Sony is working on new tech that automatically changes game difficulty while you play

Sony's new patent suggests it's working on a new technology that will implement automatic game difficulty changes while a user is playing a game.

1 minute & 40 seconds read time

Sony has recently published a new patent that reveals the company is working on a new technology that changes the difficulty of a game in real-time.

Sony is working on new tech that automatically changes game difficulty while you play 2621

The new patent outlines a new technology that will be designed to adjust the overall difficulty of the situation the player is facing by analyzing how a player interacts with in-game mechanics and elements. This technology is officially called "Adaptive Difficult Calibration For Skills-Based Activities In Virtual Environments", and it involves the use of algorithms designed to asses the aforementioned player interactions with the virtual world.

The idea behind this technology is increasing player engagement time with a game, as titles that include this technology will dynamically alter the difficulty to make sure a player is gaming at the perfect sweet spot of difficult, but not too difficult where they would want to give up and revisit it another time. Players' competency levels will differ depending on the challenges ahead of them, and with this technology, players will essentially be able to have a tailored difficulty experience in-game.

Full Patent Abstract

"Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically.

Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time," reads the patent

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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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