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Razer buys Ouya, reveals new plans for the future

Ouya CEO Julie Urhman today confirmed that PC hardware maker Razer has bought out the company. Urhman inadvertently broke the news by tweeting a cavalcade of thank you messages signalling something big had happened.

 

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The ex-CEO further tweeted the following message to Razer, confirming the buyout speculations: "Can't wait to see what you do. Take care of my incredible team and community...I know you will."

 

 

Razer has since issued a lengthy announcement post. "Today we're pleased to welcome OUYA to the Razer family," reads the announcement. "With them in the Razer fold, we plan to further embrace hardcore gaming in the living room and take Android gaming to the next level."

Continue reading 'Razer buys Ouya, reveals new plans for the future' (full post)

Report: Valve rakes in $1.5 billion revenue from Steam sales in 2014

2014 has proven to be quite the lucrative year for Valve as reports indicate that the company's digital PC gaming storefront Steam raked in an estimated total of $1.5bn in total sales last year.

 

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Valve's in-house mega blockbusters DOTA 2, Counter-Strike: Global Offensive and Team Fortress 2 were responsible for a considerable bulk of the figures, pulling in more than $450m profit across all three games.

 

Industry research company SuperData affirms that Valve also amassed $330m in royalties from third-party titles sold on Steam. As per company policy, Valve takes a 30% cut of each sale. Considering Steam has a library consisting of over 781 million games, and that the service hit a peak of 9.2 million users, it's no wonder Valve can pull in that kind of revenue.

Continue reading 'Report: Valve rakes in $1.5 billion revenue from Steam sales in 2014' (full post)

Doom multiplayer isn't being designed with eSports in mind

id Software understands the importance of eSports in 2015, but said Doom isn't being designed specifically to become the next big eSports platform.

 

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Just creating the multiplayer mode is a priority, and id Software will go back and analyze eSports potential after Doom has been released. Of course, id is familiar with multiplayer success, especially with Quake 3 and Quake 4, which were popular among professional gamers and players at LAN parties.

 

"We're not developing [Doom] specifically with how we address eSports. There's tons of moments, even just watching the [multiplayer matches] at Quakecon, where there's very eSports moments in it," said Marty Stratton, developer at id Software, in a statement to GameSpot. "It really just illustrates how eSports can be born out of that. But we're really [working on] how we entertain millions of people on their couches everyday. So that's really been our focus."

Continue reading 'Doom multiplayer isn't being designed with eSports in mind' (full post)

Could Kojima and Del Toro still end up working on a game together?

It looks like Hideo Kojima and Guillermo del Toro still want to work on a gaming project, even though Silent Hills was scrapped. Details regarding the project haven't been disclosed, but could give gamers something to look forward to one day.

 

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"I love working with Kojima-san. We are still in touch," del Toro recently told IGN. "We are still friends and working into doing something together, but that's not going to be [Silent Hills]."

 

It's a shame that Silent Hills was scrapped, as both del Toro and Kojima were excited about the progress being made:

Continue reading 'Could Kojima and Del Toro still end up working on a game together?' (full post)

This Raspberry Pi turns into a tiny Super Nintendo

The Raspberry Pi has proven to be the fruit of choice for clever tecchies and inventors everywhere, leading to a fascinating array of technical creations that amuse, mystify and outright dazzle.

 

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The Pi Boy Portable is a prime example. Build using the Raspberry Pi, customized 3D-printed shell parts and a small screen, Thingiverse user Jooxoe3i has created a tiny portable Super Nintendo console built for retro gaming on the go.

 

The Pi Boy Portable build is inspired by a combination of custom eye-boggling inventions including adafruit's DIY Raspberry Pi Gameboy and Carasibana's Super Game PiSP, a PSP-shaped SNES retro handheld.

Continue reading 'This Raspberry Pi turns into a tiny Super Nintendo' (full post)

Nintendo wants Zelda Wii U to be the best Zelda game ever

Details on the new Zelda Wii U game have been sparse, but Nintendo is banking quite a bit on the new adventure. As a result the Japanese gaming titan is taking their time with development to make sure it lives up to fans' high expectations.

 

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"We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that," Nintendo exec Scott Moffitt told iDigitalTimes in an E3 2015 interview. "We want that to be the best Zelda experience. Fans have been waiting for and deserve a game when it's ready, when it's fully featured and when it can live up to what we would like to deliver."

 

Originally slated for a release this year on the flagging Wii U console, Nintendo delayed Zelda Wii U for TBA 2016 leaving the possibility open for a cross-platform launch on Nintendo's mysterious new NX platform.

Continue reading 'Nintendo wants Zelda Wii U to be the best Zelda game ever' (full post)

id Software must prove itself with new Doom game

Doom is one of the most iconic video game series, with three games released since the first one launched in 1993 - but id Software is aware of the changing times. Gamers, many of whom have a rather shot attention-span, have focused on a number of other game titles.

 

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"id hasn't made a game in the current pantheon of first-person shooters," said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "It's not a part of that conversation. You can go to any sixteen-year-old at Quakecon and ask them what their favorite shooter is and they're going to say Call of Duty and Battlefield and Halo, but not Doom, because why would they?"

 

The studio previously discussed how it scrapped the "Doom 4" game title, saying it felt too much like Call of Duty - and not enough like Doom. It's reassuring to hear developers were willing to go back to the drawing board when it came to Doom, and I'm very much looking forward to it.

Continue reading 'id Software must prove itself with new Doom game' (full post)

Hitman alpha brings the Titan X to its knees, can't do 60FPS at 1080p

The closed alpha of Hitman is a huge resource hog, where even NVIDIA's GeForce GTX Titan X can't run the game at a stable 60FPS at 1080p on 'Ultra' settings. Now we are noting here many times: this is just an alpha, and not indicative of the final version of the game.

 

 

But, with the alpha build of Hitman already chewing up a serious video card like the Titan X and not even being able to spit out 60FPS at 1080p, is worrying. YouTuber 'polaric90' has posted a video using a Titan X, with an average frame rate of around 40FPS. With the performance on one of the best cards on the market not even hitting 60FPS at only 1080p, what will happen at 1440p? 4K?

 

The biggest thing to worry about here is the console versions of the game, which are much slower than a Titan X. It looks like the developer has quite a bit of work to do on optimization between now and December 8, when Hitman reaches the Xbox One, PS4 and PC.

Continue reading 'Hitman alpha brings the Titan X to its knees, can't do 60FPS at 1080p' (full post)

id Software aiming for 1080p 60FPS on Doom

With this generation of consoles and their 'increased horsepower' over the previous generation consoles, we're not seeing that many AAA titles run at 1080p 60FPS. This will hopefully not be the case when it comes to Doom, with id Software saying that it's aiming for 1080p 60FPS.

 

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During a talk with GameSpot, Marty Stratton, the Executive Producer of Doom said: "When you're developing, you make thousands of decisions that have an impact on performance or visual fidelity. We've always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible. So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand".

 

Stratton said that for the best Doom experience, 1080p 60FPS is where it's at, he elaborated: "For us it isn't just a lofty technical goal. We really do think it's important to the feel of the game, it's important to the way our combat feels and our movement feels. It's got to be fast, it's got to be fluid, and it's all based on that. It really is a gameplay goal first and foremost. You do make decisions here or there. Ultimately I don't think you can ever expect most consumers to really nitpick".

Continue reading 'id Software aiming for 1080p 60FPS on Doom' (full post)

NVIDIA working with Warner Bros on PC port of Batman: Arkham Knight

With the PC port of Batman: Arkham Knight being a huge mess, so much so that Warner Bros. pulled it from Steam, good guy NVIDIA is stepping up to the plate to help fix it out. NVIDIA's Tom Peterson talked about the game during his appearance on MMORPG.com yesterday, saying that some of NVIDIA's best are on the case.

 

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Peterson said: "We're fixing a ton of things that are not necessarily related to us. Some of it may be related to our driver, some not. But at the end of the day the game is the focus and we're going to make it great". Peterson continued: "We have 200 to 300 engineers that are really visual scientists. They're the best out there. Artists, Ph.D.s. ... We've taken the approach that says let's capture what they've got in their minds, convert it to algorithms ... test it and QA it, and then provide it as middleware effectively to game developers".

 

Why is NVIDIA helping out? It feels like this is just NVIDIA being a helpful member of the PC community, especially when Peterson added: "I look at [Arkham Knight] as an example of where NVIDIA can help a developer get to market with a quality game. Warner Bros. ... made a few mistakes getting the game out. It wasn't fully performance optimized for PC. So now we're deploying our QA resources and our engineers to make that game as good as it possibly can be".

 

Now, it would've been better to have had the game working perfectly at launch, but NVIDIA can't be blamed for that. It was lazy work by the developer, and to be honest, both Warner Bros and Rocksteady Studios should not have let it out in that state.

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