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Battlefield 1 Multiplayer Gameplay Thoughts

Battlefield 1 Multiplayer Gameplay Thoughts
We dig deep into Battlefield 1 multiplayer and offer up our impressions on DICE's latest work.
By: Sean Ridgeley | Action in Gaming | Posted: Oct 22, 2016 6:36 pm

Introduction

 

Three years after Battlefield 4's launch, DICE is at it again with Battlefield 1, the latest in the long-running FPS franchise. Daring to go where few have gone before, the studio has gone all in on the World War I setting with this one, albeit with the semi-arcade, semi-simulator twist its celebrated for.

 

 

This article will focus solely on the multiplayer portion of the game; our single player review will come soon.

 

 

Maps & Modes

 

Multiplayer features nine maps, three of which are set in the desert, and the rest in the jungle, city, and so on.

 

Map design is typical as far as recent DICE games go at least, which is to say results are mixed. Some are far too open, particularly on Rush. Particularly with the now poor accuracy of SMGs at range, these maps strongly encourage scout, vehicle, and anti-vehicle gameplay only (Rush defense excepted). A longstanding issue in DICE games, it, unfortunately, has not been rectified whatsoever.

 

 

On some Conquest and Rush maps, design is superb, offering varied terrain and gameplay while encouraging all classes to get in on the action. I'll go so far as to say the maps are at times among the best DICE has to offer.

 

The jungle map is a personal favorite, bringing to mind the excellent Bad Company 2 Vietnam map Operation Hastings, with much of the fighting taking place on a long bridge and broken train, with lots of routes in, out, and around. The city map Amiens also sticks out, rewarding tight infantry play and those who know how to maximize the use of cover.

 

As for modes, you get the usual Conquest and Rush of course, as well as the unnecessary but standard Domination and Team Deathmatch.

 

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battlefield-1-multiplayer-gameplay-thoughtsbattlefield-1-multiplayer-gameplay-thoughts

 

Rush map design is better than in Battlefield 4 but worse than Battlefield 3, and even more so Bad Company 2, primarily due to the too-open nature of most maps. I recommend avoiding it unless you can find a server with the strong maps only, which I expect won't be the case until sometime in November when EA begins renting servers. On the bright side, a 24-player count limit has been enforced here (at least on the official servers), so you don't have to deal with massively unbalanced 64 player Rush nonsense again.

 

A couple of new modes debut: Operations and War Pigeons. The former is a hybrid of Rush and Conquest: attackers come to capture two objectives with new ones showing up each time they're taken until the match ends, and you spawn on objectives you've kept. It comes complete with cinematics and backstory for those that appreciate a historical approach. It's enjoyable enough, and I respect DICE for trying something new, but I can't help but feel the story aspect is not something I want in multiplayer. (You can skip the cinematics, but there's still a little downtime and unskippable story bits between rounds.) As well, there's so much overlap with the other primary modes that one of them is undoubtedly going to take a backseat, and if only for the 'I just want to shoot things' factor, I suspect it will be Operations.

 

War Pigeons plays like an incredibly awkward version of Capture the Flag. In it, you find a pigeon (the "flag"), then stand still as much as possible while you or a teammate "write" a message for the pigeon to send (a bar on screen fills up, showing you how much has been written). If you complete writing the message, it's then sent, you score a point, and artillery rains down on the enemy, wherever they might be. Server support for the mode so far is minimal at best, and it's not hard to understand why.

 

 

Guns & Gadgets

 

Gunplay is Battlefield 1's strongest suit. Guns just weren't especially satisfying to shoot or kill within the series' past two outings, but thankfully DICE has brought the magic back. In Bad Company 2, you felt like you were shredding through enemies with SMGs and LMGs (particularly the MG3 and Saw, the latter of which earned its name); bolt action rifles had that oh so delicious pop and felt precise due to minimal bullet drop, and the 'cha-ching!' sound when reloading the Garand was enough to make you main the damn thing. Battlefield 1 brings all those feelings back and couples them with the superior movement of more recent titles, the result of which is some of the most enjoyable gameplay in the series to date.

 

On the downside, scope glint is still in, but bolt action rifles are so incredibly cathartic to dome enemies with that I won't knock it too much.

 

About six guns are offered per class, and typically two variations on each for varying purposes like auto fire, range vs. CQB, bipod vs. no bipod, etc. As I've said before, DICE offered too many weapons from the get go in recent Battlefield titles, so I'm happy to see things have been toned down, making for better balance while not overwhelming the player with too many choices.

 

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battlefield-1-multiplayer-gameplay-thoughtsbattlefield-1-multiplayer-gameplay-thoughts

 

Quite happily, you can set three different loadouts per class and name them, so you could go with a bipod LMG, mortar, and ammo pack and call it 'Ranged', or the other route with an all-purpose LMG setup, trip mines, and ammo pack and call it 'Rush', just to name one example. That way, you're ready to go with just two clicks for most situations.

 

As for gadgets, you get about six per class (some of which overlap, like the med crate and med pack, different types of rifle grenades, etc.). Apart from the usual stuff, DICE has inserted some nifty new goodies like the sniper shield (snipe from behind a metal shield, because you can never be too safe when camping), sniper decoy (a dummy that distracts and spots the enemy), and trench periscope (which lets you look over cover without exposing yourself). And given the setting, there are some twists on modern staples, like the AT Rocket Gun and gas grenade, which do well to freshen up the gameplay.

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