Gaming News - Page 1484

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1484.

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Blizzard celebrates 12 years of World of Warcraft

Lana Jelic | Nov 23, 2016 8:26 AM CST

World of Warcraft, one of the most popular MMORPG games ever, was released on this day 12 years ago and has since gained millions of fans all over the world.

Those who have followed the game since the very beginning remember the moments that unfortunately newer players can't experience. Massive 40-man raids, Temple of Ahn'Qiraj, Swift Zulian Tiger, etc., are just some of the experiences that made the game so popular.

World of Warcraft initially had a much smaller community, and the gamers enjoyed being the first residents of Azeroth. The quests and raids had to be solved without the help of various guides on YouTube or WoWHead. However, over the years, Warcraft held its status as one of the most played online games in the world.

Continue reading: Blizzard celebrates 12 years of World of Warcraft (full post)

Zelda themed escape rooms tour the United States in 2017

Emma Tucker | Nov 23, 2016 6:37 AM CST

Nintendo America has recently launched a tour of "The Legend of Zelda" themed escape rooms for fans to come and experience. Designer SCRAP alongside Nintendo have created "Defenders of the Triforce", to appear in different locations around the United States in 2017.

Like previous escape rooms, the idea of solving a mystery with a group of people in order to be set free will remain the same. In a news release by Nintendo, it stated teams will consist of six participants: "interact with classic items and characters seen in The Legend of Zelda series like the Goron, Zora and Kokiri tribes, discovered items can be used to solve puzzles and move forward into other areas, just like in The Legend of Zelda games."

Tour dates/locations:

Continue reading: Zelda themed escape rooms tour the United States in 2017 (full post)

Skyrim Special Edition v1.3 has improved 144Hz support

Anthony Garreffa | Nov 23, 2016 3:35 AM CST

Skyrim Special Edition didn't launch on the PC without a few hiccups, but Bethesda has already pushed out Update 1.3 to Steam users through a beta release.

The update includes improved stability and performance, as well as better support for 144Hz displays. The patch is only available in its beta form on Steam right now, so you won't have your Skyrim Special Edition updating automatically.

Here's what to expect in the v1.3 update:

Continue reading: Skyrim Special Edition v1.3 has improved 144Hz support (full post)

Resident Evil 7 Collector's Edition detailed, costs $179

Anthony Garreffa | Nov 23, 2016 1:25 AM CST

The horror begins before you even get into Resident Evil 7, with Capcom detailing the Resident Evil 7 Biohazard Collector's Edition, an exclusive to GameStop, and it costs a horrifying $179.99 - yeah.

What do you get for $180? Well, Capcom is including a model replica of the Baker mansion, which is 8 inches tall, 7.5 inches long, and around 8.5 inches deep. Better yet, it doubles as a "music box that plays a familiar tune with accompanying LED effects".

Resident Evil 7 biohazard Collector's Edition Includes:

Continue reading: Resident Evil 7 Collector's Edition detailed, costs $179 (full post)

Alienware boss says 'PC has won' war against consoles

Anthony Garreffa | Nov 23, 2016 12:23 AM CST

We all know the PC is the most powerful, and the most versatile gaming platform out there - but the console market still gets so much love. You can't talk bad about consoles, without being branded as being anti-consoles - and while they have their place, long live PCMR and our Lord GabeN.

During PAX Australia 2016 a couple of weeks ago, Alienware boss Frank Azor talked about the current-gen consoles and their mid-cycle refresh parts in PS4 Pro and Xbox Scorpio, PC gaming, and VR. He talked with GameSpot where he said: "The console market and the PC market have converged in ways that we've never really seen before. Consoles look more like PCs, and PCs are starting to look more like consoles".

He added: "The console guys have realised they can't operate on seven year cadences anymore, because they can't keep up with the amount of innovation that's going on in the industry, with HDR, 4K, VR, and the long path we have ahead of us in VR evolution".

Continue reading: Alienware boss says 'PC has won' war against consoles (full post)

Xbox Scorpio power isn't just a story of teraflops

Anthony Garreffa | Nov 22, 2016 10:12 PM CST

Microsoft is running towards the warm arms of 4K with its upcoming Xbox Scorpio console, and even with its 6 TFLOPs of power, an 8-core CPU, and over 320GB/sec of memory bandwidth - Xbox boss Phil Spencer knows it's not just about raw horsepower.

During an interview with Stevivor, Spencer said that the 6 TFLOPs of processing power in the Scorpio is just one piece of the puzzle. He said: "Well, I try not to really talk using the term. It's like a car - you wouldn't describe how fast it goes using only one characteristic. But I guess it's like a teraflop is like horsepower - you'd probably have in your head what 100 horsepower could do, or 200".

Spencer continued: "But it's much more than that - there's other things that dictate how fast the car goes. A transmission. Its weight. It's the same with Scorpio; it's not just the number of teraflops that makes it powerful".

Continue reading: Xbox Scorpio power isn't just a story of teraflops (full post)

Watch DOOM running on the MacBook Pro's Touch Bar

Anthony Garreffa | Nov 22, 2016 9:12 PM CST

What better way to use the Touch Bar on your expensive new MacBook Pro than by running DOOM on it... eh?

Watch DOOM running on the MacBook Pro's Touch Bar

iOS engineer Adam Bell managed to get the original DOOM working on the MacBook Pro's Touch Bar, and it's an incredible achievement. Sure, no one is seriously going to play it like this... but we live in a world where anything is possible, and seeing DOOM played like this is just awesome.

Continue reading: Watch DOOM running on the MacBook Pro's Touch Bar (full post)

Blizzard is working on a next-gen first-person shooter

Anthony Garreffa | Nov 22, 2016 7:32 PM CST

Blizzard has the first-person shooter game down beautifully with Overwatch, but they're not a developer who likes to sit on their hands between franchises.

Blizzard has taken to their official website in search of a "new experienced engine engineer to work on a robust first-person engine for an unannounced project." The Lead Software Engineer would work closely with the technical director and other engineering leads to "build a technically excellent engine across multiple platforms."

Blizzard continues, saying that the candidate would need to "enjoy collaborating with art and technical art leads, understand the artistic vision of the game and identify the technology needed to achieve and extend that vision."

Continue reading: Blizzard is working on a next-gen first-person shooter (full post)

New Assassin's Creed film art features more cast members

Emma Tucker | Nov 22, 2016 3:18 PM CST

The highly anticipated Assassin's Creed movie just got a little bit better again. The latest movie poster unveiling, showcases more than just the main man himself.

With the launch of the second movie trailer last month, audiences were excluded from seeing some of the other characters... that's now changed!

This time the film poster positions Michael Fassbender in the middle, with Marion Cotillard, Ariane Labed, Michael K. Williams, Jeremy Irons, and Brendan Gleeson, situated around Fassbender giving us our first look as what is to be expected of character faces.

Continue reading: New Assassin's Creed film art features more cast members (full post)

Overwatch's Symmetra gets redesign, two ultimates

Sean Ridgeley | Nov 22, 2016 2:10 PM CST

Overwatch hero Symmetra has been a lackluster hero for a long while, but it sounds like that's about to change. As game director Jeff Kaplan details in the video below, Symmetra is getting a near complete overhaul that should make her much more viable, and possibly even overpowered.

If you're not familiar with Symmetra, she's a support hero (though some might classify her as defense) who often takes the place of a tank or DPS, as two healers is usually vital. Her kit is centered around her ultimate, a teleporter that helps dead allies get back to the fight quickly. The problem, as Kaplan explains, is the teleporter is really only useful on first point defense and not in any other situation. As such, she's getting two ultimates which you can choose between whenever your meter is filled. The first is the same old teleporter (except with regenerating shields), and the second is a shield generator which, well...generates shields (powerful ones too).

Her old shields are being axed entirely (they weren't significant but buffing them would've been arguably OP, so no big loss), and she's getting a photon barrier ability. Barrier is described in very vague terms, but we do know it has a huge 50 meter radius and can be used defensively, offensively, or to protect your teleporter, generator, or turrets, and that it will reward creativity.

Continue reading: Overwatch's Symmetra gets redesign, two ultimates (full post)