High Quality AA and AF
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
While we see a nice little boost in performance you can see the numbers at 2560 x 1600 aren't quite where they need to be for a smooth gaming experience. 1920 x 1200, though, sees a nice boost that gives us a bit more breathing room.
Like our other benchmarks we do see a nice little bump in frames here; unfortunately the intensity of the AvP engine means that even overclocked, playable numbers with AA and AF just aren't an option.
Far Cry 2 sees a nice little bump in FPS and you can see the overclock is enough to push us to that 30 FPS minimum that we want at 2560 x 1600 making the game playable. Of course at 1920 x 1200 we get a bit more breathing room, but with already strong FPS, it's not really necessary.
Like Aliens vs. Predator we do see a bit of a boost in performance; unfortunately the intensity of the Metro 2033 engine means that AA and AF still isn't an option, even when we move over 1100MHz on the core.
Finishing up with Just Cause 2 we can see the overclock helps give us some more breathing room at 1920 x 1200, but moving to 2560 x 1600, you can see we continue to fall short of that 60 FPS number we're always on the hunt for to provide a solid gaming experience.
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