Gaming Consoles News - Page 3
It was close to a year ago that I wrote a story that Microsoft's next-gen Xbox console would feature an 8C/16T processor from AMD, and a new Navi-based GPU with 12 TFLOPs of performance -- and now, these specs are ringing true. We've also heard since day one that the new Xbox would beat the PlayStation 5.
According to a new breakdown by the tech-focused folks at Digital Foundry, the next-gen Xbox Series X console will have 12 TFLOPs of performance -- kicking the ass of the 9.2 TFLOPs of Sony's new PlayStation 5 console. AMD is providing a semi-custom SoC that will be a two-part, one-two-punch Zen 2/RDNA2-based solution that will truly kick ass in both consoles -- but Microsoft will win that fight.
Sony is using an 'Oberon' chip in its PlayStation 5 that will have 36 compute units from the Navi GPU architecture running at 2GHz in "native" PS5 mode, as well as the use of super-fast GDDR6 with memory bandwidth of between 448GB/sec and 512GB/sec. Microsoft on the other hand will have 56 compute units from the Navi architecture with its 'Arden' chip, offering the same super-fast (and even faster) GDDR6 with up to 560GB/sec of memory bandwidth.
- PlayStation 4 - 1.84 TFLOPs
- PlayStation 4 Pro - 4.2 TFLOPs
- Xbox One - 1.3 TFLOPs
- Xbox One S - 1.4 TFLOPs
- Xbox One X - 6 TFLOPs
- PlayStation 5 - 9.2 TFLOPs
- Xbox Series X - 12 TFLOPs
Just in time to round out 2019 we have some more specifications on Sony's next-gen PlayStation 5 console, but this time they're more GPU specific concentrating on the RDNA2-based custom Navi GPU that AMD made for both Sony and Microsoft.
Digital Foundry has analyzed a bunch of data and come to the conclusion that Sony is using a custom Navi GPU with 36 compute units, which will be clocked at around 2GHz. However, Sony will reportedly have 3 different GPU performance profiles -- with PS5 games pushing the Navi GPU to 2GHz -- but emulating previous-gen PlayStation games will see the GPU clocks doing some funky things.
This sees the PlayStation 5 and its custom Navi-based GPU rolling out with 9.2 TFLOPs of compute performance -- losing the next-gen console battle to Microsoft and it's new Xbox Series X which will have a 12 TFLOPs custom AMD solution. Sony will still use GDDR6 memory (and not HBM like the current insane rumors are leading some to believe). AMD's current flock of GDDR6-based cards in the Radeon RX 5700 series have 448GB/sec of memory bandwidth, but we could see Sony using some faster GDDR6 memory and seeing memory bandwidth hit 512GB/sec or so.
Microsoft has announced and detailed (at least, in part) its next-generation Xbox Series X console, but the one detail that Microsoft hasn't been clear on just yet... is price.
Xbox Series X is a powerful console packing a semi-custom chip based on the Zen 2 architecture and not-yet-released RDNA 2-based GPU solution -- but we could be very surprised on the price. According to a new leak on 4chan -- yeah, I know -- we are to expect Microsoft to price the Xbox Series X at $499. This is the same price as the rumored PlayStation 5 pricing at $499.
It sounds nuts, but Microsoft is no stranger to selling their Xbox console at a loss -- look at the many billions of dollars it lost in selling the original Xbox. It might have cost billions at first, but it sold millions of Xbox console and pushed Microsoft right into the battle with Sony and the PlayStation 2 at the time.
AMD launched its Navi GPU architecture this year with the release of the Radeon RX 5700 XT and Radeon RX 5700 this year, cutting them down into Navi 14 parts for the new Radeon RX 5500 XT -- but the new RDNA 2 architecture will be powering the next-gen PlayStation 5 and Xbox Series X consoles.
The fine folks at Digital Foundry have done an Xbox Series X deep dive, where they think the GPU frequency on the custom Navi-based design in the Xbox Series X console will be higher than any of the Navi-based Radeon graphics cards in the PC.
Digital Foundry said: "It would also suggest frequencies that are appreciably higher than those seen in AMD's Navi-based GPUs - which reverses the situation with the current-gen machines, which are typically underclocked compared to equivalent PC parts. Increasing both area and frequency inevitably pushes up power consumption way beyond anything we've seen in a home console".
Most gamers are still using mechanical HDDs and once you step into the world of SSDs you can never, ever go back -- and finally, console gamers will enjoy those same fast storage freedoms, and even more.
We know that the PlayStation 5 will have super-insane loading times, with Spider-Man loading in just 0.8 seconds on a prototype PS5 versus 8.1 seconds on the PS4. We know that Microsoft and Sony have near-identical semi-custom designs from AMD with Zen 2/RDNA 2 hardware inside, and we're hearing about the new Xbox Series X packing the same super-fast storage as the PlayStation 5.
In a recent interview with GameSpot, Jason Ronald who is the Xbox Partner DIrector of Program Management said: "It's really about giving the developers the tools and the capabilities to use the hardware in the most efficient way possible. A good example of that is on the [solid state drive] side--we've basically reached the limit of [what's] possible with the traditional rotational drive. We're basically at the upper bounds of the raw performance we can get there. So we've invested in NVMe SSDs and we're also giving developers a lot of new capabilities on top of that to try to virtually eliminate load times".
Microsoft might have just discounted what could be a great last-minute Christmas gift, with the Xbox One X discounted by over $150 from its original $499 price.
The Xbox One X is being offered for $350 by both B&H and Walmart, while I found it for just $339 on Amazon. Walmart has discounted the Xbox One X by $150 down to $349, while also sweetening the deal with game bundles including Star Wars Jedi: Fallen Order, the Gears 5 bundle, and then an NBA 2K20 bundle. B&H is offering the same Xbox One X bundles for $349.
But it's Amazon with the cheapest price overall, at just $339. If you didn't purchase a gamer in your life a new Xbox One X console yet, now might be your time. If you've got a PC enthusiast in your life, then I would suggest reading my article on that here.
This coming February, hardcore gaming history addicts will be able to snag an unusual piece of gaming history, a Nintendo Play Station prototype.
Back in the 1980s, Nintendo and Sony were working on a deal for Sony to create a CD-based add-on to Nintendo's coming Super Nintendo. This console would have been called the Nintendo Play Station and act as a hybrid console that could play both CD games as well as cartridge games. That deal fell through, and both companies went there separate development ways, but out of the rubble of that deal were the prototype units, such as the one above.
After the deal ended, all prototypes of the hybrid console were meant to be destroyed, but former Sony executive Olaf Olafsson who was leading the deal between Nintendo and Sony, kept his. Olafsson then brought the hybrid console to a credit card company called Advanta, Advanta went out of business, and its assets went up for auction - along with the hybrid console. This is where things get really interesting. Terry Diebold, a former maintenance man at Advanta, placed a winning bid on the lot containing the hybrid console, and for some years, has refused to sell it.
A new render of Sony's next-gen PlayStation 5 has surfaced on the ResetEra forums, with forum user 'CrimsonNocturne' making up these bad boys:
As you can see, this particular render is a big departure from the slick V-shaped PlayStation 5 and the gorgeous renders that the fine folks at LetsGoDigital have been pumping out. This new render looks much more PS4/PS4 Pro like.
Lots of ventilation on the sides, which will keep the semi-custom AMD chips nice and cool.
The hype train for Sony's next-gen PlayStation 5 console is really taking off, with Sony recently celebrating the 25th birthday of PlayStation -- and during a recent interview Masayasu Ito, SIE's Executive VP of Hardware Engineering and Operation, we were teased with the PlayStation 5 Pro.
Ito talked about the console cycle, referring to the current-gen consoles and their 7-10 year cycle... but it seems both Microsoft and Sony have a reduced cycle this time around (and so they should) of between 6-7 years. Ito said: "Indeed, in the past, the cycle for a new platform was 7 to 10 years, but in view of the very rapid development and evolution of technology, it's really a six to seven year platform cycle".
He continued: "Then we cannot fully catch up with the rapid development of the technology, therefore our thinking is that as far as a platform is concerned for the PS5, it's a cycle of maybe six to seven years. But doing that, a platform lifecycle, we should be able to change the hardware itself and try to incorporate advancements in technology. That was the thinking behind it, and the test case of that thinking was the PS4 Pro that launched in the midway of the PS4 launch cycle".
We keep hearing all about the PlayStation 5 and its V-shaped developer kit that is floating around, but now we know for a fact that an Xbox Scarlett development kit is in the wild -- with Xbox boss Phil Spencer himself confirming he has an Xbox Scarlett at home.
Spencer took to his official Twitter, tweeting out: "And it's started....this week I brought my Project Scarlett console home and it's become my primary console, playing my games, connecting to the community and yes, using my Elite Series 2 controller, having a blast. Great work by the team, 2020 is going to be an incredible year".
Microsoft must be a good way into the development of Xbox Scarlett, as Spencer's unit would be plugged into (or connected via Wi-Fi) to his internet connection. Is he playing games at higher resolutions and frame rates? Is he playing unreleased next-gen games? I have so many questions.