VR devs can now use voice control and Spatial Anchors on Meta Quest 2

The latest release of the Oculus VR SDK adds support for voice commands and experimental Spatial Anchoring on Quest headsets.

@pumcypuhoy
Published Thu, Dec 9 2021 10:31 PM CST   |   Updated Tue, Jan 4 2022 6:17 AM CST

The latest release of the Oculus SDK includes experimental access to a new feature called Spatial Anchors, which allows the Quest to use points of reference in your room that persist between sessions. The new SDK also includes the Voice SDK API.

VR devs can now use voice control and Spatial Anchors on Meta Quest 2 01 | TweakTown.com

Earlier this week, Meta released the Oculus SDK 35.0, and with it comes two new features for developers to experiment with. The Voice SDK API allows developers to add voice controls to their games and apps. The Voice SDK includes support for automatic speech recognition, has 50 built-in intents, entities, and traits, and comes with a Unity plugin to facilitate integration.

The new Oculus SDK also includes an experimental version of the Spatial Anchors feature, which allows the Quest 2 to retain tracking orientation between sessions. With Spatial Anchoring enabled, the Quest 2 can identify environmental features as persistent marker points to maintain the tracking orientation even after rebooting the headset.

Developers are only permitted to experiment with the Spatial Anchors feature. The current public build of the Meta Quest OS does not support Spatial Anchors, and Meta won't currently publish apps that have the feature enabled.

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Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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