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GTA V has just received its first major photo-realistic overhaul mod that brings incredible pristine visuals that look better than real life.
The amazing Toddyhancer mod was created by Martin Bergman in the Rockstar Editor, and contrary to popular belief Bergman says that he didn't go nuts with anything too complicated to create the mod: "Don't go bananaz! its just Reshade Shaders, ENB series, simple tweaks and some tonemapping with class!" Right now the mod is a work in progress and doesn't have a name, but it looks to be a strong contender for this generation's ICE Enhancer mod for GTA V.
Toddyhancer's lighting is superlative, bringing a truly unique filmic look and feel to every single environment, capturing a huge scale of hues across day to night timeframes. Although the overhaul is a feast for the eyes, game performance is going to take a hit with a hard 40FPS cap. The FPS dip is quite noticeable in the mod's trailer, but Bergman attributes most of the lag to playing and recording on a laptop.
While PC gamers have been enjoying the video editor in Grand Theft Auto V for a while now, the Xbox One and PS4 versions of Rockstar Games' open-world game will be able to enjoy the video editor, as of next month.
Rockstar did promise the video editor as a PC exclusive feature, but the developer has most likely bent to pressure from console gamers to bring over the video editing fun to the Xbox One and PS4, which it's doing in September. The Rockstar Editor will include a slew of new features including new music and sound effects, an expanded "director mode" that will make video creation even easier, more fonts, and more.
This new Rockstar Editor will also reach the PC version of Grand Theft Auto V next month.
Amazon CEO Jeff Bezos recently took some time off for a family gathering, and that included a stop at the Dota 2 International 2015, hosted earlier this month at the KeyArena.
The event attracted more than 17,000 people, and hundreds of thousands watched the event live via Twitch.TV. Amazon purchased Twitch in September 2014 for $970 million, and the investment has been a successful one by Amazon.
"eSports has become a big thing. There were many, many thousands watching live... and it was really quite amazing," Bezos told The Telegraph. "I'm a consumer of media of all kinds. But that kind of media is a whole new segment that is very exciting."
The graphics in The Division have been watered down over the years since it was first revealed, almost to the point where anyone can tell that it has been downgraded. But now there's news that there will be post-release patches that will make the visuals better, but is that good enough?
YouTube channel 'Open World Games' has talked about this exact topic, as you can see in the above video. The graphics in The Crew were downgraded as well, yet another Ubisoft title by the way, with the graphics improving with patches. The Division on the other hand, is already capped at 30FPS because of the lackluster hardware in the Xbox One and PS4, but now we're having to wait for years before the graphics get to as good as they were in 2013.
The video above is the best example of this, which compares The Division from 2013, to 2014 and then into 2015. As time goes by, you can see that the visuals have been severely watered down. This shouldn't be new for anyone familiar with Ubisoft titles, as it has happened to the biggest games under their umbrella for years - including Watch Dogs, The Crew, Assassin's Creed, and many more titles.
Save the cheerleader, save your HDD space: PS4 exclusive 'Until Dawn' is now pre-loading, requiring some 46GB of the HDD space on your PlayStation 4 console.
Until Dawn is one of the few PS4 exclusives launching this year, especailly now that Uncharted 4: A Thief's End has been delayed into 2016. Until Dawn stars Hayden Panettiere of Heroes fame, as well as Peter Stormare who kicked some ass in Prison Break, and many other TV shows and movies. Where Until Dawn is new, is that it features an unpredictable and dynamically adaptive story, where gamers' actions within the game can have a huge impact on how Until Dawn pans out.
The developers explain: "Featuring innovative choice mechanics and the Butterfly-Effect Interface, gives players the chance to see the path of their story amid the thousands that are possible. Seemingly insignificant choices as well as huge moral dilemmas that will question your sense of fairness, good and evil, can have major unforeseen consequences. Using the power of the superior rendering capability of the Killzone Shadowfall Engine, and the power of the PlayStation 4 together with proprietary major enhancements in lighting, camera, and animation systems, Until Dawn brings emotional and credible performances of a talented Hollywood cast to life in its realistically terrifying environments".
All signs are pointing to Bungie making Destiny available on the PC in the near future, with the developer hiring a "PC Compatability Tester". Bungie has the job listed on its website.
The description reads: "The PC Compatibility Tester will evaluate PC hardware-specific features and ensure various systems work together across multiple PC configurations to provide a great experience". The developer is looking for someone that is "experienced and comfortable with building PCs from scratch".
Back at E3 2014, Activision Publishing CEO Eric Hirshberg teased three months before Destiny launched, that the PC version of the game was "something we're talking about and looking at very carefully". Earlier in 2014, Bungie writer Eric Osborne teased: "We have a lot of people who play on PCs. We have a lot of appetite to build that experience".
Pro Evolution Soccer 2016 is yet another game that won't be running natively at 1080p on the Xbox One, with the European Product Manager on the game, Adam Bhatti, taking to Twitter to say: "Hi all, I want to update you on Xbox One resolution. We're going to be just shy of native 1080p, to keep FPS and game quality high #PES2016".
It looks like the PS4 version of PES 2016 will be running natively at 1080p, while the PC version of the game will scale much higher - as always. The PC version of Pro Evolution Soccer 2016 requires a DX9-capable GPU, while there is no support for DX11 - very strange. You'll need a dual-core CPU and 2GB of RAM, while a quad-core CPU and 4GB+ of RAM are obviously recommended.
Pro Evolution Soccer 2016 will be made available for the Xbox 360, Xbox One, PS3, PS4 and PC on September 15.
The Electronic Sports League (ESL) is teaming up with NVIDIA, contributing all GeForce GTX GPUs for PCs used in the ESL One event. The massive Counter-Strike: Global Offensive tournament features some of the best teams in the world competing for more than $250,000 in prizes.
"GeForce GTX is our de facto standard for professional eSports events," said Ulrich Schulze, VP of pro gaming at ESL, in a statement. "CS:GO players require extremely high frame rates and as low latency as possible. NVIDIA GeForce GTX and G-sync technologies deliver on all fronts."
As eSports grows, with even more people viewing live and recorded streams over the Internet, it's a great opportunity for the NVIDIA logo to be prominently displayed. There were almost half a million people watching the tournament yesterday and there should be large amounts of viewers throughout the rest of the weekend.
It looks like Bethesda is looking forward to the launch of the latest Doom video game, and has high hopes for its entrance into multiplayer action.
"It has some old school sensibilities but it is doing it in a very modern, fresh next-gen way," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to MCV. "The multiplayer is not your traditional first-person shooter multiplayer. IT is not one shot and the other guy is dead, it is not about who has the fastest trigger finger or reactions."
Hines also said Doom could battle "toe-to-toe" against other "really big shooters," as the multiplayer dynamics offer "something you're not going to get from many other first-person shooters."
Throughout the decades Nintendo has been forced to reinvent itself in some capacity with every new generation, and now it looks like the Japanese gaming giant might make a dramatic change and open the doors to film adaptations of its beloved franchises like The Legend of Zelda.
"Because games and movies seem like similar mediums, people's natural expectation is we want to take our games and turn them into movies," Nintendo's Shigeru Miyamoto said in an interview with Fortune. "I've always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different."
"As we look more broadly at what is Nintendo's role as an entertainment company, we're starting to think more and more about how movies can fit in with that," he added. "And we'll potentially be looking at things like movies in the future."