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Researchers built a disembodied robotic hand that walks on its fingertips, types, and pushes objects

ETH Zurich researchers trained a robotic hand to walk using NVIDIA's Isaac Lab, then demonstrated its ability to type and push objects.

Researchers built a disembodied robotic hand that walks on its fingertips, types, and pushes objects
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Senior Tech Reporter
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TL;DR: ETH Zurich researchers used reinforcement learning in NVIDIA's Isaac Lab to teach a self-contained robotic hand to walk across varied surfaces and recover from falls. It also typed with 90% accuracy, completed a Sokoban level, and moved a cube to a target with millimeter precision.
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Researchers at ETH Zurich's Soft Robotics Lab have built a robotic hand that can walk on its own fingertips, and if that description alone is not enough to make you uneasy, the footage will finish the job. The project is being compared, quite accurately, to Thing from The Addams Family.

The hand is built on a standard commercial anthropomorphic model with five fingers and 20 actuated joints, four per finger. Rather than redesigning the hand, the researchers kept the off-the-shelf fingers as-is and taught the hand to move using reinforcement learning in a simulator. A battery, onboard computer via Raspberry Pi, and motion sensors were mounted to the palm to make it fully self-contained. The whole thing weighs 818 grams.

Researchers built a disembodied robotic hand that walks on its fingertips, types, and pushes objects 1

Teaching it to walk was a big challenge. Unlike a standard robot with symmetrical legs, the fingers are different lengths, the thumb opposes the others, and lifting any single finger to take a step immediately destabilizes the structure.

The neural network trained in NVIDIA's Isaac Lab simulation platform had to figure out independently when to lift each digit, rewarding stable posture and forward progress until the hand learned its own gait. In testing, it crawled across 14 different indoor and outdoor surfaces, including asphalt, tile, grass, gravel, and damaged stone, and when tipped over, it recovered and righted itself in 21 out of 25 attempts.

Researchers built a disembodied robotic hand that walks on its fingertips, types, and pushes objects 2

The same fingers it uses to walk switch back to functioning as fingers. In demonstrations, it approached a keyboard and pressed the correct keys with 90% accuracy, completing a level of the puzzle game Sokoban. It also pushed a small cube to a designated target position with millimeter precision.

Story Q&A

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From TweakTown's coverage of this story.

How does the hand coordinate its unequal fingers and opposing thumb to stay balanced while walking?

A neural network learned a gait through reinforcement learning in NVIDIA's Isaac Lab simulator. It learned when to lift each digit while being rewarded for stable posture and forward progress, despite the fingers' unequal lengths and the opposing thumb. The article does not specify the exact sequence of finger movements it uses to stay balanced.

How does the hand’s walking performance vary across the 14 surfaces tested?

The hand crawled across 14 indoor and outdoor surfaces, including asphalt, tile, grass, gravel, and damaged stone. No surface-by-surface results are given, so it is not clear whether it walked better on some surfaces than others.

What conditions affected the hand’s ability to right itself after being tipped over?

When tipped over during testing, the hand righted itself in 21 of 25 attempts. No specific surface conditions or other factors are identified as affecting its ability to recover.

How could the walking hand be deployed to reach and operate controls in confined spaces?

The researchers envision placing the self-contained hand near a confined space that a full robot cannot enter. It could crawl inside on its fingertips, use those same fingers to operate a control or interact with an object, then return. This is a proposed application, not a demonstrated deployment.

Want something else? Ask TweakBot.

The practical application the researchers have in mind is placing the hand near a confined space a full robot cannot reach, letting it crawl inside, interact with an object or control, and return. Whether that vision plays out is a question for future development. For now, the main thing (no pun intended) it has proven is that a disembodied robotic hand walking toward you is exactly as unsettling as it sounds.

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About the author

Senior Tech Reporter

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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