Virtual & Augmented Reality News - Page 17

All the latest virtual reality and augmented reality news, with everything related to gaming headsets & plenty more - Page 17.

Nolo prepping a standalone VR headset for companies to rebrand

Kevin Carbotte | Thu, Jan 7 2021 10:59 PM CST

VRFocus reports that Nolo is preparing an ODM (original design manufacturer) standalone VR headset for companies interested in getting into the VR device market without the upfront R&D costs.

Nolo prepping a standalone VR headset for companies to rebrand 01 | TweakTown.com

Nolo has been around in the VR space for several years now, and the company has carved out a nice niche within the market. Nolo builds an aftermarket tracking solution that can convert any VR headset into a 6DoF system with motion controllers.

Nolo's SodarTraq tracking system uses ultrasonic technology for its positional tracking, which usually requires a tracking ball that attaches to the headset. Nolo's ODM headset will include this tracking system embedded into the device. The headset also includes dual front-facing cameras, which support SLAM (simultaneous localization and mapping) positional tracking for headset positioning.

Continue reading: Nolo prepping a standalone VR headset for companies to rebrand (full post)

Doom 3 is coming to Quest 2 right away and it looks amazing!

Kevin Carbotte | Thu, Jan 7 2021 12:24 AM CST

DrBeef, the indie developer behind the Quake, Doom, Half-Life and Wolfenstein VR mods, is at it again, and this time, it's Doom 3 getting the VR treatment. Doom3Quest is almost ready and should be out in the next few days.

DrBeef and his [Team Beef] partners have been dropping teaser videos over the last few days showing Doom 3 in action on the Oculus Quest. The team is preparing to release the Doom3Quest mod on the SideQuest marketplace in the coming days. This one definitely looks like a title to check out.

On January 1st, Team Beef release a teaser clip of the iconic mirror scene early in the game, demonstrating the motion controller tracking in action. On the 3rd, the development team released a clip showing off the lighting effects in action. The IDtech 4 game engine that powers Doom 3 is nearly a decade and a half old, but it still produces terrific visuals. DrBeef is pretty confident that it will impress, stating that "Doom3Quest will be one of the best looking experiences on the Quest platform for sure."

Continue reading: Doom 3 is coming to Quest 2 right away and it looks amazing! (full post)

Quest 2 brought more women into VR than any other Oculus headset

Kevin Carbotte | Wed, Jan 6 2021 11:46 PM CST

Facebook said that the Oculus Quest 2 had brought more women into VR than any of its previous headsets. The standalone VR system is also selling far better than the original Quest headset.

Quest 2 brought more women into VR than any other Oculus headset 01 | TweakTown.com

It is no surprise that Quest 2 is a big hit for Oculus. The headset has sold incredibly well, with developers announcing shortly after the headset's release that they were seeing all-time high sales numbers for their games. Chris Pruett, an executive at Facebook Reality Labs, said in October that sales exceeded company expectations. Mark Zuckerberg later confirmed that five times as many people pre-ordered Quest 2 than the original Oculus Quest.

Facebook today revealed that it took less than seven weeks for Quest 2's monthly active user numbers to surpass the userbase of the first Quest, which hit the market a year and a half prior. It's safe to say that Quest 2 is a big seller. And given the reaction from many developers after the holidays, it's likely that the active user base is much higher now than it was seven weeks after Quest 2 launched.

Continue reading: Quest 2 brought more women into VR than any other Oculus headset (full post)

Cybershoes announces Quest compatibility issues, campaign brings $100K

Kevin Carbotte | Mon, Jan 4 2021 8:55 PM CST

The Kickstarter campaign for Cybershoes for Quest is officially over, and the company smashed its fund-raising expectations. Cybershoes raked in three times its $30,000 goal.

Last October, following the launch of the Oculus Quest 2, Cybershoes announced that it would launch a Kickstarter campaign to help fund the production of a Quest-compatible version of the Cybershoes VR locomotion accessory.

Cybershoes announces Quest compatibility issues, campaign brings $100K 01 | TweakTown.com

The campaign kicked off in November, and it was an instant success. Within hours, Cybershoes had raised the $30,000 it sought after with the campaign. Ultimately, the campaign closed with more than three times that much raised, with just shy of $100,000 in capital to bring the product to market.

Cybershoes may have the funding taken care of, but the company isn't out of the weeds yet. Just after Christmas, Cybershoes reported that it had encountered some problems that would prevent it from fulfilling the full feature set for Cybershoes for Quest.

Continue reading: Cybershoes announces Quest compatibility issues, campaign brings $100K (full post)

Tundra Labs will launch a Vive Tracker alternative on Kickstarter

Kevin Carbotte | Tue, Dec 29 2020 8:48 PM CST

Today, Tundra Labs revealed the Tundra Tracker, a more compact, more affordable alternative to HTC's Vive Tracker puck. The Tundra Trackers will be available for pre-order on Kickstarter next month. Pricing hasn't been announced, but the Tundra Trackers are supposed to be cheaper than Vive Trackers, and you'll get better pricing if you buy them as a set.

Tundra Labs will launch a Vive Tracker alternative on Kickstarter 01 | TweakTown.com

The Tundra Trackers use Valve's open-source Steam VR platform, which enables them to work with any Steam VR compatible device, including Valve's Index, HTC's Vive headsets, and the Pimax 5K and 8K lineups. Tundra Labs even said the Tundra Trackers would work alongside Vive Trackers.

Tundra Trackers are significantly smaller than the Vive Trackers, making them lighter and easier to mount in new ways. Luke Beno, the founder of Tundra Labs, told Road to VR that Tundra Trackers are 60% smaller and weigh 50% less than Vive Trackers. Tundra Trackers also consume 50% less power, giving them twice the battery life of HTC's version.

Continue reading: Tundra Labs will launch a Vive Tracker alternative on Kickstarter (full post)

Lynx R1 production delayed for better hand tracking cameras

Kevin Carbotte | Wed, Dec 23 2020 9:28 PM CST

Lynx delivered some unfortunate news in its latest progress report. The company was expected to begin shipping backer units before the end of the year, but it delayed production because the hand tracking cameras don't meet expectations.

Lynx R1 production delayed for better hand tracking cameras 04 | TweakTown.com

The Lynx R1 is a mixed reality headset that offers support for virtual reality experiences. It also supports augmented reality experiences thanks to a pair of low-latency passthrough cameras. In total, the headset features six cameras: Two eye-tracking cameras on the inside, two RGB cameras for passthrough video on the face, and two monochrome cameras for tracking.

It's the monochrome tracking cameras that are giving Lynx pause. The cameras that the company had ordered for the first batch of Lynch headsets work fine for 6-DoF inside-out motion tracking, but their 120-degree horizontal and 78-degree vertical field of view is not adequate for hand tracking.

Continue reading: Lynx R1 production delayed for better hand tracking cameras (full post)

Flight Simulator VR may be out, but that doesn't mean you can play it

Kevin Carbotte | Wed, Dec 23 2020 8:33 PM CST

Microsoft Flight Simulator just received its long-awaited VR patch, but you might be better off waiting longer to play it. People are reporting terrible performance even on high-end gaming systems.

Flight Simulator VR may be out, but that doesn't mean you can play it 01 | TweakTown.com

Shortly after the new VR patch dropped, people started reporting their terrible experience with the game's performance. Over on the r/flightsim subreddit, user u/felix330 reported getting less than 45 fps on his original Vive headset. They didn't say which CPU they're running, but the RTX 2070 Super in their system is no slouch of a GPU.

u/DeliciousPangolin chimed in and stated that they're getting roughly the same framerate on their Valve Index headset with a Core i7-9700K and RTX 3080-equipped gaming system. Even on the lowest graphics settings, the game is continuously rendering in reprojection.

Continue reading: Flight Simulator VR may be out, but that doesn't mean you can play it (full post)

Oculus is investigating reports of skin irritation and taking action

Kevin Carbotte | Wed, Dec 23 2020 5:19 PM CST

Oculus announced that it had received a small number of complaints about skin irritation caused by Oculus Quest 2 headsets. The volume of reports is very small, but the company is taking them very seriously.

Oculus is investigating reports of skin irritation and taking action 01 | TweakTown.com

Oculus said that roughly 0.01% of Quest 2 users had reported mild symptoms such as redness, bumps, or swelling after using the headset. And while the symptoms are not severe and should remedy themselves, Oculus is not content to leave things where they lie and has enlisted the help of medical professionals to solve the problem.

The company believes that a by-product of the manufacturing process may cause the irritation, and it has already made changes and is in the process of verifying its effectiveness.

Continue reading: Oculus is investigating reports of skin irritation and taking action (full post)

HTC's next headset said to take VR industry 'to another level'

Kevin Carbotte | Wed, Dec 23 2020 12:55 AM CST

HTC has been quiet about its plans for its next VR headset to the point that many people have speculated that the company has shifted its sights away from the consumer VR space. While we don't know if it will be a consumer or enterprise device, HTC's Alvin Graylin confirmed that new innovative Vive products are coming next year.

Alvin Graylin, President of HTC China, recently sat down for an extended interview with Daniel Colaianni and Nick Rosa at The Academy of International Extended Reality (AIXR). During the talk, Graylin talked about his history, including his family. He spoke about the early days of launching the HTC Vive headset. And near the end of the interview, he dropped one heck of a bomb of a scoop. He gave some hints about possibly more than one upcoming Vive headset.

One of the last questions that Colaianni and Rosa posed was an attempt to get Graylin to describe what the next Vive "would look like." Unsurprisingly, Graylin couldn't give a direct response to that question, but he did reveal more than we would typically expect.

Continue reading: HTC's next headset said to take VR industry 'to another level' (full post)

One of the founders of Magic Leap left the company this month

Kevin Carbotte | Tue, Dec 22 2020 11:56 PM CST

Sam Miller, one of the founding partners at Magic Leap, has left the company he helped run for eight and a half years. He's now the President of a med-tech company.

One of the founders of Magic Leap left the company this month 03 | TweakTown.com

Miller helped launch Magic Leap, and for the better part of the last decade, he has helped steer the company in one way or another. Miller joined the company as the Principal System Engineer in August 2012. He held various titles through the years, including Lead System Architect, Director of System Engineering, Sr. Director, Systems Engineering, and Sr. Director, Product Experience and Platform.

Miller's most recent and final role at Magic Leap was Vice President, Product Strategy, which he took on in April 2020, when the company when through a big shakeup that included Rony Abovitz, another Magic Leap founder, stepping down from his role as CEO.

Following his departure, Miller had this to say about his time with Magic Leap:

"Friday was my last day at Magic Leap, the amazing company I helped found. It was an extraordinary ride. I am deeply honored to have spent almost exactly a quarter of my life among the most brilliant, creative, enthusiastic, and visionary people I have ever seen collected in one place. We broke down the walls between art and engineering that existed in our minds. We pushed the boundaries of science, art, engineering, experience, and manufacturing. We shipped a product some of the world's luminaries said could not be shipped (and are close to doing it again). We defined a new field. You all know who you are: thank you for coming on the crazy expedition with me, then letting me journey with you!"

Continue reading: One of the founders of Magic Leap left the company this month (full post)

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