Quake turns 25, was a 'tough game to make,' Romero says

Quake, one of the most influential PC first-person shooters ever made by id, turns 25 years old today...do you feel old yet?

@DeekeTweak
Published Tue, Jun 22 2021 11:21 AM CDT   |   Updated Tue, Jul 20 2021 7:25 PM CDT

Quake, one of the most formative FPS games on PC, is now 25 years old, and id's John Romero takes a look back at the shooter's development.

Quake turns 25, was a 'tough game to make,' Romero says 543 | TweakTown.com
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Like Doom, Quake has had a transformative effect on the games industry. It had major breakthroughs like a fully-fledged console command environment, TCP/IP multiplayer, its own scripting language that id actually released to fans and a much more advanced control scheme with techniques like strafe jumping. The gory atmosphere was gritty and brutal, and the industrial Nine Inch Nails soundtrack really added a visceral flavor to everything.

On Twitter, id Software co-founder John Romero briefly talked about what it was like to make Quake.

"Happy 25th birthday to Quake! Quake was a tough game to make, but it turned out great. The team worked hard to get this game out with the features we wanted in: a full 3D texture-mapped world, internet multiplayer, in-game console with lots of changeable variables: mouselook, fully configurable controls, differently themed environments, moving geometry, team deathmatch, lightmaps for shadows, QuakeC scripting language, a hub level for choosing difficulty and episode, and a dark and foreboding atmosphere.

"I am incredibly grateful to the Quake community who is still playing the game competitively to this day, to the team and to Trent Reznor for his music. Thanks, everyone. Thanks for playing my games."

John Carmack didn't really comment about Quake's development, but Bethesda is putting together a special showcase from original Quake devs. He could be featured in that doc.

Quake turns 25, was a 'tough game to make,' Romero says 10 | TweakTown.com

Bethesda is celebrating the anniversary by recreating Quake in Quake Champions. Bethesda is bringing an old-school pixelated map from the original Quake over to the new modern shooter, as well as a few old-school guns.

"Speaking of putting Quake on the map, this update adds the classic DM6 map, The Dark Zone, to Quake Champions, as well as adds a bunch of original Quake weapons to unlock and wield in-game."

Quake turns 25, was a 'tough game to make,' Romero says 10 | TweakTown.com
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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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