With its new Project Scorpio console, Microsoft promises to deliver a premium 4K system that sits at the top end of the Xbox One hardware spectrum. Now for the first time we get to see actual visual results of Project Scorpio's graphical prowess.
Microsoft recently invited key publications like Windows Central to a private event to show how Project Scorpio compares to Xbox One in terms of fidelity. As you might've guessed, the differences between native 4K and 1080p are quite substantial, but Project Scorpio isn't just a 4K machine: regular 1080p HDTV owners will benefit from the console's supersampling which takes a 4K image and downsamples it to fit a 1920 x 1080 display for better visuals.
Sadly, Microsoft didn't show actual games in its side-by-side showcase, instead opting for tech demos. Below we have the first side-by-side with Xbox One at 1080p on the left, and Project Scorpio in 4K resolution on the right.
Adam Mudd was just 15 when he created the Titanium Stresser, a particular DDoS malware that was purchased by thousands of hackers to wreak havoc on online services across the globe--including Microsoft's Xbox LIVE and Sony's PlayStation Network.
Adam Mudd has been jailed for two years after UK courts found him responsible for 1.7 million DDoS attacks across the globe and making direct profit from cybercrime. Mudd drove a lucrative business by peddling his Titainum Stresser DDoS malware to hackers, which was used to disrupt websites and services worldwide. Courts estimate that Mudd made $500 million in the last four years selling the malware, and personally carried out 594 DDoS attacks against 181 IP addresses between 2013 and 2015.
Michael Topolski, the judge overseeing the case, refused to budge on the two-year sentence and hopes it'll deter other hackers. "I'm entirely satisfied that you knew full well and understood completely this was not a game for fun. It was a serious money-making business and your software was doing exactly what you created it to do," the judge said to Mudd.
NVIDIA recently hosted its Gamer Connect event in Kolkata, capital of the Indian state of West Bengal, where they showcased all of their latest and greatest technology including the GeForce GTX 1080 Ti, 21:9 displays, AAA games, VR, and more.
There were VR demos, 4K monitors alongside G-Sync tech, showcases of Ansel and GeForce Experience, as well as physical PC products like the GTX 1080 Ti, custom PC mods, and so much more.
The AAA games that were on display included Project CARS, Mass Effect: Andromeda, For Honor, and Ghost Recon Wildlands.
For those who are a little older, you might remember the full-motion video game Night Trap, something that was released on Sega CD back in the 90s, some 25 years ago now.
Night Trap was very controversial when it came out, with its 'violence' and 'adult themes' - something that seems tame in comparison to the Grand Theft Auto and DOOM's of today. Still, Limited Run Games will be handling the physical release of the game - but as Polygon reports, there's no mention of Sega CD on the physical packaging of the PS4 version of Night Trap... boo.
Now I want to see Double Switch, and Ground Zero Texas released from the Sega CD days!
We all know Ubisoft have been pumping out mostly unfinished 'AAA' games over the last few years, but now it seems that Vivendi will be pushing for a majority takeover sometime this year.
It's not just a small rumor from some random person in the industry, this is Reuters reporting on Vivendi expanding into both Ubisoft, and Havas, an advertising group. Vivendi chairman Vincent Bollore has been under shareholder pressure over mixed performance and stock prices that have been sliding.
Vivendi pushing into Ubisoft would make for a massive shift, with Vivendi owning 25% of Ubisoft, with Reuters adding: "Vivendi is moving into the second phase, everything will take place this year". It's not a signed deal yet, as Vivendi could find the takeover of Ubisoft costing too much - so it might look at acquiring a gaming giant in China.
What do you think? Would Vivendi find itself owning Ubisoft, but not really because they didn't get the Season Pass?
PlayerUnknown's Battlegrounds is one of the best releases of the year, at least IMO, and now creator Brendan "PlayerUnknown" Greene has announced that the first PlayerUnknown's Battlegrounds charity invitational event will start next month.
The charity invitational event kicks off on Thursday, May 4 at 10AM-1PM ET in Europe, and 2PM-5PM in the US. As for the event, there will be two sessions for both regions, with 128 streamers taking place in the event - each session will host 64 players in duos mode only, seeing 32 players per region. Each region will fight against each other in a set of three matches, with the winner being chosen from the highest overall placement.
Gamers Outreach, an organization that is dedicated towards providing "equipment, technology, and software" to children in hospitals, will receive all of the money raised during PlayerUnknown's Battlegrounds' charity invitational.
Brendan Greene, the creator of PlayerUnknown's Battlegrounds, said: "Ever since I started the Battle Royale game mode back in Arma 2, I have always wanted to use my game mode to help those in need when possible. Back in Arma 3 I held two charity events in support of Extra Life, and with the tremendous support of the community and streamers we raised over $70,000 for the kids!"
id Software is at the peak of game engine technology, with DOOM being one of the hardest titles to run on the latest hardware - and something AMD proudly showed off running at 4K 60FPS+ on their upcoming Radeon RX Vega graphics card.
During a recent video with AMD, id Software CTO Robert Duffy explained that the developer is baking in full support for the 8C/16T processor from AMD in the form of the Ryzen 7 1800X into the next generation id Tech engine. While the upcoming Quake Champions has support for both Ryzen and the Radeon RX Vega family of graphics cards.
Duffy said: "We got Ryzen 7 PCs in and one of the first things we wanted to do was see how it ran. Out of the box, 1080P, it ran fantastic. Then we started to do 4K tests and soon in the future, we'll be doing 8K tests and we expect Ryzen to do really well".
Kingdom Hearts III and Final Fantasy VII: Remake won't release in 2017, and have been adjusted to Square Enix's "beyond" Fiscal Year 2018.
Surprising no one, a February Square Enix investor relations sheet reveals Kingdom Hearts III's actual release may be some time away. The publisher lists both Final Fantasy VII: Remake and Kingdom Hearts III as "FY2018 and beyond." At first the diagram gives hope of a 2017 release, as Square Enix's Fiscal Year 2018 calendar is from April 1, 2017 to March 31, 2018, however both projects are lumped in with the publisher's new Marvel games which won't be announced until 2018.
Essentially this means we shouldn't see any Kingdom Hearts III or Final Fantasy VII: Remake announcements until after Square Enix's FY18 ends on March 2018 at the earliest. The Japanese publisher affirms it plans to release one or two big games every year, and 2018's big games should be Dragon Quest XI followed by Final Fantasy XII: The Zodiac Age.
Illfonic's horror-infused slasher-fest game rendition of Friday the 13th will release on May 26, 2017 on all platforms.
Fans have been patiently waiting for official confirmation of Friday the 13th: The Game's launch date, and the devs at Illfonic delivered the news in a gore-tastic trailer that really captures the terror of the original films. Friday the 13th is primarily a multiplayer game with mechanics like Evolve: one player takes the role of Jason and uses his immortal-like hellion powers to hunt down camp counselors at the infamous Camp Crystal Lake. The other players have to work together by collecting weapons, setting traps, and coming up with creative strategies within the camp's sandbox environment.
Sadly, the game's singleplayer mode won't be available at launch. Illfonic has confirmed the campaign mode will be an add-on released later during the summer. Friday the 13th will be digital-only at launch, and will cost $40 on PS4, Xbox One and PC. Anyone who pre-ordered a physical version will get a digital key redemption, and the devs promise to deliver updates on the disc-based versions sometime soon.
Nintendo Switch owners will soon be able to share game updates locally without having to connect to the internet.
I noticed something interesting while checking out the games management section on the Nintendo Switch's home screen: console owners will soon be able to "exchange update data with local users." This feature isn't yet available, and Nintendo promises it will be available in a future firmware update.
How will this work exactly? Let's say one of your friends has the latest update for Zelda: Breath of the Wild on their Nintendo Switch, but you haven't downloaded it yet. Your friend can simply share their update patch with your Switch via wireless connectivity and update your game on-the-go.