Virtual & Augmented Reality and 3D News - Page 17
id Software is re-releasing one of its iconic classics for a new generation of gamers to experience. But this time, it will be more immersive than ever. Doom 3 is coming to PlayStation VR at the end of the month.
Sony today revealed Doom 3: VR Edition, a PlayStation VR exclusive version of id Software's 16-year-old Doom title. The VR Edition is a remake of the entire Doom 3 game, including the two expansion packs; Resurrection of Evil and The Lost Mission.
This isn't the first time we've seen Doom 3 in VR. In January, a modded version of Doom 3 landed on the SideQuest marketplace, allowing you to play Doom 3 on the Oculus Quest. The PSVR version is an official port from the original developer, and as such, it received a bit of a graphics overhaul for the PSVR release. id improved the textures, shaders, and sound effects to take advantage of modern graphics advancements.
Last week, Andrew "Boz" Bosworth hinted that Oculus could be building a higher-end version of the Quest that would come in at a higher price but with better specifications.
Facebook has been a leader in the VR industry ever since it threw down billions of dollars to buy Oculus in 2014. Mark Zuckerberg is famously bullish on VR, indicating on multiple occasions that he believes VR is the next great computing platform. He has also repeatedly stated that he's going after the mass market, which means focusing on lowering the barrier to entry and making VR devices affordable for the masses.
When asked about the possibility of making a Quest Pro that sells at a higher price point, Bosworth said he thought the idea was "interesting" and gave a bit of a smile and a wink. While that is far from a confirmation, the idea that Facebook could be building a higher-end Quest falls in line with Mark Zuckerberg's comments during a recent Facebook earnings call about his company's current work on headset development.
The Oculus Quest could be getting a new update this month that enables the screen to run at up to 120Hz. That would mark the second time Oculus increased the refresh rate of its mobile VR device.
Oculus released the Quest 2 in October 2020, and when it hit the market, the displays in the device operated at 72Hz. At launch, the company said that 90Hz would be supported, and true to its word, the 90Hz update rolled out in time for Christmas. At the time, John Carmack gave developers are warning that they should not set their games to operate at the highest refresh rate available, as future increases were on the table.
As recently as mid-February, Andrew "Boz" Bosworth, Head of Facebook Reality Labs, gave a literal thumbs-up to a question about Oculus Quest getting 120Hz support that he received during an Instagram-based Q&A session. Facebook's Quest development roadmap reveals that the feature is scheduled to roll out later this month.
The popular Virtual Desktop app just got a surprise update today. After more than a year of refusing to allow wireless streaming of PC VR games on the Oculus Quest through Virtual Desktop, Facebook has approved the feature and enabled it on the official Oculus store.
Guy Godin's Virtual Desktop is one of the most popular VR applications. The software has been around since the earliest days of consumer VR and its had many iterations over the years. Virtual Desktop enables you to access your Windows desktop and all its features and applications in a virtual window within a virtual environment, including PC games and other applications.
When Oculus launched the Quest back in May 2019, Virtual Desktop launched on the standalone VR platform, and with it came a unique feature that Facebook was not fond of. The Quest version of Virtual Desktop would enable you to access SteamVR content and stream it wirelessly to your Quest headset, giving you a full untethered PC VR experience. Facebook allowed Virtual Desktop to remain on the Oculus Store, but it forced the developer to remove the streaming feature.
Valve released a significant update to the SteamVR platform on Wednesday. Steam VR version 1.16.8 now supports the OpenXR 1.0 API, giving developers an easy path for cross-platform game releases.
Khronos Group revealed the OpenXR 1.0 specifications more than a year and a half ago. It has taken a while, but VR companies are finally getting around to embracing Khronos Group's plans. The idea behind OpenXR is to remove barriers that prevent developers from supporting all VR platforms. With OpenXR, theoretically, you can build a game once and play it with any hardware through any platform.
OpenXR is an application interface layer that interprets instructions from any game engine or XR platforms, such as Unity or WebXR. The OpenXR layer translates the instructions to work with any hardware, including Oculus Quest, HTC Vive, Magic Leap, or HoloLens 2.
Qualcomm today announced the Snapdragon XR1 AR Smart Viewer reference design, which will help hardware designers create powerful AR smart glasses for the consumer and enterprise markets.
Qualcomm's new AR Smart Viewer reference design is based on the company's Snapdragon XR1 platform. But unlike the XR1 VR reference design, which places the processing power inside the headset, the AR Smart Viewer reference requires an XR1 powered host device to do the heavy lifting.
AR smart viewers differ from AR simple viewers in that they include onboard processing hardware. AR simple viewers entirely rely on the tethered host device to handle the processing. AR smart viewers split the processing load between the host device and the viewer device. Qualcomm said this approach not only increases performance but also reduces overall power consumption.
The Climb 2 is about to drop, marking Crytek's return to VR development. Oculus announced that the game would be available on March 4.
In 2016, Crytek released The Climb as a launch title for the Oculus Rift. A few months later, the company launched Robinson: The Journey on PSVR. We haven't seen a VR game from Crytek since. Until now.
Throughout 2016, the year consumer VR hit the market, Crytek struggled to pay its bills and its staff. At the end of the year, an investment from the Turkish government kept the company afloat, but the small install base kept Crytek from experimenting further with VR. After Oculus released the Quest, Crytek ported The Climb to the mobile VR system. Since then, the company built a full sequel to the VR rock climbing game.
Sony today confirmed that it is developing a new PlayStation VR headset for the PlayStation 5 console. The new device would offer better displays, a wider field of view, better tracking, and new controllers.
Sony recently launched the PlayStation 5 console, and with it came support for the existing PSVR headset. Before the launch of the PS5 console, Sony wasn't very forthright with the details about its next VR system. Until today, we didn't know for sure that Sony would carry on with VR for the new console generation. The company's executives made it seem like we wouldn't see a new headset anytime soon.
A handful of patents have been uncovered in recent months, including a design for new motion controllers that includes additional buttons and a thumbstick for each hand. The patent diagram shows a pair of wand controllers that resemble Valve's Index controllers, with a sensor-embedded halo that wraps around the wands. Sony said the new controllers would integrate features from the DuelSense wireless controllers, although it didn't elaborate on which features precisely.
The wait is finally over. You can now have more than one user account on your Oculus Quest, and games can be shared between those accounts.
It's now much easier to share your Oculus Quest 2 with family members and close friends. Oculus just rolled out an early version of the Multi-User feature for the Quest platform. With the latest Quest 2 update, you can find the new option in the headset settings' Experimental Features section.
Quest's Multi-User feature allows up to three accounts in addition to the admin account to log into Quest 2 headsets. The admin user retains ownership of the hardware, while the extra users can access the content installed on the headset with a new App Sharing feature. Admin account holders can share content with additional users, but other users can't share their content on a headset they don't own.
Manus today revealed the Manus Pro Tracker, a SteamVR tracking puck for the enterprise market. These will be the third option for SteamVR tracking puck on the market this year.
The Manus Pro Tracker is a lot like the HTC Vive Trackers, which have been on the market for several years, but with an improved industrial design more suited to professional use cases.
The new Manus Pro Trackers are smaller than the Vive Trackers, and Manus said they weigh 40% less than Vive Trackers. The reduced weight helps to increase mounting stability, which in turn increases tracking accuracy.