The first premium Windows on Arm laptops powered by NVIDIA's new RTX Spark chip are set to debut later this year. Pairing a 20-core Grace CPU with integrated RTX Blackwell graphics with up to 6,144 CUDA Cores, RTX Spark laptops will arrive in thin and lightweight form factors with access to NVIDIA's full AI stack and the ability to run 120B parameter agents locally.

In addition to being built for the modern AI era, RTX Spark laptops will also deliver the PC gaming and content-creation performance found in GeForce RTX 50 Series-powered x86 laptops. Although NVIDIA hasn't provided any official benchmarks, the company confirms that RTX Spark laptops will power 100 FPS 1440p gaming with ray-tracing and DLSS, and offer creators seamless 8K video editing performance.
With existing Windows on Arm devices powered by Qualcomm's Snapdragon chips, PC gaming performance has been a mixed bag because games must run through an emulation layer and there's a general lack of native support for advanced rendering features. Although things have consistently improved since the first Windows on Arm devices hit the scene, gaming performance is set to reach a new level based on what we've heard from NVIDIA.

During a Gamescom 2026 pre-brief, the RTX Spark product manager reaffirmed that it's working with the biggest game studios and publishers to ensure some of the biggest games are optimized and working on day one. It confirms that Ubisoft's impressive ray-traced city-builder Anno 117: Pax Romana will be supported on day one, alongside Embark Studios' one-two competitive hits, Arc Raiders and The Finals.
In addition to these specific titles, NVIDIA confirms that the following developers and publishers are "on board" with their games for RTX Spark.
BeamNG, Capcom, CD Projekt RED, EA, Embark, Facepunch, Gaijin Entertainment, IOI, Konami, Krafton, Mihoyo, NC Soft, NetEase Games, Remedy, Riot Games, Saber Interactive, SEGA, Ubisoft, Epic Games, Wargaming.net, Warhorse, Xbox.

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NVIDIA also said this doesn't mean every game will get a native Windows on Arm build; the goal is to ensure drivers are optimized, and games deliver a great, seamless experience, whether via an emulation layer or native code. "The game should run, and it should run great," NVIDIA tells us. "And that's what our target is." This also includes working with Epic on Unreal Engine performance on RTX Spark, which is the engine that powers many modern releases. NVIDIA also confirms we can expect to hear much more about RTX Spark's gaming performance as we get closer to release.






