling HLTV that "I have always been a big advocate for women in technology, and since we started Unikrn we've been actively looking to promote women in professional esports."
This signing also follows Sood's personal plight to support women in gaming, publicly backing the female first League of Legends championship series in June this year. There's no saying what tournament that this all-girl team will be competing in next, however we would expect to see them at the French ESWC Female-only competition come 2016.
With multiple betting websites for eSports popping up each month, eSportsPools has just announced a partnership with Ukrainian gaming organisation, Natus Vincere.
Setting up a launch competition to celebrate this announcement, Na'Vi's business development director, Yevhen Zolotarov said that "We feel that we share the same values and a mutual passion for eSports."
Currently ranked in the top ten CS:GO teams globally, Na'Vi further stated that this partnership will mean that "together, we will make our fantasy come true" for eSports in general.
With both companies working together to provide multiple ESL/ESEA CS:GO tournaments recently and having rumors mount that a buyout talk was in progress, ESL has now confirmed that it has acquired ESEA for an undisclosed amount.
With the confirmation of this buyout hitting the public, ESEA will continue to operate separately of ESL, with HLTV explaining this renewed relationship is set up for ESEA to benefit "from the products and services provided by ESL, which is owned by Swedish digital entertainment company MTG."
This purchase is said to be yet another move by MTG to solidity its position in eSports, previously purchasing 75% of ESL for $83 million and the world's largest LAN, DreamHack, for $28 million.
While Warner Bros. has pretty much given up on multi-GPU setups for Batman: Arkham Knight, even after the game being so bad at launch the developer had to pull it from sale Ubisoft is up the same creek without a paddle.
Ubisoft has acknowledged the issues with multi-GPU setups on Assassin's Creed: Syndicate, with Ubisoft's Community Manager "Mr_Shade" posting on the Ubisoft forums with "The team are aware of the issue and are working to resolve it - it's possible that NVIDIA will release driver updates to correct this, but in the mean time - please try using just one GPU for the game so you can play if that solution works for you".
BioWare teased that they were working on secret IP at E3 last year, but now the company looks to be getting into the writing side of things.
Jay Watamaniuk is a writer with BioWare, where he took to his personal Twitter account to teased that he's "getting down to actual writing. Excited. #secretIP". He followed up the next day with "big decision made on character stuff today. Committed. #secret IP".
During the tease for the secret IP last year at E3, BioWare said that they were building worlds and journies for the next-generation.
The Xbox One's backward compatibility feature was heralded with much fanfare when it was announced, but when it actually started rolling out, the games library was quite underwhelming. Instead of the heavy-hitting Xbox 360 titans like Red Dead Redemption, we were delivered a slew of Kinect and Xbox LIVE Arcade games. Now Microsoft has stepped forward to explain why key games are missing from the lineup.
"It's really up to publishers to approve [backward compatible] games," said Microsoft engineer Richard Irving in a recent interview with Eurogamer. "Publishers are super engaged and responsive to that stuff, the response was overwhelming from fans. It's just that some of the content takes longer than others to organise, so we weren't able to get all of the top 50 or 100 games, but we have a good number of them."
Irving also said that Microsoft has to "re-engage" publishers and effectively show incentive to convince games-makers to fork up the licensing to a new console. "It didn't seem fair to ask our partners to go off and find licenses for all this Xbox 360 content so what we opted to do instead was to give fans the opportunity to prioritise which games they want. So then we can re-engage with publishers and ask about specific games and say, 'please let us know if this is something you can do'. As you can imagine, publishers have cut very specific deals on some of that content. For example Madden--you can imagine how many licenses go into a game with the players, the NFL, sponsors, and so on. And there's over 1000 games at this point on Xbox 360."