Ubisoft has released their new v1.09 update for Watch Dogs 2, which includes the usual performance tweaks, fixes and improvements.
The new v1.09 patch was made available for the Xbox One and PS4 last week, but PC gamers are now able to enjoy Watch Dogs 2 and more of its glory. The v1.09 update patch notes are available below:
- [Performance] RAM Usage Optimization - This patch optimizes a system memory usage which improves the game's performance on systems with low RAM amount.
- [Performance] Screenspace Reflections Optimization - This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
- San Francisco Fog - The algorithm of the San Francisco Fog (aka "Karl") appearing is improved with this title update.
- Visual - The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
- Sound - We have added a Music Volume slider.
- Controller - Added support for the newer DualShock 4 controllers (ZCT2U models).
- YourBoySerge Nerf - This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we've reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
- Fixed various minor issues with flickering.
- Fixed various minor issues with incorrect window modes behavior.
- Fixed various minor issues with the UI and text.
In its push for PC gaming being the champion of Windows, Microsoft won't be supporting HDR in Halo Wars 2 - while Mass Effect: Andromeda will (thanks, BioWare).
343 Industries Design Director, Clay Jensen, has confirmed that Halo Wars 2 will not have HDR support on the PC, but it will support 4K - which, in 2017 - all games should. Speaking with Fenix Bazaar, Jensen said: "I wish that I could say yes. Unfortunately, we are not going to have HDR support for Halo Wars 2. We do support 4K on PC, which looks gorgeous, and you definitely need to play that because it's stunning".
Halo Wars 2 could have HDR support post-launch, but it seems it won't be happening - Jensen adds: "It's something that, certainly in future titles, we'll be looking to support it. Unfortunately, not for this launch".
Halo Wars 2 launches on the PC and Xbox consoles on February 17, for those who buy the Ultimate Edition - and on February 21 for the normal version.
In approximately six months since its release on July 2016, Pokemon GO has officially earned $950 million revenues throughout the year, analyst firm App Annie reports.
Since its launch, Pokemon GO has been a smash hit phenomenon that's taken the mobile world by storm. Although the interest has petered off, in its hey-day the game generated an incredible $200 million in its first month. In fact, Niantic's Pokemon GO broke the $800 million mark in just 110 days--a feat that overshadowed mobile mega-hits like Candy Crush Saga, Puzzle & Dragons, and Clash of Clans.
"By attracting millions of non-gamers, it reached a level of success that eludes even some of the most successful traditional video games. This was thanks to the game's beloved intellectual property, simple mechanics, real-world augmented reality gameplay, and perhaps most of all, its social nature," App Annie said in its latest reports.
The Nintendo Switch's launch lineup is rather sparse: when the system releases on March 3, 2017, it'll launch with 12 games, and half of those are Japanese games. Nintendo has officially defended the lineup by promising that the Switch will have a "steady march of content" throughout 2017.
Nintendo America President Reggie Fils-Aime echoes the points I made in my recent video about the Switch launch games. The launch is just the beginning--not the final destination--and Nintendo will have an arsenal of unique and innovative games rolling out on the handheld-console hybrid throughout 2017 and beyond. Fils-Aime's words echo the promises of Nintendo President Tatsumi Kimishima, who promised that the Switch would have a "full software lineup" within its life cycle.
"Launch day is not the be-all and the end-all," Nintendo of America President Reggie Fils-Aime said in a recent interview with CNET. "It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform," the Nintendo President affirmed.
Nintendo's decision to follow in Microsoft's and Sony's footsteps and charge its userbase to play online via a new subscription plan was perhaps the most disappointing announcement to come out of the system's big reveal. Now Nintendo reveals the main reason it made this controversial move: to win over and attract more third-party developers.
Lack of proper third-party support is what killed the Wii U console. Nintendo wants to completely reverse this with its new Switch handheld-console hybrid, and has taken many steps to ensure that third-party developers have the tools and incentives they need to bring their games over to the platform. Nintendo ensured modern, scalable and flexible dev tools, APIs, and engines like Unity, Unreal Engine 4, and Vulkan are supported on the Switch. But that's not enough; publishers like Activision, Ubisoft, and EA are looking for more--they need a sure-fire mainstream demographic, and they need a "full range of ways to monetize their investment," which is where Nintendo's new "robust online environment" subscription plan comes into play.
"And then lastly, they look for a full range of ways to monetize their investment. And that's where having a robust online environment comes in. And again we are pushing the envelope, we're doing things differently, and we're working hard to make sure that environment exists. So as an executive for the company, I believe we're doing everything we need to, to create that environment for third parties. So far they're reacting extremely positively. Bethesda hasn't been on a Nintendo platform. A fully featured FIFA, that has not been on a Nintendo console in some time," Nintendo of America President Reggie Fils-Aime said in a recent interview with TIME.
We've just reported that Legend of Zelda: Breath of the Wild will be running at 900p when docked in the upcoming Nintendo Switch console, while it'll run at 720p undocked - but now we're finding out just how much space it'll take up on the new Switch console.
Nintendo has included just 32GB of internal storage, with the digital version of The Legend of Zelda: Breath of the Wild taking up 13.4GB of that - close to half of the internal storage. Remember that the Switch has expandable storage through microSDHC and microSDXC cards - which arrive in up to 512GB right now, but 1TB and 2TB SDXC cards will be supported by the Switch as well. We don't know yet if the USB port on Switch can be used as an external HDD just yet.
We also don't know how much the Switch OS and other apps and parts of the OS will take up, so we might find that Breath of the Wild will use up over half of the available storage space.
Nintendo's new Switch console hasn't had its innards completely detailed yet, but most of the games that were shown off during their recent unveiling event looked to be running at 60FPS.
Now we have some concrete details on Legend of Zelda: Breath of the Wild, which will be running at 900p when docked, and 720p for portable/undocked mode, courtesy of Digital Foundry. The site said there were considerable improvements over the E3 2016 build which was running on the Wii U, which had "serious performance issues".
Both the 900p and 720p resolutions will be locked at 30FPS, with the only times performance dips were noticed were "during very heavy alpha and post-processing effect situations, and possibly sometimes from streaming issues", reports VG247.
Nintendo unveiled their next-gen Switch console in better detail to the world a few days ago, and one of the massive surprises was the first-party title Super Mario Odyssey. The trailer, which I've embedded below, has been viewed over 7 million times.
Super Mario Odyssey is a Nintendo Switch exclusive, with Nintendo providing an open world experience like we've never seen before - continuing, but expanding heavily on the work they did on Super Mario 64.
Nintendo has been enjoying mostly positive buzz for its new Switch console, with everyone and their dog waiting for The Legend of Zelda: Breath of the Wild, which the company unveiled the gameplay trailer to 7 months ago now - which has 10.9 million views.
One of my personal highlights of CES 2017 would have to be NVIDIA's unveiling of their new 4K-capable 144Hz G-Sync displays that support HDR. They are absolutely beautiful in person, and now we're going to be getting some games to play them on.
According to BioWare boss Aaron Flynn, Mass Effect: Andromeda will support HDR10 - as well as Dolby Vision. The BioWare team has said they are not rushing the game out to market, as it has been in development for 5 years now, according to the game's lead designer, Ian Frazier.
Mass Effect: Andromeda is going to be one of the biggest PC releases of the year, and HDR is going to be a big driver behind it. I can't wait to get my hands-on a pair of GTX 1080 Ti graphics cards, a new 4K 144Hz HDR-capable G-Sync display (or 3...) and Mass Effect: Andromeda for some HDR gaming goodness.
Koei Tecmo today announced that Nioh, Team Ninja's upcoming brutal action RPG, has been finalized and is ready to start production onto discs.
Nioh is a rather interesting PS4 exclusive that's essentially samurais meet Dark Souls: the game will be quite difficult for everyday players, but no doubt die-hard Souls fans will find it to their liking. I tried out the alpha and beta versions of Nioh and found it to be extremely well executed, if not sadistic.
In fact, Nioh game director Fumihiko Yasuda told Destructoid that the game is indeed "Masocore," and isn't intended to be easy.
"We believe 'streamlined' is the better expression. We are aware of such voices claiming that by improving controls and camera, the beta felt 'easy' to veterans from alpha demo, so that is why we incorporated 'twilight' missions in both beta and the final product. Nioh is meant to be a masocore game so during development, we consciously avoided making the game easy."