Prey is closing in on its May 5 release, with Bethesda sharing some new screenshots of the game - and of course, in the glorious 4K resolution.
The new reboot of Prey comes from Arkane Studios, the developer behind Dishonored 2, with Prey being powered by CRYENGINE - so it's looking damn beautiful. Prey is giving me a serious System Shock 2/BioShock vibe with its grid-based inventory system, skill trees, crafting, and the world that surrounds you.
Prey drops on May 5 for PC, PS4, and Xbox One.
Sony today announced that its ailing PlayStation Now game streaming service will be exclusive to PS4 and Windows PCs later this year, and it will be cutting off five of its legacy platforms from its own service.
PlayStation Now is Sony's premium subscription-based service that allows gamers to stream legacy PS1, PS2, PS3 and even newer PS4 games directly to compatible devices. Starting August 2017, PlayStation Now's supported devices will shrink from six platforms to just two: PS4 and PC. That means PS3, PS Vita, PSTV, Sony Bravia TVs, Sony Blu-ray players, and Samsung TVs will be cut off, and PS Now will only be accessible via PS4 systems and PC.
It's worth noting that five of these six platforms are Sony's own proprietary hardware. In fact Sony is cutting off its newer 2016 Bravia TVs sooner than the older models. For some reason Sony is keen on cutting out key functionality on its own hardware: Sony Bravia TV owners can access PS Now without owning an actual console and play streamed games directly on their TV. PS Now is Sony's primary solution to backward compatibility on the PS4; although some legacy classics can be bought and played on the console, most of the PS3, PS2 and PS1 games are only available via PS Now's subscription service.
With its built-in accelerometer and gyroscopic tracking, the Nintendo Switch's new JoyCon controllers are essentially mini Wiimotes that can be detached from the Switch tablet. So far we've seen games like ARMS fully leverage the JoyCons in innovative new ways, tracking gamers' punches and movements and mirroring them in-game, but Ultra Street Fighter II will do the same with its first-person mode.
Quality first-person fighting games are rare (Xeno Clash comes to mind), and VR has had some success resurrecting the weird crossover, but that requires bulky headsets and expensive hardware. But as we've seen with ARMS, Nintendo's new Switch console is a perfect platform for engaging first-person fighting experiences, and now Capcom's latest Ultra Street Fighter II will be the next in line to tap the JoyCons' potential.
Capcom has just released the first footage of Ultra Street Fighter II's first-person mode and it's quite interactive. Armed with JoyCons and their built-in sensors gamers can perform moves like uppercuts and punches in the real-world and see Ryu mimic the action. You can even motion with your hands into a hadokens with the JoyCons in your mitts and Ryu will blast out his signature move.
I'm quite confident Zelda: Breath of the Wild will be Game of the Year for 2017 for one simple reason: it'll be fun. Very, very fun.
Nintendo has gone all out with their first-ever open-world Zelda game. Breath of the Wild has an incredibly dynamic physics system that pretty much makes you feel like a kid in a candy store; you can climb on everything, fly across the skies, slide down snowy mountaintops on your shield and much more. In fact, Breath of the Wild's physics makes Skyrim look like child's play with its insane level of depth and freedom: you can use a giant picked leaf to generate wind and propel your raft in the water, you can knock back thrown stones at enemies, you can block fire streams with your shield, and you can even get zapped by lightning while wearing metal armor in a thunderstorm.
Breath of the Wild looks and feels like a real-world. You can light torches with nearby fires and burn grass. You can chop down any tree in the game with your axe to create makeshift bridges. Creatures look and feel lifelike and do realistic things; frogs hop, ducks swim, and oxen graze. Enemies will even sleep at night. The world itself is alive and has dynamic weather sequences across different climes, and Link will be affected by these climes via the built-in thermometer. You can pick apples, catch bugs, and grab ingredients for delicious meals that boost your stats. And this is just the tip of the iceberg.
Ubisoft's latest game For Honor perfectly encapsulates the industry giant's total gameplan: combining triple-A buy to play fees with online-only gameplay for instant updates and changes and microtransactions for recurring profits. Despite all this, For Honor is peer-to-peer based and has no dedicated servers.
In many ways For Honor really shows how much Ubisoft has learned with The Division: solid gameplay mechanics, more balanced microtransactions to keep things feeling more fair, and a unique competitive element that combines perfectly with mechanics to create something rather distinct. Make no mistake, however: with its recurring microtransactions, online-based gaming, premium $59.99 cost, strong MAU (monthly active user) engagement driven by new updates, For Honor is a total representation of how Ubisoft makes its money, and copies strategies used with Rainbow Six: Siege and The Division. In many ways For Honor is a vehicle for these strategies.
Like the samurai and knights in For Honor, Ubisoft has honed their blades and sharpened their skills. As a result of this magical formula of recurring player spending, full game price tag, and heavy engagement thanks to its online-only feature, Ubisoft expects For Honor to be a strong contributor to its estimated $679 - $721.9 million fourth quarter FY2017 earnings, pushing total yearly earnings to $1.57 billion USD. But The Division and Rainbow Six: Siege have something For Honor doesn't have: dedicated servers.
Resident Evil 7 has been selling quite well, with Capcom noting that they have sold 3 million copies so far - with expectations that the game will sell 4 million copies in its fiscal year.
In its latest investor Q&A, the company revealed that Resident Evil 7 has recouped its development costs. Capcom said: "Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers".
Capcom talked about the PC version of Resident Evil 7, where they said: "We expect to record a loss in PC Others this fiscal year due to factors including the postponement of the period in which we record a running royalty from Monster Hunter Online, and because certain existing titles are softening. Moving forward, we aim to return this segment to profitability by revitalizing titles through promotions and through operational rationalization".
BioWare insists they've learned a lot from Dragon Age: Inquisition's mistakes, especially when it comes to vast open areas that have the size of an ocean, but the depth of a puddle. Now the devs affirm that Mass Effect: Andromeda isn't really an open-world sandbox game--but it will retain the series' distinct feel.
"I definitely wouldn't call Andromeda an open-world game," BioWare's Mike Gamble told OXM in a recent interview. "We like to use the term 'exploration-based game'. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect. The layer on top of that is a layer of exploration. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game."
Come to think of it, Mass Effect wasn't really ever an open world type of game: it's more of an open universe experience. BioWare has said that space exploration will be seamless and players can explore space and land on planets without any interruptions.
Lots of trainers are about to return to Pokemon GO: the world's once most popular smartphone game is getting a massive update to add quite a few Pocket Monsters from the Johto region.
The new Pokemon GO update will add more than 80 Pokemon from the classic Pokemon Gold and Silver games, including the famous starters Chikorita, Cyndaquil and Totodile. Evolution forms of the Johto region Pokemon will also be included, further expanding the game to new heights. Players will even be able to evolve Kanto Pokemon into their Johto counterparts for improved battle stats.
Apart from the massive array of new Pokemon to catch, the update will also include fresh berries to help in catching wild pocket monsters as well as new interactions from Pokemon players are trying to catch.
Nintendo's late president Satoru Iwata was one of the major transformative forces in the company's history, and he his legacy is full of impressive hardware innovations. The Nintendo Switch, the company's new unique console-handheld hybrid, is no exception, and Iwata invested lots of personal and professional effort into manifesting the particulars of the system.
When I watched the Nintendo Switch reveal event I could swear Iwata was watching too. I could see Iwata's touch in all of the Switch's features and experiences: the infinite possibilities of fun with 1-2 Switch, the unique transforming tablet and JoyCons combo, the ability to take the Switch anywhere and play it with anyone at any time. These were things that Iwata went through great lengths to plan out before his untimely death in 2015.
"I mentioned that Mr. Iwata, Mr. Takeda and myself provided feedback and made decisions, but ultimately Mr. Iwata was the head of development, so he put a lot of thought and time into Switch," Nintendo's Shigeru Miyamoto said in a recent TIME interview. "I think that the idea of Nintendo Switch being a device you can take out and anywhere, and the idea of it being a system that really allows networking and communicating with people, I think that's something Mr. Iwata put a lot of emphasis on."
DICE has been working on a gigantic new patch for Battlefield 1, something the developer has been calling the Winter Update.
The new Winter Update for Battlefield 1 has a slew of new features, tweaks, improvements, and more - weighing in at a modest 1.54GB on the PC, and is now live on all some platforms. The new update will introduce Ribbons, which provide players with a 500XP boost, while Elite Codices give players more experience.
There's also increased Max Class Ranks, server changes, and so much more. The patch notes are extremely long and detailed, showing that DICE has been nailing away at BF1 getting it polished.