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In an article earlier today, I wrote about Gears of War 4 shaping up to be one biggest games for the PC this year. But during the interview with Technical Director Mike Raynor, it looks like Xbox Scorpio could run it at close to PC settings, at 4K.
Raynor said: "When we built this game over the last three years and went to a new engine, we optimized for a new console generation. We've made a foundational technology for the franchise to work over the next 10 years. We've authored content with 4K in mind. We support 4K texture resolutions, additional features".
He added that Gears of War 4 is ready for future hardware, with more horsepower and new features. Raynor continued: "We're not gonna hit reset [with the next game] and be thinking, 'How are we going to do this? We're not ready for it.' I can't go into specifics about Gears 4, but look at what we're doing on Windows, what we're doing on Gears 4-it looks pretty good for what we'll be able to do on future hardware".
Future systems = Xbox Scorpio and next-gen PC hardware, which is incredibly exciting to hear. We now need more developers following in these foot steps, and throw Vulkan into the mix and we could see a real resurgence of high-end games that push our hardware and make us need multi-GPU setups before next-gen architectures arrive to run it on a single card.
Gears of War 4 is nearly here, and we're beginning to hear very positive things about the PC version of the game, which almost feels like we've slipped into a Bizarro world with PC ports these days.
Ars Technica got their hands-on some preview code of the PC version of Gears of War 4, with the site confirming the game includes an 'Insane' graphics setting, something they ran on their GeForce GTX 1080, Core i7 processor and 32GB of RAM. This hardware is pretty beefy, and it wasn't enough to handle the game at 4K.
The resolution was dropped from 4K to 1440p, with Ars noting it "still looked gorgeous" and ran at 60FPS with the graphics settings set higher than the Insane settings. Technical Director Mike Raynor told Ars: "DirectX 12 is a big part of how we're able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It's letting us have more direct control over what the GPU's doing...".
Some gameplay footage of Star Wars Battlefront 3 has emerged, in its alpha build form that was being developed on all the way back in 2008.
LucasArts cancelled the game before it launched, but with the leaked footage, we get a good glimpse at what the team was working on. The video shows off a little of the campaign from Star Wars Battlefront 3, with Old Republic heroes X1 and X2 arriving on Tatooine, with a new mission. They fly out of the hanger on their starfighters towards Tatooine, without a single loading screen - impressive, especially for 2008. We're only seeing this type of thing in games now, nearly 10 years later.
The second video is a continuation of the first, following X1 and X2 as they respond to a Tusken Raider attack. The sound effects used a hilariously bad, but we can see the overall shape of what LucasArts were working on, especially when it comes to the lack of loading screens.
If it wasn't already scary enough, it looks like Alien: Isolation could soon have official VR support. The game has been demoed in VR at some trade shows, partnering with Oculus and throwing you into Alien: Isolation on the Rift. I've played it, and it could shape up to be one of the best VR horror games.
Sony European head Jurgen Post spoke with MCV, where he said: "VR has caught the whole company's attention. We have a lot of VR kits in the office and people are playing with it. We are exploring ways to release games. We've not announced anything, but we are very close to making an announcement".
The best bit: "We did Alien: Isolation about three years ago on Oculus Rift, it was a demo that was bloody scary. To bring that back to VR would be a dream and dreams can come true". Yes please, Creative Assembly.
EA has just revealed Battlefield 1's minimum and recommended PC specs, but they're not too demanding.
In order to run Battlefield 1 and minimum spec on PC, you can get away with using some outdated hardware like an AMD Radeon HD 7850 or a GeForce GTX 660, but you'll need at least a newer Skylake-series Intel i5 6600K CPU and 8GB of RAM. Recommended specs still aren't too demanding with DICE advising you to have at least a GeForce GTX 1060 or an AMD RX 480, 16GB of RAM, and an Intel i7 4790 or equivalent CPU.
OS: 64-bit Windows 7, Windows 8.1, and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5-6600K
Memory: 8 GB RAM
Graphics card (AMD): Radeon HD 7850 2 GB
Graphics card (NVIDIA): GeForce GTX 660 2 GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50 GB
OS: 64-bit Windows 10 or later
Processor (AMD): AMD FX-8350 Wraith
Processor (Intel): Intel Core i7-4790 or equivalent
Memory: 16 GB RAM
Graphics card (AMD): Radeon RX 480 4 GB
Graphics card (NVIDIA): GeForce GTX 1060 3 GB
My Nintendo customers are now able to purchase 'Yo-kai Watch' 3DS Home Menu theme for their gaming platforms via the eShop. The exclusive provides original music and character 'Jibanyan' to appear in the background on both gaming screens.
The Home Menu theme has been released to coincide with the launch of Yo-kai Watch 2: Bony Spirits and Yo-kai Watch 2: Fleshy Souls, for Nintendo 3DS. The schedule thus far; North America on September 30, Australia/New Zealand on October 15, and Europe in Q2 2017.
The exclusive Yo-kai theme is apart of the rewards program and will cost customers 100 Platinum Points to purchase through the Nintendo eShop online.
Yakuza games aren't nearly as big as Grand Theft Auto-style open worlds, but it's still impressive when bigger games don't have any loading screens--especially on non-PC platforms.
SEGA has confirmed that Yakuza 6--which still hasn't been confirmed for localization in the West--will have absolutely zero loading screens when it launches on PS4 in Japan. SEGA describes Yakuza 6 as "completely seamless," but you still shouldn't expect the game to be a massively-scoped open-world endeavor.
"We've worked hard to make this game completely seamless. You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading," Yakuza creator Toshihiro Nagoshi told IGN.
"Loading is problematic for lots of reasons, including its effect on the realism of the story - let's say you have a 60-second countdown to reach a location and stop an explosion, but when loading screens come in, how do we account for those seconds? How do we keep the pressure on? So we really pushed to make it seamless this time. That's where a lot of the budget went, and it's also the reason we did not make a version for PS3. The effect is that the player has the freedom to solve problems as they like, and the sub-quests themselves are presented in a seamless way."
Tekken 7 has entered the 60FPS realm, and its newest trailer gives us a glimpse of that gloriously smooth chaos we can expect in 2017.
As a die-hard Tekken fan, I'm extremely excited about Tekken 7 for two reasons: one, we'll get to wreak total havoc with our favorite characters in 60 frames-per-second for the first time ever, and two, it's the first fully-fledged Tekken game we've had in almost 10 years (Tekken 6 came out in 2007). Tekken fans have been starved for a continuation for a while now, and Tekken Tag Tournament 2 was genuinely awesome, but the game didn't propel the series forward.
Tekken 7 will also see the epic battle against father and son as Heihachi faces off against Kazuya one last time. The game also features a bunch of new characters, with a good portion of our old favorite fighters jumping back into the fray. Check below for a full list of the characters that've been confirmed so far, but series alum Katsuhiro Harada confirms that more characters will be added via updates, but we likely won't have to pay DLC fees to unlock new fighters: "Again, I can't say which characters, but we'll keep steadily adding pre-existing characters, so look forward to that as well."
Not too many PC games have split-screen co-op, with even fewer console games even supporting it. Interestingly enough, Gears of War 4 will have local co-op for its campaign with the devs describing the addition as a "labor of love."
"From a development standpoint, it is quite difficult to support. We have to deal with multiple inputs, we have to deal with focus, we have to deal with UI placement. Developers have got to put some effort into it to do it right, it's not just something you can tack on." Gears of War 4 Technical director Mike Rayner told PC Gamer.
Gears of War 4 will also support cross-play on Xbox One and Windows 10 PCs for online campaign co-op and co-operative Horde mode, player vs AI gametypes, and private matches. Gears of War 4 even supports LAN multiplayer and co-op on Xbox One and PC, too.
No Man's Sky creator Sean Murray hasn't posted anything on Twitter in a full month now, reinforcing the idea that the dev is huddling down amidst the lies and misleading ad campaign.
I've been watching Sean Murray's Twitter account for a bit now, and I'm not really surprised that he hasn't Tweeted anything for a month. No Man's Sky continues getting patched--a new patch rolled out for the game on PS4 today--yet Murray remains completely silent. This is probably one of the worst things he can do right now, and most gamers think he's just laying low to let all the chaos roll over until everyone forgets about No Man's Sky and moves on. Meanwhile the official Hello Games account hasn't Tweeted in weeks either, with its last update on August 27.
In order to salvage the wreckage that is No Man's Sky and Hello Games' public image, Murray needs to shed some light on what went wrong. Why did he lie about the game? Why was the game missing so many features? What happened? These are questions he needs to answer, and I think there's a huge reason why he can't: it'd breach the contract he signed with Sony. Even still, he needs to do something. He can't just pretend nothing happened. I know the devs are likely busting their ass with updates, but the majority of gamers see him swimming in the millions of hype-bucks he conned off of naive gamers. To illustrate Murray's silence, Redditor MasRemap made this infographic: