Virtual & Augmented Reality News - Page 11
Spatial today launched a new beta version of its virtual collaboration platform, which introduces a browser version of the application so you can access Spatial without installing anything. Along with the update, the company partnered with a handful of NFT artists to create art galleries to share digital artwork with the world.
Spatial just launched a new update to its virtual collaboration platform that brings the non-headset version of the app closer to parity with the headset version of the app. Spatial said that over the last year, only half of its users used AR or VR headsets. With strong numbers of non-headset users, the company invested in improving their experience, leading to the creation of the web app version of Spatial.
While Spatial was building the web version of its platform, the world of NFT digital artwork exploded. The Spatial team saw an opportunity to create something unique with its technology.
Pico Interactive this week revealed two new standalone VR headsets for the enterprise market. The company previously announced the Neo 3, a consumer-oriented device that's destined only for China. For the Western markets in both North America and Europe, Pico is focused on working with businesses.
The Pico Neo 3 is a Qualcomm Snapdragon XR2-powered standalone headset, which bears a lot of resemblance to the Oculus Quest 2. It features four inside-out tracking cameras, which give the headset spatial awareness. The Neo 3 also includes a pair of optically-tracked motion controllers, which Pico said gives the controllers improved tracking compared to the electromagnetic solution in the Neo 2.
"Business needs are constantly evolving due to the changing landscape all industries are finding themselves in due to the COVID-19 pandemic," said Henry Zhou, CEO of Pico Interactive. "For the Neo 3 line, we implemented the latest technologies to meet the ever-changing demands of the enterprise. For instance, as hybrid and remote work continues, more companies are seeking remote collaboration solutions, like Pico Interactive's VR headsets with tools and applications available through our software partners, to allow employees to increase productivity and sales to boost revenue. From training firefighters to decreasing the impact of social isolation on seniors to measuring brain health, Pico's headsets are now being used in a wide range of industries."
HP is now taking orders of the upcoming Reverb G2 Omnicept Edition. The Omnicept is a VR headset that includes a handful of biometric sensors that give it advanced features best suited for business uses, but it looks like anyone can order it from HP's website.
The Reverb G2 Omnicept comes equipped with a pair of pupil-tracking cameras to enable foveated rendering, which gives the headset image quality and performance benefits when paired with the right graphics card. The eye-tracking sensors also allow developers to infer information about the user's cognitive function during a training experience. The Reverb G2 Omnicept even has a heart rate sensor to track the user's level of excursion or anxiety while performing a training task.
The Omnicept Edition also includes a built-in face tracking sensor, which monitors your facial expressions and tracks your lips and tongue to help animate realistic avatars in collaborative VR experiences. When HP announced the Omnicept, face tracking was a novel idea. HTC recently beat HP to market with an attachment for the Vive Pro, but Omnicept has it built-in and integrated with the other sensors on the headset.
HTC revealed its new lineup of VR headsets, which includes a new Vive Pro 2 with improved resolution and refresh rate over the original. The company also revealed the Vive Focus 3, a standalone VR headset with similar features as Facebook's Oculus Quest 2, including the Qualcomm Snapdragon XR2 SoC driving it.
Unfortunately for gamers, HTC isn't kicking off the VR version of the console wars any time soon. This headset is targeted squarely at businesses, with the primary focus on workplace process training. To that end, HTC has put significant resources into building out an ecosystem that supports current businesses and will soon invest in VR solutions for training.
HTC's Vive Focus 3 is a Qualcomm XR2-based standalone headset with dual 2.5K RGB displays (the same ones found in the new Vive Pro 2) that operate at 90Hz. The headset features 6-degrees of freedom inside out tracking for both the headset and the controllers. The Focus 3 also includes adjustable IPD spacing, with the widest range available in any commercial headset. 57mm to 72mm with an analog adjustment dial for fine-tuning.
HTC just upped the ante for VR headset makers. The newly announced Vive Pro 2 cranks up the resolution, refresh rate and field of view. And this one supports SteamVR tracking and the Vive Wireless Adapter.
HTC today announced the next addition to its Vive Pro high-end VR headset lineup. The company currently offers the Vive Pro, Vive Pro Eye, and Vive Pro Secure headsets for business and arcade use, and by the end of the month, the Vive Pro 2 will join the line for use cases that demand the highest visual fidelity.
The Vive Pro 2 features the same overall design as the original Vive Pro, retaining the visor shape, head strap design, and SteamVR tracking compatibility. The big changes lie under the hood, with 120Hz 2448x2448 pixel fast-switching RGB LCDs, one for each eye, giving it a total resolution of 4896x2448. For comparison, HP's Reverb G2 sports a pair of 90Hz 2160x2160 displays.
Sony is currently working on its next-generation PSVR, and if UploadVR's sources are correct, the new headset could have some tech that no other headset does. Namely, it's said to have a motor inside for haptic feedback. If that's true, it would be the first VR headset that we know of that offers such a feature.
The next PSVR will also get a significant display overhaul. The new device reportedly features a dual-screen setup (the current PSVR has a single display shared by both lenses) with adjustable lens spacing. The new PSVR should also have significantly improved image quality thanks to a 2000x2040 per-eye resolution. Supposedly, the next PSVR will also include gaze-tracking cameras for foveated rendering, which would help with the performance requirements to drive those high-resolution panels.
It seems like Sony may be working to reduce the cable clutter with the next PSVR too. The original model required a breakout box with a pair of cables that ran back to the headset. The new device will reportedly run off a single USB-C cable, which would plug into the front port of the PS5 console.
Rebuff Reality, a well-established VR accessory maker, recently announced the VR Power 2, an extended battery pack specifically designed for the Oculus Quest and Quest 2 headsets. The VR Power 2 gives your Quest 2 a total of 10,000mAh of battery capacity. That translates to up to 8 to 10-hours of use, depending on what you're doing. You can get up to 8-hours of gaming or 10-hours of media consumption out of this setup.
The VR Power 2 battery pack attaches to the rear of the head strap, which in addition to giving your headset extra runtime, adds ballast to help balance that counterbalances the weight. The VR Power 2 is compatible with any head strap option, including the original fabric strap and the Oculus Elite Head Strap. Rebuff Reality also offers its own head strap accessory, which is also compatible with the VR Power 2 battery pack.
The kit includes the battery pack, a USB-C cable, and two cable guides that attach to the upper strap and help secure the USB cable. The battery pack features two output ports; one for the Quest headset and one for accessories. The VR Power 2 also has a charge port on the side that allows you to charge both the extended battery and the headset all at once.
Facebook today announced that it acquired Downpour Interactive, the independent game studio that created the popular VR war simulator Onward. Facebook said this move would give Downpour the resources to improve the game even further.
Onward is one of the most popular VR games. Downpour Interactive originally released the game on PC VR platforms, where it saw great success on both the Oculus and SteamVR ecosystems. Recently, the developer ported the game over to the Oculus Quest platform, which exposed a much wider audience to the game.
Facebook recognized the Downpour Interactive is one of the pioneers behind social VR experiences. Under the Oculus Studios umbrella, Downpour will have the resources to take Onward to greater heights. Facebook also said the move would give Downpour the ability to pursue future projects.
Roto VR recently revealed that it had finalized the development of its DisplayPort cable magazine, which would enable the use of Vive Pro and Valve Index headset with its motorized VR chair.
Last year, Roto VR began shipping its long-awaited motorized Roto VR Chair for virtual reality experiences. The company first opened pre-ordered for the Roto VR Chair in May of 2016, and it took roughly four years to deliver the first units.
Roto VR's big selling point is the data cable passthrough system that enables the chair to rotate in continuous 360-degree rotations without wrapping the cable around yourself. Roto VR developed a device it calls the Cable Magazine, which gives the headset a place to plug in that rotates with the chair. The base of the unit has plugs to connect to your computer.
A new mixed reality company called Campfire just came out of hiding to make it's big reveal this week. The company purchased the rights to now-defunct Meta's patented technology and reimagined it for remote enterprise collaboration. Campfire's headset should be available later this year.
Campfire, a small startup company from San Mateo, California, this week announced that it raised $8 million in venture capital to help bring its enterprise AR solution to market. The company has an innovative approach to using immersive technology for remote collaboration. It believes that the biggest problems with remotely sharing 3D content with multiple users have nothing to do with the virtual environment and everything to do with the orientation of virtual content in the physical environment.
Campfire's solution includes a headset that can display AR and VR experiences, an accessory that turns your smartphone into a tracked controller to manipulate the virtual environment, and a console that acts as an anchor point to link the virtual and physical worlds together.