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Gaming Posts - Page 3

Custom button mapping coming to all Xbox One controllers

By: Derek Strickland | More News: Gaming | Posted: 2 days, 20 hours ago

One of the most attractive selling points on the is that its huge assortment of buttons are infinitely customizable, adding in a touch of the kind of macro peripherals we see at esports tournaments. But now it looks like custom button mapping is coming to all Xbox One controllers after all.




Xbox exec Mike Ybarra--the Microsoft vet who's responsible for helping developing OneCore, Xbox One's custom Windows 10 kernal--innocuously broke the news in a response to a fan query on Twitter.



Ultimately it looks like Xbox One fans aren't too happy about having to shell out $150 for a function they believe should be stock. So far Microsoft has done a splendid job using fan feedback to shape the future of the Xbox brand, and this is no different. While there's no timeline other than the maddeningly vague "soon", I'm guessing it'll be introduced with the Xbox One's huge Windows 10 update in November. Next month the console will get new feaures like backward compatibility across 100 different Xbox 360 games, a UI that's up to 50% faster, and the framework to introduce DX12 and Windows 10 PC-to-Xbox game streaming.

Continue reading 'Custom button mapping coming to all Xbox One controllers' (full post)

Spurned Pokemon fan raises $4000 to pay for copyright fine

By: Derek Strickland | More News: Gaming | Posted: 3 days, 1 hour ago

Back in August, the creators of Pokemon ruthlessly slapped a copyright infringement claim on a good-natured Pokemon celebration. The party was to be held at PAX and was totally unofficially and not sanctioned or sponsored by The Pokemon Company.




Like Nintendo, the company has a very black and wide approach to what it considers copyright infringement and really doesn't ever make consolations. So naturally the Pokemon Company pressured and threatened Larkin Jones, the event organizer, with legal action. Jones canceled the event and cooperated. But now the Pokemon creators demand Larkin pay a $4000 fine for using copyright images like Pikachu on the fliers. Jones just doesn't have the cash to pay it, and has turned to a Go Fund Me campaign to raise the funds. This led to more than a hundred gamers coming together and pledging their support, and Jones raised the money in just three days.


"The day before the PAX party, Pokemon sued me. Without even a cease and desist. Totally didn't expect that,"

Larkin Jones said. "I canceled the party, refunded everyone the 2 dollars I charged to help cover all the prizes I bought for the cosplay contest and smash bros tournament. Pokemon wants $4000 that I just don't have. I told them I would pay it over a year and they denied that. They want it now within the next 45 days."

Continue reading 'Spurned Pokemon fan raises $4000 to pay for copyright fine' (full post)

Aware of 'let's play' videos? Here's every single one summarized

By: Chris Smith | More News: Gaming | Posted: 3 days, 18 hours ago

What happens when you throw 30 screaming YouTubers into a room, each with their own console or computer? Well, I would presume the end result is this 'montage parody video' called 'EVERY LET'S PLAY EVER'.



Set to take a light-hearted look at people who record themselves playing games for the entertainment of others, the author 'NFKRZ' prefers to explain these videos to be the best way "how to get money on youtube idk lol."


Montage parody videos is a form of entertainment that has been on the rise over the past five years or so, stemming from over-edited and overdone frag videos from various first-person shooter games. Quickly throwing this keyword into a YouTueb search will report back a few hilarious results for games ranging from Farming Simulator to StarCraft II - go on, give it a try.

Continue reading 'Aware of 'let's play' videos? Here's every single one summarized' (full post)

This Grand Theft Auto IV hyper-realistic mod is better than real life

By: Chris Smith | More News: Gaming | Posted: 3 days, 19 hours ago

What better to make sensationalist media outlets perk up and blame real life violence on video games other than this realistic Grand Theft Auto IV (GTA 4) mod? This 'ultra graphics mod' is named 'SG ENB v2.0 [] and sets out to turn GTA 4 into a hyper-realistic, action packed, real-world experience.



The video above showcases simple gaming actions which take place with the help of an NVIDIA GTX 970 running at 2560x1440, but there's no saying what will happen to your precious framerate when the going gets tough and RPG's start flying.


This mod joins the plethora of GTA IV and Skyrim enhancers that reiterate why enabling gaming communities to make expansive mods is such a good thing. If you're wanting a higher resolution look at the screenshots, click on the images in the full version or head here for the full album. There's nothing else to say here other than: enjoy the photos.

Continue reading 'This Grand Theft Auto IV hyper-realistic mod is better than real life' (full post)

Tony Hawk's Pro Skater 5 arrives, IGN says pop-shove it in the garbage

By: Chris Smith | More News: Gaming | Posted: 3 days, 20 hours ago

Described as a game where "the wheels quickly come off," IGN's recent Tony Hawk's Pro Skater 5 review by Marty Sliva points out some fairly encompassing faults in this once-great series.




With an aim to bring the Tony Hawk game series back to basics, Sliva points out frustrating issues with this game that includes unchangeable game controls, a clunky interface, major performance issues, poor game physics and issues with online gameplay.


This review does mention slivers of hope, times that found the author "getting back into that familiar rhythm that made me fall in love with the original games." With these bugs in mind, the core of all gameplay issues has been blamed on licensing issues. In order for Tony Hawk game licensing to be kept by the developer, a game must be produced within a certain time frame, leaving people to speculate that this particular title was rushed out of the studio simply to keep the licensing alive.

Team manager sets out to create eSports player union

By: Chris Smith | More News: Gaming | Posted: 4 days, 4 hours ago

Natus Vincere is an extremely well-known and long-standing eSports organization, rising to fame back in the days of Counter-Strike 1.6. CEO and manager Alexander 'ZeroGravity' Kohanovskiy has allegedly begun planning and implementing a 'player union' which is set to help protect professionals in regards to prize money and play conditions.




Besides Na'Vi, other teams represented include big names such as Team Liquid, CLG, Cloud9, Virtus.Pro, TSM, NiP, fnatic, Titan and EnVyUs. In an email sent to all the major players in eSports tournaments, Kohanovskiy outlined terms and conditions based around things such as player conditions, online-only tournament damning (refusing to play in) and minimum expected prize pools.


This email requested that tournaments in USA with local teams only pony up a minimum of $30,000 in cash prizes, further stating that if they expect international attendance that they must be prepared to spend at least $75,000. Player transport was also addressed, asking tournaments that they provide all-expenses-paid travel for six people, being the five players and coach.

Players attempt to enter nostalgia trip as CODPROMOD kicks on

By: Chris Smith | More News: Gaming | Posted: 4 days, 18 hours ago

If you were part of the (comparatively) tiny gaming scene in the early to mid-2000's you may have been aware of the thunder that was 'CODPROMOD', designed as a competitive-play modification for Call of Duty games such as the originals and Modern Warfare (CoD4).




Websites across the globe like TEK9, CyberGamer and Cadred were largely dedicated to the competitive scene of these titles, hosting numerous online and LAN competitions over many years and saw the birth of what a flashy 'frag video' would be classified as today.


There isn't exactly any 'news' to report here as such, but more so a call for all CoD players to band together in the name of nostalgia. The meeting place is a thread over on eSports Heaven, previously known as, being one of the biggest old school players in the CoD scene itself.

Batman: Arkham Knight will return to the PC at the end of the month

By: Anthony Garreffa | More News: Gaming | Posted: 5 days, 15 hours ago

After the completely abysmal launch of Batman: Arkham Knight on PC earlier this year, Warner Bros. pulled the game from retail shelves and digital distribution fronts.




The company is now happier with the state of the game, with a representative from Warner Bros. Interactive Entertainment saying that Arkham Knight will return to the PC "at the end of October". The studio will have the game in a much better form, as it should've been from the start, very soon, where Arkham Knight will be made available for purchase, and that "support for all [downloadable content] that has been released for the console versions will be in place".


When Batman: Arkham Knight launched, it had major problems from performance-related issues, crashes, and countless other problems. The PlayStation 4 and Xbox One versions of the game shipped without the errors that the PC version did, so here's hoping that the issues on the PC are fixed and it launches without a hitch later this month.

Xbox LIVE downtime hurts players' trust, says Phil Spencer

By: Derek Strickland | More News: Gaming | Posted: 5 days, 20 hours ago

Rather than sticking to pre-defined PR lines, Xbox boss Phil Spencer really takes the executive rigamarole out of his interactions with the public. More than once we've seen and heard Spencer say and do things that shows he's really on the same level as gamers, and now he's actually delivered some level-headed responses to Xbox LIVE disruptions.




When a huge global service like Xbox LIVE is down, it prevents millions of users from playing their games on their off hours or even watching Netflix. Interruptions are a big deal especially during the holiday season when users are downloading day-one updates, firmware updates, or trying to play online-only games like Destiny. Phil Spencer knows that downtime is a huge inconcenience, and even went so far as to say that it makes Xbox gamers actively distrust Microsoft.


Yesterday Xbox LIVE was down for quite some time on the Xbox One. When an everyday fan asked Spencer what was wrong with Xbox LIVE, he opened up and actually answered: "We are on the issue, apologies. We know the issue and what the fix is, shouldn't be too long," Spencer said, adding in the following: "We have to earn [your] trust, each day, and I know service disruptions hurts that trust."

Continue reading 'Xbox LIVE downtime hurts players' trust, says Phil Spencer' (full post)

Microsoft buys universal 3D physics developer Havok

By: Derek Strickland | More News: Gaming | Posted: 5 days, 20 hours ago

Microsoft has just folded one of the industry's premiere and leading 3D physics providers into its massive ecosystem, giving the Redmond-based tech giant a huge home field advantage.




"Microsoft's acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world," Microsoft said in the official announcement. "We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we've just started to show through games like "Crackdown 3."


Havok is used in pretty much every game with a 3D environment. If you pick up any game released in the last 15 years or so, odds are that it will have Havok's logo on the back. The suite has powered tens of thousands of games across the entire spectrum of gaming, from yesteryear consoles like the PS2 and GameCube to the PlayStation 4 and Xbox One as well as an entirely galaxy of PC games. Picking up Havok is a monumental step forward for Microsoft and gives them a massive new armament to have priority for its first-party Xbox One exclusives as well as AR games with the HoloLens.

Continue reading 'Microsoft buys universal 3D physics developer Havok' (full post)

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