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Gaming Posts - Page 3

Yet another patch for Halo: Master Chief Collection, promises lots

343 Industries has released another patch for Halo: The Master Chief Collection, which promises to fix various issues found within the first-person shooter extravaganza.

 

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The update will improve the "reliability" of matchmaking, while ensuring the split-screen, local multiplayer friends are always-on the same team when playing Halo 2. Microsoft has chimed in, saying that TMCC's new update should also improve the stability across the game's menus, campaign playlists, matchmaking and custom games.

 

If Halo is going to be around for another 30 years, they might want to get their games a little more stable, instead of taking weeks upon weeks of updates to even get them up to release worthy.

Massive 6.7GB patch for Assassin's Creed: Unity promises massive fixes

Ubisoft only delayed the patch yesterday, but the company has announced that the forthcoming patch for the still broken Assassin's Creed: Unity weighs in at a huge 6.7GB.

 

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The massive patch is currently being pushed out to Xbox One and PS4 users, while the PC version of the patch is coming soon. Ubisoft has explained the patch on the website for Assassin's Creed as "Part of the team's effort to enhance frame rate for players involves replacing and updating portions of the Paris city map where we are seeing issues. This explains the large size of this title update (6.7 GB). However, since a large portion of the patch replaces existing files the net increase to the game's overall size will be less than 6.7 GB."

 

So the developer is trying to say that they've replaced large chunks of the map where there are various performance issues, which to me, would mean the game is broken? It's not a patch that fixes various problems, but replacing physical parts of the map to help performance? What the hell happened, Ubisoft? The patch notes are quite large, but you can check them out here.

Halo will be around for 30 more years according to current developer

During a recent interview with Bloomberg, 343 Industries' General Manager Bonnie Ross said that when the studio opened up seven years ago, her goal was to keep Microsoft's Halo franchise ticking along for 30... years. Ross said: "I wanted to make sure we were able to go another three decades."

 

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Ross continued, talking about forming the studio itself, saying it was "the most challenging thing I've ever done." When it came to Halo, the 343 Industries boss said that she wanted the Halo games to have "characters that people can identify with" with both "heroic females and heroic males." Ross wanted to see more females in the games industry, where she added "It's really important for us to get young female talent, because they are the future. It's important to have leadership roles across the industry that people can aspire to."

 

When it comes to the Halo franchise, the next release will be in 2015 with Halo 5: Guardians. We also have Halo: Nightfall, which is the first live action TV show in the Halo franchise history. The last release, Halo: The Master Chief Collection, has been a broken mess since launch, with subsequent patches getting it into better working order, but it's not perfect yet.

Ubisoft pushes back Assassin's Creed: Unity patch, more things broken

Ubisoft had planned to release another patch for Assassin's Creed: Unity, which is still broken for some people, but the company has delayed the fourth patch to the game citing "additional issues that need to be corrected in the game before the update can be made available" reports Joystiq.

 

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The company issued a community update, where it said "We are committed to delivering major performance improvements, which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve." Ubisoft has been updating AC:U since its release, with various game-breaking bugs, performance-related issues and much more, with this latest patch being another notch in AC:U's troubled launch.

Latest mod for GTA IV on PC brings next-gen graphics to last-gen game

The latest version of the iCEnhancer for Grand Theft Auto IV on the PC is here, adding some very impressive in-game effects such as improved lighting, rain, color processing, texture detail, depth of field and much more. The gameplay and visual fidelity of GTA IV has been improved greatly, bringing it up to the next-gen version of GTA V on the Xbox One and PS4, and in some ways, surpassing it.

 

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iCEnhancer is continuously updated, with the latest version dubbed iCEnhancer C, which promises a simplified system. We should expect improved stability, less fog effects, improved shaders, and much more. The modder behind iCEnhancer, Hayssam 'icelaglace' Keilany has said that the new GTA IV iCEnhancer C mod is based on two presets: the first of which is a less realistic one. The second on the other hand, adds some improved graphical effects that make the game look even better than some next-gen titles out today. A list of features, something that is quite long, can be found below:

 

  • 2 presets, one more realistic than the other.
  • I had to create a new time cycle so the look is quite different...
  • No "red sky" at night...
  • Quite different than 3.0, no godrays, etc. no fancy effects.
  • Anamorphic lens flare (Sponsored by Mountain Dew and Doritos.)
  • Some little extras that I'll show on videos or pictures.
  • I spent a lot of time fixing IV shaders themselves which means no more weird sphere/blob lights in interiors or exteriors
  • Fixed almost all the lights during night, no more over brightness let's say. Even interiors should be fixed now. (will release as stand-alone patch for ENB modders as it's an issue that is quite annoying)
  • Did some pretty water that looks good even on Very High (used to play on Medium for the water because it's nasty)
  • Less tweaking and stuff, it's a drag&drop package with not much things to change, sorry.
  • Overall or TL;DR : Much more stable stuff, less fancy bloomy whatever. Clean as f*ck and cool stuff coming with it.
  • Also few things I experimented with, that might arrive with, not sure yet as some gives me some trouble.:
  • Displacement mapping on some objects ( currently having issues with peds, displacement on peds is nasty brah)
  • Full reflections (trees, peds, etc) (currently having issues with fresnel on cars and dual reflections)
  • Procedural details on cars. (Allows wet textures like Project Cars too) (Seems to work fine, might keep it)

Valve releases 'End of the Line' update for Team Fortress 2

Valve has just updated Team Fortress 2 with the new End of the Line update, something that has a new special event that runs through until January 5.

 

 

The new update includes 21 new cosmetic items that are designed to keep your army warm during winter, a new taunt for the Pyro, and a new multi-class melee weapon that focuses on ducks. There are plenty of duck-related content, such as collectable ducks, duck journals, duck tokens, duck statistics, and much more.

 

This End of the Line update is inspired by a community film titled "End of the Line" which you can catch above.

Continue reading 'Valve releases 'End of the Line' update for Team Fortress 2' (full post)

Metro Redux arrives on Linux, also supports Steam Play

4A Games has released both the Linux and SteamOS versions of its Metro 2033 Redux and Metro: Last Light Redux games, with both versions featuring Steam Play support. This means that if you've already bought them, the Linux and SteamOS versions are automatically added to your Steam Library.

 

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4A Games' Chief Technical Officer Oles Shishkovstov said: "Thanks to huge advances in driver support, the Metro Redux titles were developed for Linux using OpenGL 4.0. This has allowed us to deliver an experience that rivals the DX11 version for Windows in terms of graphical fidelity and performance - something that was just not possible when we ported the original Metro: Last Light to Linux a year ago".

 

Linux gamers will receive all of the graphical bells and whistles that the Windows version supports, something that includes SSAA, Motion Blur, NVIDIA's PhsyX technology, and more. 4A Games will be releasing an Open GL 4.0 version of the game that will be released for the Mac later this month.

Continue reading 'Metro Redux arrives on Linux, also supports Steam Play' (full post)

Destiny players are being banned by Bungie for using modded consoles

Bungie issued a release this week, stating that "something else that deserves mention is that the BanHammer has been a-swingin'. A review of the bans applied over the last week shows that all of the affected accounts had logged into Destiny on a modified console at some point", asking their customers to "play nice! And use the boxes that your favorite retailer 'gave' you."

 

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Given this quote they didn't outright tell consumers to only use non-modified consoles, but it's certainly heavily implied. They made sure to mention this console issue after commenting on their BanHammer, saying that "ninja Justice is always swift and final".

Continue reading 'Destiny players are being banned by Bungie for using modded consoles' (full post)

Aiimbo hype builds - Rosalina aiimbo now exclusive to Target

"Tap amiibo figures to the Wii U GamePad controller to interact with compatible games-no portal required!" reads the official website constructed by Nintendo.

 

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Retailers are all looking for a slice of the pie, with Target gaining Nintendo's Rosalina aiimbo (with her Luma buddy) as a sole exclusive before her Febuary 2015 release. This information follows various other exclusives announced for retailers.

Continue reading 'Aiimbo hype builds - Rosalina aiimbo now exclusive to Target' (full post)

PlayStation Plus gave away more than $1,300 per subscriber in 2014

PlayStation Plus subscribers pay $50 per year, but Sony gave away more than $1,300 in games per subscriber in 2014, according to a report compiled by Push Square. The PS Plus service has 7.9 million subscribers, Sony said during its last earnings call two months ago.

 

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A Plus subscription provides PlayStation 4 multiplayer access, cloud-based storage, game discounts, Tune In radio access, and free games for the PS4, PlayStation 3, and PS Vita.

 

Sony already is increasing its cloud computing capabilities, preparing to help usher gamers towards cloud-based gaming - and subscription services will be an important piece to the puzzle. The Japanese electronics company greatly relies on its PlayStation business, as the company continues to face financial pressure.

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