High Quality AA and AF
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
Checking out Far Cry 2 performance, you can see a bit of a bump, but just overall strong FPS at both resolutions.
Metro Last Light with AA and AF sees no change at both resolutions, meaning the game remains unplayable at these settings.
Just Cause 2 sees just an extra FPS at both resolutions. We continue to have playable numbers at 1920 x 1200, but when we move to 2560 x 1600, the numbers are just still too low.
Sleeping Dogs sees an extra FPS at 1920 x 1200 and nothing at 2560 x 1600. Like Metro Last Light, when we turn AA and AF on, the game is unplayable.
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- Page 1 [Introduction and Package]
- Page 2 [The Card and Specifications]
- Page 3 [Benchmarks - Test System Setup]
- Page 4 [Benchmarks - 3DMark 11]
- Page 5 [Benchmarks - 3DMark Fire Strike]
- Page 6 [Benchmarks - Unigine Heaven Benchmark]
- Page 7 [Benchmarks - Phantasy Star Online 2]
- Page 8 [Benchmarks - Lost Planet 2]
- Page 9 [Benchmarks - Just Cause 2]
- Page 10 [Benchmarks - F1 2012]
- Page 11 [Benchmarks - Metro Last Light]
- Page 12 [Benchmarks - Dirt Showdown]
- Page 13 [Benchmarks - Nexuiz]
- Page 14 [Benchmarks - Sniper Elite V2]
- Page 15 [Benchmarks - Sleeping Dogs]
- Page 16 [Benchmarks - Far Cry 2]
- Page 17 [Benchmarks - Hitman Absolution]
- Page 18 [Benchmarks - Tomb Raider]
- Page 19 [Benchmarks - BioShock Infinite]
- Page 20 [Benchmarks - Battlefield 4 Open Beta]
- Page 21 [Benchmarks - High Quality AA and AF]
- Page 22 [Temperature Test]
- Page 23 [Sound Test]
- Page 24 [Power Consumption Test]
- Page 25 [Pricing, Availability and Final Thoughts]