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Gaming Posts - Page 3

Sorry, but no Death Star map in Star Wars: Battlefront

If you were looking forward to playing a map involving the Death Star in Star Wars: Battlefront, you may not be happy to hear what a DICE community manager recently said.

 

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Electronic Arts previously said there would be no space maps or space-themed battles in the game, but it looks like the Death Star won't be included at all: "We will not offer a Death Star-based map," the manager said in a post on Reddit. "But stay tuned for details around the maps we will offer."

 

You'll be able to see some eye candy as Star Destroyers fly overhead, but it won't be possible to actually try to shoot them down.

Continue reading 'Sorry, but no Death Star map in Star Wars: Battlefront' (full post)

Sony discusses being the new 'home' for Call of Duty games

Call of Duty DLC previously launched first on the Microsoft Xbox platforms, but that has changed now that Sony PlayStation is the new "home" for CoD. PlayStation gamers can look forward to receiving Black Ops 3 DLC first, and the multiplayer beta will also hit the PlayStation before the PC and Xbox.

 

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"Well, I think the first thing was we've had a great relationship with Activision around Destiny... and I'm a huge fan of that," said Adam Boyes, VP of publisher and developer relations for the Sony PlayStation, in a statement published by GameSpot.

 

Boyes said things started to come together after the PlayStation team tested Call of Duty: Black Ops 3. "We fell in love instantly. As soon as I started playing it, I said, 'This feels incredible! You can wallride!' It's just so smooth; it's almost like poetic. And so obviously, we just continued talking with our partners at Activision and worked something out. And now we've got I think a great benefit to all gamers."

Continue reading 'Sony discusses being the new 'home' for Call of Duty games' (full post)

Report: PC game development catching up to mobile in the UK

Almost half of UK studios were focused on mobile game development in the UK in 2014, but is facing increased pressure from PC game developers. The mobile lead dropped from 49 percent to 48 percent year-over-year when comparing 2014 to 2013, while PCs increased from 34 percent up to 37 percent, according to the TIGA UK video game trade association.

 

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Of course, PC game development includes retail and online PC games, social network games and MMOs - and the shift more towards PC could continue through this year.

 

"PC, in contrast, gained steam in 2014, with 37 percent of studios adopting it as their primary platform choice up from 34 percent in 2013," said Dr. Richard Wilson, CEO OF TIGA.

Continue reading 'Report: PC game development catching up to mobile in the UK' (full post)

ESL hosts a massive 300+ team CS:GO online qualifier

With the first ESL One Cologne pre-qualifier coming to an end, HLTVorg broke the news that over 300 teams from various parts of Europe all took place in this mammoth event.

 

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Setting out to qualify for the upcoming live event on June 25-26 in Cologne, Germany, teams named 1337, ENCORE, INSHOCK and PiTER were victorious this time around - with the rest having to wait for subsequent pre-qualifiers to take place soon.

 

Interestingly enough, team 1337 competed with three stand-in players this time around but still managed to wash away its competition, taking the number one spot. These four qualified teams will join the invitees of; Dignitas, Titan, HellRaisers, PENTA Sports and FlipSid3 Tactics at the offline event.

Continue reading 'ESL hosts a massive 300+ team CS:GO online qualifier' (full post)

Don't expect Nintendo to suddenly jump on the VR bandwagon

Until virtual reality matures and establishes, don't expect too many breakthroughs beyond gaming. Microsoft and Sony both seem interested in helping VR succeed, but Nintendo doesn't share their enthusiasm.

 

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Nintendo of America president Reggie Fils-Aime said VR is "just tech," and it must be made fun and social - which is something that it's not. During E3, Mario creator Shigeru Miyamoto said VR isn't a good fit for Nintendo right now - but didn't fully shut out the idea that VR could one day be in the plans.

 

Nintendo, which chose not to engage Microsoft and Sony in the new generation console war, also isn't a huge fan of VR. Instead of trying to compete directly in VR, expect Nintendo to show a larger interest in helping global eSports develop.

Continue reading 'Don't expect Nintendo to suddenly jump on the VR bandwagon' (full post)

Rocksteady is now in charge of 'significant' patch work Batman on PC

Most gamers might not know, but Rocksteady Studios didn't work on the PC port of Batman: Arkham Knight, where instead the studio had Iron Galaxy Studios port the game over to PC. You might remember that Warner Bros. pulled the PC game from being sold last week.

 

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Rocksteady is now in control of the game, with the studio posting on their official website saying: "Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place". The first patch, which should've already hit owners of Batman: Arkham Knight, has some interim fixes:

 

  • Fixed a crash that was happening for some users when exiting the game
  • Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
  • Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
  • Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

 

But you know what? Rocksteady would've seen the game before they, or Warner Bros. would've greenlit its release on PC. Obviously Rocksteady was too busy at work on the console version of Batman: Arkham Knight that the PC version wasn't just receiving as much love, it was thrown to the side without a second thought. It was released completely unready, and thus untested, and Rocksteady should be ashamed of themselves ending the Batman trilogy of games on this note.

DICE: Star Wars: Battlefront 'never' had single-player in the plans

There was some pressure on Electronic Arts to make sure Star Wars: Battlefront is released before Star Wars Episode VII: The Force Awakens movie. However, single-player was never really on the drawing board for the newest Star Wars video game, as multiplayer will create a more enjoyable gaming experience.

 

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"To be honest, single-player was never in the plan. It was never the concept," said Patrick Bach, DICE GM, in an interview with GameSpot. "The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context."

 

Bach also admitted while the studio has created intriguing single-player campaigns, they haven't been as strong as its multiplayer efforts.

Continue reading 'DICE: Star Wars: Battlefront 'never' had single-player in the plans' (full post)

Star Citizen will have a very in-depth transportation career

The outer reaches of space are no boundaries for Chris Roberts' far reaching space shooter/economy/adventure/everything game, with Star Citizen to allow players to become a transporter in the game.

 

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The developer has just unveiled a very in-depth transportation career, something that will be propelled with the use of the first transport ship: the Genesis Starliner. The Genesis Starliner can transport up to 40 people, where you can customize the ship and its modular interior to your liking. You could splash out and throw in some expensive state rooms, where you can charge more for people to stay there.

 

Roberts Space Industries, the developer behind the game, explains: "Whether it's the centerpiece of a private spaceline or part of a larger system of passenger transports, the Genesis can be used for a variety of support roles. Potential owners and operators can rest easy: the Starliner is a ship designed to pay for itself!"

Continue reading 'Star Citizen will have a very in-depth transportation career' (full post)

Rise of the Tomb Raider will be exclusive to Xbox for an entire year

With the release of Crystal Dynamics' second game in the rebooted Tomb Raider series due out in November for the Xbox One and Xbox 360, it looks like Microsoft might have a huge one-year timed exclusive for Rise of the Tomb Raider.

 

 

The news is coming from YouTuber 'The Know' who has said that Rise of the Tomb Raider won't hit the PlayStation 4 until November of next year, but Square Enix will drop the price of the PS4 version of Rise of the Tomb Raider to $40 to entice games. As for the PC version, there's no concrete release date, but we could be waiting as long as PS4 gamers for the PC version of Rise of the Tomb Raider.

 

 

And if you haven't seen it, we've included some Rise of the Tomb Raider gameplay, dubbed 'Siberian Wilderness', showing Lara Croft in the super-cold environments, playing through the game and showing the improved crafting system.

Continue reading 'Rise of the Tomb Raider will be exclusive to Xbox for an entire year' (full post)

Thanks to Unreal Engine 4, Mario has never looked better

If I had a dollar for every hour I've pumped into Mario games over the years, I'd be a rich man. But in the last few years, I haven't really played many Nintendo games apart from Mario Kart 8.

 

 

But if they looked as good as the ones we have above thanks to YouTuber 'aryoksini' who has teased Mario in the world of Unreal Engine 4, then I'd be spending many hours in front of my PC. The video shows off Mario running around and leaping about the place with the various environmental assets that are found within the Unreal Engine 4 license.

 

Not only that, but all of the animations are created from scratch, and are pre-scripted.

Continue reading 'Thanks to Unreal Engine 4, Mario has never looked better' (full post)

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