Doom Eternal's free next-gen Xbox Series X/S and PlayStation 5 optimization patch is now live, adding higher FPS and ray-traced visuals to the game.
Doom Eternal gets three new graphics modes on next-gen consoles, including a 60FPS ray-tracing mode at 1800p and Performance Mode with 120FPS (1584p on PS5, 1800p on Series X. There's also the new Balanced Mode that hits 4K 60FPS on UHD displays. The Series X/S optimizations also utilize Variable Rate Shading, a new feature that allows the console to maintain higher frame rates at the cost of faraway texture resolution. The results see a moderate impact on FPS.
id confirms that dynamic resolution scaling is used in order to hit the frame rate targets.
"All resolutions listed above have dynamic resolution scaling enabled. Compatible monitor required for Graphics Modes and HDR. Performance Mode requires a 120hz compatible display. Balanced & Performance Modes not available with Ray Tracing. All resolutions listed require a compatible display."
Xbox Series X
- Three New Graphics Modes
- Ray Tracing Mode running at 1800p/60 FPS
- Performance Mode running at 1800p/120 FPS
- Balanced Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with Xbox One
- Variable Refresh Rate
- Variable Rate Shading
Xbox Series S
- Two New Graphics Modes
- Performance Mode running at 1080p/120 FPS
- Balanced Mode running at 1440p/60 FPS
- HDR 10 in any Graphics Mode
- Cross-Gen BATTLEMODE support with Xbox One
- Variable Refresh Rate
- Variable Rate Shading
- NOTE: Ray Tracing Mode is not available on Xbox Series S
PlayStation 5
- Three New Graphics Modes
- Ray Tracing Mode running at 1800p/60 FPS
- Performance Mode running at 1584p/120 FPS
- Balanced Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with PlayStation 4
- DualSense™ adaptive trigger support
PC
- Ray Tracing Mode: Availability and performance depends on a user's PC hardware.