Raja Koduri, the Chief Architect of Intel Arc GPUs is leaving the company

Veteran GPU figure Raja Koduri is leaving Intel to work at a software start-up after helping bring the Intel Arc GPU range to market.

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Raja Koduri has been a key architect behind Intel's recent push to enter the discrete GPU market with the Intel Arc line of graphics cards.

Raja Koduri, the Chief Architect of Intel Arc GPUs is leaving the company 02

Now it looks like Raja's time at Intel has come to an end with the announcement that he's leaving the company at the end of the month to work at "a new software company around generative AI for gaming, media, and entertainment," according to Pat Gelsinger, CEO of Intel.

In response to the announcement, Raja wrote, "Thank you, Pat and Intel, for many cherished memories and incredible learning over the past five years. Will be embarking on a new chapter in my life, doing a software startup." Confirming that he's making a move away from hardware to software.

Raja Koduri joined Intel in 2017 specifically to work on discrete GPUs for the company, where previously, he worked at companies like ATI, AMD, and Apple. At AMD, he was a key part of the Radeon Technologies Group, helping develop the popular Polaris range of GPUs. The move to software might not be as big of a departure as it seems, as Raja Koduri was involved in developing Intel's XeSS AI upscaling technology.

Although this is a high-profile departure for Intel, it's unknown what effect this will have on the continued development of the Arc GPU range - which has seen significant driver improvements in recent months. As of writing, it's expected that Intel will continue to develop and expand its discrete GPU line-up, including the next-gen Battlemage GPU series.

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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